Star Hero
Science Fiction Roleplaying in the worlds of the future!
3,374 topics in this forum
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Hey, I am running Rescue at Karadonna at Midwinter Con next year and if I could find a character pack for Alien Wars it would make things easier. So, does anyone one knows if there is a character pack? I didn't see it in the store.
Last reply by Steve, -
- 5 replies
- 313 views
All the package deals, equipment and vehicles from Alien Wars in Hero Designer format for only $5.99! Cool!
Last reply by Steve, -
- 7 replies
- 472 views
If I missed it, please let me know where... If not, does anyone have a conversion of Endurance to Joule (J) or have suggestions to design one that does a reasonable job of making energy expenditures consistent? i.e. size solar from panels to charge a space station vs an exotic material battery
Last reply by DentArthurDent, -
- 1 follower
- 31 replies
- 967 views
So someone mentioned the issues with monetary systems for Space Opera campaigns but I would like to discuss what would be the most likely system in a world that survives nuclear Armageddon! James Axler's Deathlands books to my mind have the best idea. Bullets! Ammunition! In a world where everyone is scavenging the dead husks of nuked out cities with a population less than 10% the world was before the catastrophe the main source of power would be guns. Guns are useless without ammo so it stands to reason the one commodity everyone would want to barter for would be ammunition. Finding guns might be easy given the number of gun stores and the gun…
Last reply by DentArthurDent, -
- 13 replies
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Hi! Concerning the possibility of aliens speaking English, on a scale of one to ten ("one" being "No extraterrestrials speak English and meaningful communication between them and humans is virtually impossible." and "ten" being "Everyone speaks English and no one bats an eye; the frequently featured 'universal translator' may not even be required."), where do your science-fiction games reside?
Last reply by Scott Ruggels, -
- 3 followers
- 72 replies
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A couple of threads that were talking about Traveller hero made me think back to the old games a traveler that I used to really enjoy and the new games that frankly just aren’t as fun. When I played the old games the universe was an unknown, exploration was the big thing and even a small starship could have an impact. In the new traveler, not really new but super developed, the unknown is not really a thing it feels more like playing in a Star Trek Star Wars setting rather than a frontier setting. I think the issue is that technology is far too available and travel between the stars is far too easy. So I started thinking about what exactly changed and I decided to go back…
Last reply by Duke Bushido, -
- 10 replies
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In my game, the hyperdrive is the main method of FTL travel. It is a clone of the Traveller jump drive, with a maximum of Jump-2 (2 parsecs, taking 1 week). Ships carry enough proton fuel for anywhere from 1 to 4 jumps before needing to refuel. Paired with fuel scoops, ships can refuel from gas giants or oceans. Hyperdrive: Teleportation 62m, MegaRange (1m = 1 trillion km; +4) (310 Active Points); Extra Time (1 Week, -4 1/2), OIF Immobile (-1 1/2), 4 Fuel Charges (Recovers Under Limited Circumstances; -1 1/4), Conditional Power (Power does not work in Common Circumstances) (Non-Functional In A Gravity Well; -1/2), Requires A Roll (Skill roll; Dimensional Naviga…
Last reply by Duke Bushido, -
- 5 replies
- 573 views
One of the biggest problems with weapon deployment for infantry in the 24th Century was logistics-deploying massive amount of infantry weapons for the United Army. There was no practial way-with the early hyperdrives and engines-that an army could be properly supported with ammo, food, and stockpiles across interstellar distances. LogCom (Logistics Command) searched, and found an easy solution to one of the biggest problems. Chemical-propellant firearms had topped off in the mid-22nd Century with electro-thermal propellants, with the newest innovations merely introducing a level of compactness and reliability to the design. When the first hyperdrives were deployed…
Last reply by Scott Ruggels, -
- 13 replies
- 718 views
Last reply by Tom Cowan, -
- 4 followers
- 117 replies
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So, I'm running a Star Trek game on Hero. The PCs are crew members of an Ambassador Class ship (think Enterprise C) in 2380 (post Star Trek: Nemesis). I am assuming that the ship has civilians on board like the Odyssey class ships we saw in Next Gen, both dependents of Starfleet personnel and civilian contractors. My question is: what do the civilians on board a starfleet vessel do to pass the time and feel productive? The only examples I can remember from Next Gen are Wesley Crusher, a teenage genius who became an acting crew member and later a starfleet cadet; Keiko O'Brien, a biologist who passed the time teaching; and Guinan, who ran the bar/lounge and was not a depen…
Last reply by Old Man, -
- 1 reply
- 189 views
With season three starting, I think this show is really finding its legs. I wasn’t terribly impressed by the first season, but the second season showed some improvement. The new season shows even more. The dialog still reminds me of an RPG group playing a homebrew Star Trek game though, which does add to the humor factor.
Last reply by Scott Ruggels, -
- 0 replies
- 140 views
I read Terracide both in its "original" form as a handful of documents on surbrook.devermore.net, and in the form of the pdf (quite neat! Has some good ideas for how to handle "hard SF" aliens in the RPG context, particularly with the Titans). I remember the stuff about "steampunk ice age yetis" or whatever it was that was supposed to be the intelligent species on an "Earthlike" alien world, but, it appears that in the editing of Terracide, details of this were cut. The GM's section says: However, there is no section on Xi Scorpii D. So far as some CTRL+Fing can find, there's only a couple insinuating mentions of a potential 'new Earth' in reference to …
Last reply by Haemolyph, -
- 6 followers
- 120 replies
- 11k views
For folks who pay attention to FFE, yes, I'm that Don McKinney... legacy Traveller errata, Mongoose Zhodani book, etc. My local gaming group wants to return to HERO, but the last time we all played was 4th. Looking to combine my T5 and other efforts, since everyone but me wants to give HERO a new shakeout. So, is there anyone who has done some preliminary work on converting TH to HERO 6th, and is there enough interest that I would start collecting TH errata/material. Sadly, I know a TH CD is not an option.
Last reply by Steve, -
- 4 replies
- 868 views
Some of you may remember Winchell Chung, aka Nyrath. He owns the Atomic Rockets site and used to be active in the Star Hero forum. I just learned on another board that he is gravely ill. I wanted to confirm it before posting here. I have found his tweet about his condition. If you want to send him well wishes, you can add to the notes here. I cross-posted the news in the NGD.
Last reply by Chris Goodwin, -
- 1 follower
- 17 replies
- 649 views
With the great abundance and variation of spacecraft that exists in the different scifi stories, games, and other methods that people have to entertain each other, they have developed many different abilities, styles, functions, features, and other elements. Due to the extensive list, I will not attempt to make a list and allow everyone to mention their preferred craft and give the reason for it. The only requirement that they must share is that they allow reasonable transport from one planet to another. Weapons, armor, FTL, sensors, and other abilities will all be special features unique to the vehicle and system and need to be described.
Last reply by shadowcat1313, -
- 2 replies
- 464 views
I vaguely recall coming across a discussion of how to simulate the seven lightsaber forms practiced by the Jedi in the forums years ago, but my Search Fu has failed me. Perhaps it once existed but has since been deleted. Does anyone else recall this, or am I suffering from the Mandela Effect?
Last reply by Steve, -
- 3 replies
- 248 views
Anthony Miller posted his thoughts on Traveller Hero here
Last reply by SCUBA Hero, -
- 1 follower
- 7 replies
- 452 views
These felt right, and I worked with the data I gleaned from the Battletech: A Game of Armored Combat box set, and other sources I forgot. BT damage to Hero Damage Classes: 1 (LRM damage, light machine guns, 6 damage classes) = 2d6 2 (SRM damage, machine guns, AC/2 etc., 9 damage classes) = 3d6 3 (Hvy machine guns, 10 damage classes) = 3d6+1 4-5 (RAC/5, AC/5, flamer, pulse laser, 12 damage classes) = 4d6-1 10 (AC/10, large pulse laser, ER PPC, etc., 13 damage classes) = 4d6 15 (Heavy PPC, ER PPC, 14 damage classes) = 4½d6 20 (AC/20, 15 damage classes) = 5d6-1 25 (Long Tom, 17 damage classes) = 5d6+1 30 (Long Tom flechette ammo against infa…
Last reply by shadowcat1313, -
- 21 replies
- 879 views
Anyone using Star Hero for Trek? I'm pretty sure I have seen PDFs in 4th Edition for such a game. If you have used it, has it been effective? I'm thinking of doing a game. Drawbacks? Suggestions? Generally I run every Hero game of mine just using the main 5e book--not going into the alternate genre books (i.e. Hero books that aren't Superhero genre). Except for space stuff for some reason. Like, if I'm running a spy game, I just use the main 5e book. But I've had recent experiences that have shown me the other books are the smart way to go. I think I used to have more time, and now I appreciate more that the Hero book catalog can save …
Last reply by Tjack, -
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- 3 replies
- 273 views
so give me your thoughts Layla Piety Tudor VAL CHA Cost Roll Notes 20 STR 10 13- / 15- HTH Damage 4d6/6d6 END [4/6] 18 DEX 16 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 5 OCV 10 5 DCV 10 1 OMCV -6 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 15 PD 4 15 PD (9 rPD) 15 ED 4 15 ED (9 rED) 5 REC 1 40 END 4 10 BODY 0 40 STUN 10 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1…
Last reply by Nekkidcarpenter, -
- 0 replies
- 267 views
So I just got done playing Destroy All Humans on my PS4 and thought I would take a shot at writing him out. This is him at more or less at the end of the first game. Let me know what you think. Crypto 356 Total Points. APPEARANCE Cryptosporidium stands 2m tall and weighs 100kg with Brown hair and Brown eyes. COMPLICATIONS 3 foot tall grey alien. Distinctive Features (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses). Majestic 11-. Hunted (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish). U.S. Army 11-. Hunted (As Pow; PC has a Public ID or is otherwise very easy to…
Last reply by starblaze, -
- 1 follower
- 3 replies
- 197 views
I'm planning on a campaign which part of it takes place in WestWorld, Shogun World, etc. I was curious if anyone had a write-up on a WestWorld Host? My assumption on characteristics, are very similar to a human and they react to damage the same, but if their "switch" is activated, they operate similar to an automaton on damage reaction (no stun) and perhaps some heightened characteristics. Would this be written up as a "Multi-form" or perhaps just have a Multipower/VPP that has these features when activated...
Last reply by Duke Bushido, -
- 2 followers
- 14 replies
- 948 views
So minor gripe. Really dislike how Hero books handle sensors, specifically the whole VPP thing. I get it, easier and probably cheaper than listing all the sensors on a ship but seems like it's a "cheat". So wondering what sensors would you put on a ship, or a multipurpose hand held unit, or maybe a super hero suit of armor. Detect environment Detect Energy Detect life Detect Physical Object (aka RADAR)
Last reply by Jhamin, -
- 1 follower
- 8 replies
- 463 views
In most scifi systems the issue of money will usually be hand waved away as a non issue or all economic systems will generally be handled by a generic credit system that seems to work every where and place. The author will usually be lazy and copy reality by saying that people still use plastic cards or something similar, but look at what changes have been made since the mid-1980's. It's only reasonable to believe that one, two, or more centuries down the road people will eliminate the plastic cards and replace them with something that would be harder to loose, fool, copy, and has many more properties. I also doubt that people would use a generic term as "credit "…
Last reply by indy523, -
- 12 replies
- 1.3k views
Technobabble(a portmanteau of technologyand babble),also called technospeak,is a form of prose using jargon, buzzwords, esoteric language,specialized technical terms, or technical slang that isincomprehensible to the listener. Various fields of practice and industry have their own specialized vocabularies (jargon) that allowthose educated within that industry to concisely convey ideas that may be confusing, misleading, or nonsensical to an outside listener.(source wikipedia) Inother words, technobabble are those words or phrases you hear in most science-fiction genres to describe something. For someone like me,who is not a scientist or considered “technologically …
Last reply by indy523,
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