Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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In HERO Designer, when I'm creating a Variable Power Pool, there is a value for "quantity". It costs +5 points for every doubling of this number. I can't find any reference to it in the HD guide or any of the rule books. What is it for? -- Brian
Last reply by HeroGM, -
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Dears, I’m looking for some support because I’m going to start a really titanic did (at least to me): I’m going to create starting from zero a complete fantasy setting using the 6th edition of Hero System… Furthermore, I have to involve my current RPG party that don’t speak English at all and explain all the rules… Anyway, my main doubt is about the magic system. I know that “Fantasy Hero” handbook proposes a lot of different magic systems but you have to understand that I don’t have time to test the system…Once I have implemented it, I must to be sure that it works and, most important, that it is balanced. The only magic system I know very well is the one of D&…
Last reply by Hugh Neilson, -
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With fantasy worlds that see undead of various power levels rising from the grave, how might that affect burial customs? It seems like you wouldn’t want any bodies left hanging around to come back as skeletons or zombies, so burning corpses or dissolving them in acid or suchlike would likely become standard practice to avoid having such things happen. Could more powerful undead like ghosts or wraiths then end up becoming more common, taking in more of the dark energies that empower undead? What other effects could the presence of undead cause in societies? Ecologies?
Last reply by Lord Liaden, -
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I am flipping through the various beastiary books but have not found anything that seems similar to gnolls. Does anyone have suggestions on choice for them or a reskin with minor tweaks?
Last reply by Christopher R Taylor, -
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A city is made up of people and so I am delineating some of the personages of the city. Not only the movers and shakers but also some of the more street people. Lets start with the two people who run this town. Any comments and suggestions welcomed!
Last reply by Cloppy Clip, -
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Hello fine folks, My boys have lately gotten into God of War/ Ragnorak games. Now talking to them, they would be interested in the next time I run some Fantasy Hero to run it Norse style. I do have some resources but I’m always ready to listen to others if they have advice on tailoring generic fantasy to a Norse style game.
Last reply by Asperion, -
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So, I have finally conquered my procrastination! I have uploaded templates for creating classic World of Darkness vampires, werewolves, and wraiths, and only 30 years past when such templates would be relevant! In all seriousness, I'm pretty sure I'd uploaded them previously, but I went through the Downloads section looking for my old stuff and the only thing in there was an HDC file for a cWoD Wraith, so they must have been deleted. I've now uploaded correct HDT files for all three. Please note that I haven't done any of the myriad, multiple supernatural powers from the various games -- no Vampire disciplines, Werewolf charms, and Wraith arcanoi -- since that…
Last reply by AlHazred, -
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Would anyone be able to state what would be the best way for something to be able to steal the skills and memories of something they killed? I had thought of using VPP but you cannot put skills in a VPP.
Last reply by Christopher R Taylor, -
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I have completed and published the digital version of The Jolrhos Codex! Its up on DriveThruRPG in the Hall of Champions section. I hope to have it up here on Hero soon as well as in print. The Codex is the rewrite of my old Fantasy Codex, with doublechecked math, new spells, streamlined layout and content, and specifically built to be for my Fantasy Hero campaign setting rather than generic. Also added are Bard Songs and Priest rituals, as well as campaign rules for building spells. As a result its slimmed down, but has more content. The full spell builds (and NPCS, songs etc) are all in hdc files that are bundled with the book. Because of th…
Last reply by Christopher R Taylor, -
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Created two new (and related) talents for Fantasy Here which would work for both 5th Edition and 6th Edition, and I am checking to see what others think of it. The following are the talents: Armor Mastery I Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Must be Aware of Attack (-1/2), Restrainable (-1/2), Only Half as Much as Worn Armor (-1/2), Not verse Critical Hit (-1/4), Not verse AE (-1/4)) 3 Points Armor Mastery II Hardened (+1/4) for up to 36 Active Points of Worn Armor (9 Active Points); OIF (-1/2), Must be Aware of Attack (-1/2), Restrainable (-1/2), Not verse Critical Hit (-1/4), Not verse AE (-1/4) 3 Points …
Last reply by LoneWolf, -
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Here's the fluff as I envision it. Evil-nasty necromancy spell that "prevents" its victim from healing. Natural healing simply doesn't work. Any kind of assisted healing can try to "fight" the spell and get through to heal the victim. If you "win" the fight, the spell is weakened a little, and eventually dissipates. Here's some crunch: every time you try to regain BODY (Paramedics, Heal spells, etc.) there's some kind of Skill vs. Skill contest (I wanted it to be less about "big honkin' Heal spell!" and more about effort). If the Healing side wins, you regain however much BODY and the Spell side gets a little weaker (kinda like Ablative). Eventually the Spell …
Last reply by Doc Democracy, -
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I've been taking a look at some 5E Champions material that wasn't updated to the new edition and there's been a lot of great finds so far. As I understand it, the Fantasy HERO and Star HERO lines are part of the Champions timeline (Fantasy set long in the past and Star in between Champions and Galactic Champions), so I thought it would be worthwhile taking a look at some of those books, but I'm not sure which ones to focus on. If I start with Fantasy HERO, since I believe Takofanes originates in one of these settings and he's always been a fun concept, which books would be part of the greater Champions universe? The potential hits I can see looking through the…
Last reply by Lord Liaden, -
Demihumans 1 2
by Ninja-Bear- 2 followers
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I was just thinking (yup dangerous I know) that for all the Fantasy Hero is (or should be) is different than D&D, it seems that the Demihumans are just that same as D&Ds. Now some of this is understandable as fair amount of platers like easily identifiable Races. And certain traits should be there such as Halflings being short. However at least the sources of Fantasy Hero I have, the Demihumans are just Heroized versions of D&D. How do you guys tweak Demihumans? So as to he familiar yet not just a Heroized version?
Last reply by Cloppy Clip, -
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This is partly a "here's my cool idea I might never get to use" post, but I think there is a more general point. So... the situation is: For centuries, the Dragon-King has ruled the Kingdom. By ruling, of course, I mean appointing human puppet rulers, sitting on ever increasing piles of treasure, and eating regular sacrifices, including the obligatory virgins. You know, politics. What happens when some idiots (guess who!) kill the Dragon? --- So far, so good. I'd read the book/watch the movie. Why not? From a game perspective, there's a bit of a problem though. Dragons are Big Nasty Monsters. They don't generally get killed off early in a campai…
Last reply by Cloppy Clip, -
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Merely pleased with myself for coming up with this so I thought I would post. The party is currently in Hommlet and will be eventually procceding onto the Temple of Elemental Evil. The game system is Hero (Fantasy Hero), so basically I have converted the AD&D modules into Hero System. I will preface by saying that the character said they have no idea about the birthmark and left the specifics up to me. They were also leaving the deal about attracting people who think she is a "chosen one" of some sort up to me. I think they rolled up a random background using the "Heroes of Legend" book (an OOP generic suplement produced by Task Force games in the distant past). T…
Last reply by Christopher R Taylor, -
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So, I'm toying with adding a new area to my game: the Pearl Islands. This is a small group of islands noted both for the high quality pearls grown there (hence the name) and the population of Sirens that make them dangerous. There is a small human population - the Pearl Islanders I am talking about. I'm thinking that this group experience hereditary deafness, giving them immunity to the Sirens' calls. They communicate with sign language, which is also understood by some of the merchants who trade for the pearls, and by some of the Sirens. Marriage outside their community can give rise to hearing children, who are at risk from the Sirens. They can also intermar…
Last reply by LoneWolf, -
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As I said in Mr. R's "Help Me Flesh Out My City" thread, I wrote this for players of my latest D&D campaign. However, I tried to stay away from game terms, so I hope it's comprehensible even if you don't know D&D; and relevant to the forum because most of it is mechanics-independent. The goal was to help players make characters who would fit well in the setting. Moreover, I hoped players would *want* to make characters for the setting. Most of the players came through (though I have very good players who deserve a lot of the credit). I also tried to get away from the "encyclopedia article" style that sometimes afflicts setting descriptions,…
Last reply by DShomshak, -
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Trying to figure out how to cost this build. Here’s the fluff: I turn into swirly mist and send out misty tendrils (of mist!) that can turn anyone nearby I choose into the aforementioned swirly mist, then draws us into a big ol' knot of swirly mist (BOKOSM). Said BOKOSM then flies off to our destination, and we all turn back into ourselves. If I try and pick you but you don’t want to go, you can attempt to avoid it. Crunchy bits: “anyone nearby” is within about 10 meters; “flies off to somewhere” doesn’t need to be Flight (I am currently using Teleport, Must Cross Intervening Space) and is within about 10 km; “try to avoid it” is currently the requ…
Last reply by archer, -
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Ok... very basic and likely silly question but something that I run into whenever I try to work with HERO in a non-supers capacity. I am hoping that you all might have some insights to help me re-align my thinking. With Champions, the statistics spread for characters tends to be a bit broader as well as having powers that help differentiate characters from each other fairly easily. However, whenever I sit down to work at the Heroic level (specifically trying to work on a fantasy hero game for a friend) I am finding that the characters tend to really look similar due to Normal Characteristics Maxima. For example Stats in Heroic level HERO tend to fall into the 10-…
Last reply by greypaladin_01, -
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Today's dumb question: suppose you had ornithopters (aircraft that fly like birds), but were restricted to sailing ships on the surface. Ignore the why - it's fantasy weirdness. Most of the space above the decks of your ships is covered by masts, sails and ropes. Your ornithopters have aircraft like wing spans. How would you go about launching 'thopters from such a ship? I have some ideas, but I would like some more.
Last reply by Scott Ruggels, -
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Something that has long bothered me: if the Sun is a Chariot, Boat or Beetle Pushing a Giant Flaming Ball of Dung, why are there so many Sun Gods?
Last reply by Lawnmower Boy, -
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Given what I have just learned about metal deposits and how these metals were worked, I am wondering if I will place my world at a Bronze or Iron Age. So which way would you go?
Last reply by Opal, -
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So this is what I have for my main city So now i want to flesh it out. IE populate it I am figuring I need to give a name and personality to the following- Mayor Deputy Mayor A few Council members A few of the city guards (including at least one Known Eagle) Some of the crafts people Head of the Magical college/university Some of the less ... savory... members of the city (smugglers, thieves etc) One cleric for each shrine Anything else?
Last reply by DShomshak, -
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Hi folks First post so be gentle! After many years (like 35+) I have found all my RPGs in the loft, retrieved them and sorted them. One of them is FH 1e rules with the Bestiary. Doing my research I have found the 6e version is/was a 482 page tome. I always liked FH for the total freedom it gave you and am keen to write up my fantasy world without elves and halflings (although I like dwarves so they're in!) My question is - is the 6e 482 page tome worth buying? Thank you for your thoughts John
Last reply by Doc Democracy, -
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Here is a YouTube channel that is devoted to that. I watched about four-five episodes so far and I find it very informative! https://www.youtube.com/@WorldbuildingCorner/videos
Last reply by tkdguy,
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