Jump to content

bigbywolfe

HERO Member
  • Posts

    5,608
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by bigbywolfe

  1. Yes you can. I don't know where the heck you got this idea from. That being said, buying the your own smoke bomb as Darkness vs Normal Sight and getting UV Vision won't help you against the competent ninja whose smoke bomb was bought against the Sight Sense Group. Or when your sight is Flashed. Or when in full darkness with no UV light source (underground for example). In all of those example Combat Sense or Spacial Awareness or whatever would be infinitely more useful than the UV Vision you only bought to circumvent your own smoke bomb even though it makes no sense for your character.
  2. This seems like it would Encourage safe play, not discourage it. I can stay as far away as possible and am rewarded by having my "dash-attacks" do even more damage than normal? Yeah, I'm pretty much always going to try to stay at range, dash in for the damage bonus, and then get the heck out of dodge retreating back to the relative safety of not being toe-to-toe with someone. I think I understand what you are trying to avoid, I just don't see how this solves the perceived problem.
  3. In most fighting games you are less likely to do damage to a character farther away as they have more time to react and either block or dodge the attack. Some character's self-projecting attacks explicitly do MORE damage to nearby characters, like Ken and Ryu's hurricane kick that hits multiple times and thus is stronger versus an adjacent foe than one that is half way across the screen and will only take the last hit. Maybe I'm super out of date with my fighting game knowledge, but I can't think of a single example of this type of move doing more damage if the range is greater. From my POV this just doesn't emulate the type of attack/game you are wanting to emulate.
  4. Just a note, 250 points was not the standard in 5E, that was 4E. The 5E standard that all published characters were based on was 350 points. Also, "perfect human" in Champions if using the published setting is 30 STR, DEX, CON, not 20 (though 20 is common for many people's games).
  5. It you want him to run faster than a car you may want to increase his Non-Combat running multiplier rather than increase his SPD. As written with SPD 6 he can run 20MPH or 40MPH non-combat speed. At SPD 5 he would run 16.5 MPH or 33.5MPH non-combat. As to picking up a motorcycle, a 500lb bike (226kg) could be lifted one handed by a 25 STR character (assuming lifting one hand gives you -5 STR for calculating which I think is the norm). A STR 40 character could easily lift a bike in each hand without restricting himself in anyway. You could drop his STR a bit and give him a Multipower of Brick Tricks or Chi/Ki powers, or whatever. It's not that you can't be strong and fast, and I don't know what the rest of the characters look like, but IF you are hitting the campaign max in both Damage AND OCV, or both PD/ED AND DCV you may need to consider whether you want to focus on something specific to be the best at instead of maxing everything.
  6. It's hard to know what to suggest since I don't anything about your character concept but I'll give it a shot. Personally I'd drop a point of Speed. You have good DCV, good PD/ED, and great CON. You don't need extra Phases to Abort for defensive actions and bricks are traditionally a bit slower. If English is his native language you don't need to pay for it. Also, if your campaign uses Everyman Skills you can get a few of your skills for free at 8- and buy them up later. What is his Killing Attack? If it isn't key to the character concept you could perhaps drop it for something cheaper. Maybe a Naked Advantage Armor Piercing or AoE for your STR?
  7. This is a file for exporting Characters made in the Hero Designer software into a RTF. You have to make a character in HD, export it to this file type, and then you will be able to open the character you made in Word.
  8. You can simply make rolling a 3 a critical success though that certainly doesn't happen very option. I know the 6E two volume core books have an optional critical hit system (not sure if it gets mentioned in Champions Complete or Fantasy Hero Complete). I believe it's something like if you roll less than 1/2 of what you need to hit it is a crit (for example if your OCV and the Target's DCV are the same you need an 11- to hit. If you roll 5 or less it's a Crit).
  9. "Tell my tale to those who ask it. Tell it truly, the good and the bad, and let me be judged accordingly. The rest... is silence."
  10. I have not been around much and so am just discovering this now. It saddens me. I did not know David outside of this forum, but he was one of my favorite posters here. He will be missed.
  11. Superheroes is one of the few genres I don't particularly like with Savage Worlds. That being said, the issue you bring up sounds more like a setting issue than a game system issue.
  12. This may be a dumb question, but is the fact that PG is Kryptonian common knowledge in universe?
  13. In what Era was she NOT able to use the lasso on women?
  14. You could ask a mod to delete it for you or edit it to something that doesn't look like you are being dismissive of the thread.
  15. My friends' daughters love Harley and Ivy
  16. I think because you found one thing difficult you are over complicating other parts and confusing yourself. 1d3 and 1/2d6 are the same thing. The example is telling you that the RESULT of the 1/2d6 roll was 3, not that the die face with 3 pips was rolled.
  17. What is a "PB"? If you aren't using TK, what power are you suggesting instead that can Grab or Throw?
  18. I prefer fewer also. My point is if everyone at the table had extra bennies every game that isn't a SW problem, that is your GM handing out way too many bennies, or not presenting balanced combats that require you to spend them.
  19. I don't know about most. Magic attacks in Savage Worlds, GURPS, the few Fate settings I've played, Unisystem, Call of Cthulhu, Sixcess, some versions of Cortex, and pretty much every indie game I've ever played has required a roll. The only games, in my experience, that have auto-hit magic is D&D and its clones. And even then, most attack spells either require an attack roll or are area of effect and the single target auto-hit spells have the saving throw mechanic so someone is still having to roll to something to determine the spell's effectiveness. D&D saving throws pretty much only exist as a balancing factor to the fact that the magic was made up ad hoc without any consistent underlying system. I think the Absolute Effect rules and GM discretion cover most cases pretty well. The Absolutes in a gritty, no-magic fantasy or low powered heroic military game would not make sense in a four color comic setting. What absolutes exist, if any, is a Campaign issue, not a system issue with Hero.
  20. Three is nothing if you have two or more combats a night. Remember, spending a Bennie is the ONLY way to soak Wounds and even them you need to make a roll and might still take full damage.
  21. Getting "so many" Bennies "so easily" in Savage Worlds is very much a GM issue, more so than a system issue. Some GMs virtually never hand them out, you have 3 for the entire adventure, spend them wisely.
  22. I'm sorry, where are you getting that Throws target OCV instead of DCV? EDIT: Normally Throwing someone requires Grabbing them first. Grabs target DCV and when you Throw the Target you use the DCV of the thing or person you are Throwing them AT (or DCV 0 if just Throwing them for distance). I looked up Trip and Martial Throw to make sure I wasn't forgetting something basic and neither of them say anything about targeting OCV instead of DCV either. The only Maneuver I know of off-hand that targets OCV is Block.
  23. Need to know a lot more about the setting. Why is being a villager a social limitation? Isn't the majority of the populace villagers?
×
×
  • Create New...