DentArthurDent Posted December 18, 2022 Report Share Posted December 18, 2022 I haven’t found a way to replicate the effects of meeting Cthulhu-esque creatures using the Hero system. The closest we came was using disadvantages. Our GM at the time did a masterful job of building and paying off and acquiring disadvantages during our game. But it’s not something I could even explain, much less implement myself. However, as I get older (much, much older) I don’t think ‘sanity’ is the right term to use. Even though I love the feel and atmosphere of Call of Cthulhu, it completely misses the mark on mental illness. I think ‘hope’ and ‘hopelessness’ are a bit better at describing the changes in a character’s behavior. Along with changes in what a character can see or hear, whether real or not. Ninja-Bear 1 Quote Link to comment Share on other sites More sharing options...
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