Star Hero
Science Fiction Roleplaying in the worlds of the future!
3,350 topics in this forum
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Technobabble(a portmanteau of technologyand babble),also called technospeak,is a form of prose using jargon, buzzwords, esoteric language,specialized technical terms, or technical slang that isincomprehensible to the listener. Various fields of practice and industry have their own specialized vocabularies (jargon) that allowthose educated within that industry to concisely convey ideas that may be confusing, misleading, or nonsensical to an outside listener.(source wikipedia) Inother words, technobabble are those words or phrases you hear in most science-fiction genres to describe something. For someone like me,who is not a scientist or considered “technologically …
Last reply by indy523, -
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Since we don't have a general Robot Warriors discussion thread, I thought I'd start one. It's here because RW is under Star Hero in the store. Rules questions, questions about how the build system works, mecha builds, weapon builds, character builds, anything Robot Warriors is welcome here. And for any edition. I'll post some stuff shortly! ------------------------------------------------------------------------------------------------------------------------- Mike "Blazer" Machido VAL CHA Cost Total Roll Notes 15 STR …
Last reply by Chris Goodwin, -
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Astronomers have discovered the primary world of some alien life that exists in some scifi story, be it ST, SW, B5, Farscape, or essentially any other scifi. The only catch is that this is the real world and real astronomy with real equipment and scientists, nothing fantastic or using terms and technology that does not actually exist. On each post someone will state one alien and then the next person will have to state how the current science community would see that planet. First up: Vulcan
Last reply by Asperion, -
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I've had the Terran Empire book for years and just now read it. I like the idea of the setting, but there are a lot of decisions made in the book that don't make a lot of sense. Does anyone actually use it or know about it, though? Would it be worth trying to have a discussion to hash them out?
Last reply by PamelaIsley, -
- 5 replies
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May the Fourth is here again. Do you celebrate it?
Last reply by Tjack, -
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- 8 replies
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You always hear about Star Trek and Star Wars being ported over. How about the Micronauts? Marvel's, IDW's or ....
Last reply by Christopher R Taylor, -
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By 'ancients', I mean people my own age, really. I've spent a lot of time reading old forum posts lately. There is a wealth of really interesting and amazing content. I've been using the 'search' feature and then working my way through dozens or even hundreds of pages of old posts. I've been particularly interested in conversions from other SF RPGs and original designs for cyberware and bioware, weapons, armor, battlesuits and mecha. One problem though is dead links. The Waybackmachine helps with some of it but not everything. There are a couple of things referenced in multiple places that I haven't been able to find. One is weapon…
Last reply by Spence, -
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So I remember running this game a few times as a one shot and now I am thinking about doing it again in the future but it doesn't appear on the Hero Games store. Does anyone know where I can get ahold of this pdf?
Last reply by archer, -
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Hello everyone, Based on the following build for aliens/xenomorph warriors (thank you/hat tip to to Susano/Michael Surbrook), how would you guys build the Praetorians and of course the Alien Queen? Xenomorph.hdc
Last reply by Ninja-Bear, -
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Reticulax Repulsoids The Reticulax Repulsoids have only cartilage analogs and hate holding them together. Morphologically similar to armored 4-armed snakes, they are actually a form of evolved spite. They care for nothing and no one. They are immune to pain. I had dealings with a group of Repulsoids while working at Research-o-Rama. The Bloody Moon sect had informed me of a cache of "scientific equipment" stored in a disused shuttle bay in the jungles of Praxima II. Quickly assembling a crack team from the University Inebriax Burger Bar and Gyration Dome, we set out to recover the gear. We found the shuttle bay with a Repulsoid landing craft inside. Whi…
Last reply by Jkeown, -
The Stargate 1 2
by TheNaga- 1 follower
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Here is my version of the Stargate. 45 Stargate: Teleportation 20m, x8 Increased Mass, Usable By Other (+1/4), Area Of Effect (6m Radius; +1/2), Constant (+1/2), MegaScale (1m = 1 million lightyears; +5 3/4) (280 Active Points); Extra Time (1 Minute, -1 1/2), OAF Bulky (-1 1/2), Can Only Teleport To Fixed Locations (Another Stargate; -1), Gate (-1/2), Requires A Roll (KS: Stargates Skill roll; -1/2), Gestures (Dialing Another Stargate Coordinates; -1/4) 28
Last reply by Jhamin, -
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How can you reasonably reflect the amount of knowledge held by an AI with Eidetic Memory (or a PC, for that matter)? Trying to account for all the different areas of knowledge they've been exposed to, or could have researched during non-adventuring time, rapidly becomes a huge hole to pour points into. Yet to say that they only have access to those knowledge areas they've paid points for is to reduce the Eidetic Memory talent to "they can remember those things that happen during active gaming sessions." 5th Ed rulebook pg. 461 describes the ECSP-7000 Shipboard Computer. Among its attributes are three Entertainment Skills: Popular Movies 8-, Popu…
Last reply by C-Note, -
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The typical way of doing Tractor Beams for starships seems to be Telekinesis, and that does seem to fit the bill pretty well. But it gets expensive, especially if you're trying to make one strong enough to hold another ship from getting away. What do you guys think about doing a crude tractor beam as Clinging, with the Ranged advantage and the limitation that once it is activated the relative positions between the two vehicles cannot be changed. You have to turn off the power, make the adjustments to relative positions, then turn the power back on again. If you wanted, you could also add the limitation that it only works along one axis of the shi…
Last reply by cbullard, -
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I want there to be some "weight" to hauling around the large supplies of food, so the crew PCs see the effects of improvements in food technologies. At low technology a year's food supply for 25 people is a fairly substantial investment of ship space, while higher technologies would feed more people using less space and for a longer period of time. "Weight" in this case ties to the Active and Real point costs, and I'm having a hard time tying mechanics back to the SFX because Life Support: Need not Eat costs 3 points and lasts forever. Fuel Charges are the obvious choice, but of what length and should I use increased charges, the Usable by Others advantage or just …
Last reply by cbullard, -
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- 32 replies
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I've been working on a complete ruleset for running a Star Wars game in the Hero system. The way I see it there are two difficult problems to solve which each hit one of the key points of the setting: a good system for the Force (done), and a good system for spaceships (my current issue). You might wonder what's the problem, the rules for building out vehicles are pretty clear so just use them. While true, I find them insufficient. People aren't going to be buying their ships with character points, they're going to be doing it with in-game cash. Furthermore there are a number of different scales of vehicle that need to be supported (snubfighter, light freighter, capit…
Last reply by Duke Bushido, -
- 10 replies
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Hey guys … here's my take on an Astromech Droid as a race package -- any suggestions or critiques? -------------------------- Droid (Astromech): Also referred to as an astro droid or mech, is a repair droid that served as an automated mechanic on starships. These compact droids use tool-tipped appendages stored in recessed compartments. Many starfighters rely on astromech copilots to control flight and power distribution systems. In addition to its piloting duties, could calculate hyperspace jumps and perform simple repairs. Most astromechs were only able to communicate in writing, conveyed via another computer system, or through a…
Last reply by L. Marcus, -
- 15 replies
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Below are some futuristic methods of grooming that I've come up with. I'd love to hear any other sufficiently advanced suggestions (for setting flavor, if nothing else), if you have them. * Telekinesis: yank the hair out. Hopefully, some means of momentarily ceasing surface nerve transmissions is used in tandem with this procedure, otherwise...ouch. * Teleportation: relocate the hair. * Disintegration: vaporize the hair. * Temporal manipulation: reverse the age of the hair until it disappears into nothingness. * Microbots/nanomachines: machines barely visible or entirely invisible to the naked eye get to work. Nanomachines can even rest…
Last reply by Duke Bushido, -
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- 8 replies
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Cracked open Ultimate Vehicle and started tinkering. Here's the result. Atlas 7-D (assault 'mech) Size: 10 Length: 10" (20 meters) Width: 5" (10 meters) Mass: 100 tons DCV: -6 STR: 60 KB: -10 BODY: 20 SPD: 4 (3" per phase, 54km/h) Armor, front: 2+18 (20 DEF) (coverage 180 degrees) Armor, rear: 2+10 (12 DEF) (coverage 180 degrees) Weapons: Heavy autocannon RKA 4d6½, 5 charges (1 ton of ammunition) Long-range missiles RKA 2d6, AF20, 12 charges (2 tons of ammunition) Short-range missiles RKA 3d6, AF6, 15 charges (1 ton of ammunition) 4x medium lasers RKA 3d6½, increased END co…
Last reply by shadowcat1313, -
- 1 reply
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I took a stab at another mech from the Battletech board game: Commando COM-1C: Size: 8 (25 tons) cost: 40 pts Length: 6.4" (12.8 meters) Width: 3.2" (6.4 meters) DCV: -5 STR: 50 KB: -8 BODY: 18 DEX: 18 (cost 24 pts) SPD: 4 (cost 20 pts) Movement: 10" combat movement (97 km/h), 20" non-combat (correct me please, if wrong) Weapons: Light autocannon (RKA 3d6, 45 charges [1 ton of ammo], OIF bulky), 34 pts total Medium laser (RKA 3d6+1, increased END cost [x3, 15 END per shot], OIF bulky), 16 pts total Power plant: Endurance reserve (60 END [6pts], 30 REC [30pts], OIF b…
Last reply by bpmasher, -
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- 5 replies
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Hi all, 1) if anyone's search-fu is awesome, I would like links to any threads here comparing the Star HERO editions. 2) I'm interested in particular if the pages/chapters in each edition for subgenre selection/campaign design have held up well, considering the passage of time in real life makes future predictions obsolete fast (compare 1990s looking at Cyberpunk vs. Transhumanist sci-fi written in the last few years, or Cyberpunk 2020 vs. Sarah Newton's Mindjammer (there's a Traveller version if Fate is troublesome to convert to HERO).) In short, does the advice of (especially) 3rd edition Star HERO hold up as well as Allston's 3E Stri…
Last reply by tkdguy, -
- 1 follower
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I want to use my Starfinder pawns for a game (I have 3 packs, including Alien Archive 1), and to FINALLY use Dark Champions again for a game, since it's my favorite HERO System book. I just got the idea for a mash-up game of vigilante heroes as aliens and elves, dwarves and ANYTHING ELSE in the Starfinder universe. It's probably going to be a game focused on the Absalom Station of the Starfinder universe, with the option of branching out to different worlds once the game has been established. Costumed (alien) vigilantes brandish their assault rifles and laser guns against the dark villains of corpse soldiers, pirates and criminals. I need an a…
Last reply by bpmasher, -
- 2 followers
- 26 replies
- 718 views
As those of you who care are aware, I was assassinated for a bit, but I'm feeling better now. I have been using my _very scant_ spare time during my assassination to rework Robot Warriors. (Like Chris G, I have a deep love for that game). I'm going in a different direction than Chris did with his conversion document: I am doing a "powered by HERO," hidden mechanics sort of thing (much like the original, only with some new ideas to bring them game more in line with what we've seen in mech fiction over the years). Hopefully, work will experience the "winter slow down" that gives me a bit more free time (If you're wondering, Spence,…
Last reply by pinecone, -
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- 6 replies
- 318 views
Now that we have Champions Complete and Fantasy Hero Complete, is it time for Star Hero Complete? My gaming group is starting a GURPS 3rd edition Space Opera campaign and even though I and the GM are GURPS players from the 90s, I'd prefer if we were playing with Star Hero. However, I know the entry point is monumental (HERO System 6E volumes 1 & 2 + Star Hero 6E are the essential basic books) for a GM that has a lot invested in the GURPS system. So my next thought is whether a Star Hero Complete is sensible. I think it would help sell the HERO system as an alternative to GURPS for a cinematic space opera RPG (150-point GURPS player characters). Hero has t…
Last reply by Duke Bushido, -
- 1 reply
- 248 views
I been watching Dr. Who And The Daleks and Daleks Invasion Earth 2150 A.D. on Comet, and I was pondering if anyone made a Dalek writeup.
Last reply by Mathew Robert Ignash, -
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- 4 replies
- 336 views
Does anyone know of a site that sells futuristic/space miniatures I can use for my Star Hero campaign? I have some Warhammer ones and a few HeroClix Skrull ones I've been using, but I'd like to try some new ones.
Last reply by borbetomagnus,
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