Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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One of the things the system is often critiqued for is not giving a character the ability to defend and area, stopping opponents from just moving past them unimpeded. What about a talent based on Barrier, when the warrior uses a defensive stance they can create an effective blade barrier, stopping anyone from getting past unless they can overwhelm the defence, doing enough damage to dismiss the barrier. I reckon the Barrier would be bought with no BODY, you either break through or you don't. The barrier would also be instant, created anew each phase. Has someone had this revelation before? Have I been labouring for rubbish handwoven s…
Last reply by MrAgdesh, -
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Fantasy Hero was an awesome name in 1985, it perfectly captured the genre and flavor of the game, and tied it to the larger hero ecosystem. These days, in the age of the web, I find it is virtually impossible to find Fantasy Hero content on web search engines. I get an endless list of computer games, other RPGs, articles, artwork... nearly anything except the fantasy RPG from Hero Games. Maybe smart search like Bing+ChatGPT will make that easier, but it is interesting how a name that was perfect for the non-digital age is almost perfectly designed to be invisible in the digital age. Just an observation.
Last reply by 1corpus christopher, -
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Got any good tips? Those of us who are past a certain age remember fondly the Goodman's tips in the old Champions books. They were bits on how to build a character more efficiently (13 and 18 are great break points in stats!). The story behind them is great, apparently there was a buddy of one of the writers named Goodman who wasn't a big gamer but he was one of those guys who always knew just instinctively how to squeeze the most out of any rule set and so the bit was slipped into the books. I have been thinking over some of those, most of them still apply but are less efficient than before (like buying your CON up to push like 4 other stats, pl…
Last reply by Old Man, -
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For a while, the experimented on liquid fueled firearms. You may have done it yourself with potatoes, or (flaming) tennis balls. With the adoption of flame throwers, and the explosive potential therein, talented engineers could bring consistency to liquid fueled firearms. Liquid explosive consistency of charge is now settles in the fuel injection of cars..
Last reply by Scott Ruggels, -
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I’m trying to design a magic system for my setting, this type of magic user relies on two things to work their magic, for now I’m referring to them as the gate and key. In the magicians sanctum is a permanent altar or circle, with connected diagrams, material components, precise positioning, etc that give the user access to a number of powers so long as the arrangement stays in place. This is the gate that the majority of their power comes from. I’m thinking of building this as a VPP with the following restrictions: Only be changed with access to the sanctum and time to rearrange the diagrams, material components, and the like. (Takes se…
Last reply by Opal, -
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I have four weapon based MA, two non-weapon based MA, and then I realized, I have nothing for the Robin the Hood types, the Hou Yi wannabe, Mr. Tell and the apple. So I ask if any of you have ever made a Ranged MA for your campaign? What did it look like? Any suggestions?
Last reply by Khymeria, -
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Can anyone point to a good resource for write-ups of skeletons and other simple undead? Steve Long's Elvensong Skellies PDF doesn't seem to be available anymore, and the Monster Mash volume in the store for FH v6 says it's "new takes on undead," and I just want simple, low-threat undead. Any pointers appreciated.
Last reply by RSPylman, -
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The Dosao Style of magic is one that is very structured (X4 Dispel ) but relies on precise words, gestures and minutie (Gest, Incan, Ext Time). Lockland, a Dasao practitioner, is casting a spell hoping to take out the enemy spell caster. But he decides to do extra focus to really power his spell. Finally his spell goes off. He hits the enemy and feels satisfaction when he appears to drop. (Game Speak he has a 30 point MP with a 6d6 EB slot. He decided to Haymaker the spell.) 1- Is this legal? 2- Since he has Extra Time as a limitation, when does his haymaker spell strike? Assuming SPD 3 and he begins on phase 8, does it hit on the…
Last reply by Mr. R, -
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So bolded and separated!
Last reply by Mr. R, -
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I am compiling a list of special abilities for (mostly ) warriors and rogues. Most I found on the sight of M. Shrike, and I made a list. But if you can think of any others that you have used in your game, please add!
Last reply by Mr. R, -
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So in addition to the four b's of weapon styles (one hand, paired, sword and board, two handed) I want to make some non weapon MA. I may have presented these before, but JIC please critique: Soft Glorious Lotus Cost Maneuver OCV DCV Notes Name 4 Martial Strike +0 +2 Str + 2d6 Shining Fist 5 Defensive Strike +1 +3 Str Three Fold Strike 4 Nerve Strike -1 +1 2d6 NND Pacifying Touch 5 Defensive Block +1 +3 Abort The Soft Wall 4 Martial Disarm -1 +1 +10 Str DA Sublime Removal 3 Martial Throw +0 +1 Str+v/5 Falls Prelude to Sleep 4 Martial Dodge +0 +5 Abort Splendid Protection Hard …
Last reply by Trencher, -
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OK, I am not having this problem right now, but JIC! I made a NPC, assassin type with Deadly Blow +2d6 KA. Questions: Does this apply to ranged attacks like bow or slings? If I have magic weapon that is 0 End and Armor Piercing do I prorate the Damage? How Much? Do I count both the 0 End and AP (therefore making it + 1d6)? (To me that is making having a magic weapon MUCH less useful as a normal weapon will add the 2d6 ) Any other suggestions!
Last reply by Duke Bushido, -
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Well, this idea might have been used before. What if the PCs are not the good guys but some baddies? First problem, for me, is how much of evil are they allowed to be without spoiling the fun. Some things are not fun in a game, I won't like the PCs raping peasants and beating baby seals. One solution is "comedic evil", but I want a serious approach. Another ideas are "evil can turn against itself, sometimes" or "you see, the minions of the Dark Lord are not so different from people working for unethical corporations and bosses they hate just beacause the money". So, inspired by the Turakian Age, I have more or less this outline for a long adventure, an…
Last reply by Steve, -
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I'm going a bit closer to sub-Tolkien D&D style fantasy than I usually do. One of the things that that requires are Tolkien-esque PC "races". I've got a handle on Elves as being more like Moorcock's Melniboneans, with influences from Poul Anderson, Terry Pratchett and others. I'm struggling with Halflings and Dwarves though. For Dwarves, there's CS Lewis, Pratchett, Snow White(!) and various minor sources. For Halflings there's Tolkien - and D&D. Nelwyns from Willow could be either - and that's the problem. Why have both? (And don't get me started on Gnomes!) OK, Dwarves live underground and are miners, while Halflings live on the surface a…
Last reply by GDShore, -
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While traveling your party finds a door with a cat on it. The door is made of wood, is unattached to any wall, can't be lifted, radiates strange Teleportation magic, and doesn't seem to be locked. It is also the equivalent of Saterday, and you can smell food coming from the door itself. What will your character do? (Taken from the light novel and anime "Restaurant From Another World", but it really doesn't matter exactly what the door is.)
Last reply by Old Man, -
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Just asking, has anyone written up Truck-Kun, the living truck which sends normal people to another world by ramming into them?
Last reply by steriaca, -
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Hi, heroes. I was wondering which, if any, published ages from Fantasy hero would look most familiar to players of D&D or similar games? I have Valdorian, Turakian and Atlantan age books. I see some other sourcebooks like the grimoire etc. What Age are those books made for?
Last reply by Lord Liaden, -
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RPGnet has a thread where you make a NPC per day over the month of January. So as an experiment I have been making FH NPCs based on 125 pts. And I have been finding it .. hard to make a viable NPC. After stats and powers and Magesight. I really have little left for skills. So is this a Feature? it has all been Mages so far but ALL have SPD 2 because of cost, no skill levels, and just a bare minimum of skills! Should I eliminate the Magesight? It does cost 17 pts and makes sense for a more advanced ability. Or should I just go as is and let PCs get Skills quickly at the start as that would be something they would logically hav…
Last reply by MrAgdesh, -
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The closest things I was able to find that were even vaguely similar: Boil Liquid (HSG 133): uses Change Environment to raise the Temperature Level of a container of liquid Multi-Purpose Energy Weapon (*cough*Phaser*cough*; HSEG 191): "project[s] a low-power burst at a rock or metal wall to provide heat in cold climates" Let me make my visualization of the effect clear, this will be easier if you know GURPS Magic (Heat, M74). I want a spell that will gradually raise the temperature of a non-living object up to one cubic meter by... let's say... one Temperature Level (20 degrees Fahrenheit) per Phase. Takes a while to get to really high levels, but i…
Last reply by Black Rose, -
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I've been thinking about letting/encouraging PCs to be the major monsters in the campaign. "People" like the Dragon, or the Undead Lord. Naturally, I need a set of monster types to pick from. A dozen or so would be ideal. They should be smart/dangerous enough to travel around and do things - not just lurk in a cave. So, aside from the two I listed, what others would be suitable. I suppose an Orc would be suitable, if they were capable of leading a horde of their fellows. A Troll, or Ogre? They would need to be fairly clever examples of the kind, and have an agenda. Human villains are obvious - but not really what I am looking for here. I suppose I could …
Last reply by MordeanGrey, -
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Does anyone have the ISBN for the HC 6th ed Fantasy Hero handy? I'm looking to buy a new copy, but everything points to SC. Thanks in advance.
Last reply by Sketchpad, -
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After extensive study, including watching testing on shows like Forged in Fire, I have come to the conclusion that it is very likely that the armor (and weapon) stats used in pretty much every fantasy game published is just not right. For example, I've long used armor piercing on bodkin arrow heads to represent all that force on a small point. But watching real life archery and testing archery against various armors, either the bows aren't doing nearly the damage listed in games, or they aren't actually armor piercing. Also, armor seems to have been much more protective in real medieval combat than in fantasy movies and games. A fully plate weari…
Last reply by theinfn8, -
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A gift for Fantasy HERO campaign designers who, like me, are tired of "Well, that's the way D&D does it." There is, after all, other Fantasy. There are even other Fantasy games. I spent several years writing and developing for Exalted, White Wolf Game Studio's game of epic Fantasy -- one of whose enunciated design goals was, "This is not D&D." Inspirations ranging from ancient epics such as the Iliad to modern anime and wuxia. Anyway, toward the end of my involvement with Exalted I wrote a few country descriptions for a project that never came together, leaving them as fanwork. Here's one of them. It is not only a glimpse into the game's setting, Creat…
Last reply by DShomshak, -
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In my setting, there are a small number of "gaze attacks", which are what they sound like -- creature (or caster) looks at their target, and the target is (usually) affected; think Dracula's Mind Control, Medusa's petrifying gaze, or Cyclops from the X-Men's optic blasts. I'm trying to build a defense that only covers gaze attacks. The problem is, these things are all over the map -- Blasts, Flashes, RKAs, Mental Blasts, Mental Illusions, Mind Control, Transforms... you get the idea. I need something that isn't insanely expensive but does the job. I considered Damage Negation, but even if I bought Gaze Damage Negation, it doesn't cover Flashes, Transforms, etc…
Last reply by LoneWolf, -
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This will be an ongoing document, so feel free to make suggestions or improvements.
Last reply by DShomshak,
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