HERO System Discussion
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This is a Naked Advantage concept I'm working on. The idea is that if the character misses with their attack, they have a second chance to try and strike. Second Chance Strike: Naked Advantage: Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +1/2) for up to 45 Active Points (22 Active Points) So far, I just have the Naked Advantage construct itself, but I'm not sure what sort of Limitations to apply to it, or if there are other modifiers I might need. It can't be used to do a second attack after hitting, so it's only usable if the initial attack fails.
Last reply by Steve, -
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Let's say we have a character named Hot Lead, who is a gun collector. Hot Lead acquired the dueling pistols used by Alexander Hamilton and Aaron Burr, and took them on night patrol. The pistols are built as 1d6 RKA Quantity: 2. 1) Is this considered one power or two powers due to the quantity? Later that evening, Hot Lead confronts Foxbat (because, which villain would find it more exciting to be shot at by the pair of historical relics than Foxbat?) and draws the pistols (one in the left hand and one in the right). 2) When firing at one target, is this considered a Combined Attack or a Multiple Attack? Champions Complete …
Last reply by unclevlad, -
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FrankenHero: 6th Edition with 5th Edition Characteristics. Has anyone tried this? How well did it work out? Were you able to tweak Hero Designer for this? Thanks!
Last reply by unclevlad, -
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A while back, I worked up an article index for the Chaosium Pendragon game. This isn't to index all relevant material that has ever shown up online; that would be a monumental and fruitless task. It was mainly to index articles in old print and PDF periodicals, which aren't always well-documented in RPGGeek. After I completed it, it occurred to me that Champions/Hero System also has not-that-many articles that have ever shown up in magazines -- there were a huge number of online resources from the very beginning (starting with and including the Red October BBS), and so I guess a lot of people were looking there for their resources. Still, there are more than Pendragon, an…
Last reply by AlHazred, -
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Just kidding with the title, but this is about Transfer. First off, I understand the reasoning behind dropping it as a power: its not flexible enough. What if you want the points you gain to fade at a rate differently than the points drained off the target fade? What if you want to give yourself several powers but only drain one? There are a lot of possibilities, which without extreme complication, Transfer doesn't handle well as a simple power. However, that said, there's nothing wrong with having it in the rules that Transfer works as it always has, and if you want a more flexible build, here's how you do it (Drain plus Aid, etc). This would …
Last reply by Grailknight, -
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I have a player in my game that has Mind Control over machines - Primarily Droids and what not. Mind Control is typically an attack vs EGO, but as it is a Robot, the target only has INT, not EGO. In this case, do I simply substitute INT for EGO? (I can't seem to find the ruling in Player Guides 6E1/6E2, APG I/II)
Last reply by unclevlad, -
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Okay, here's the premise. A supernatural creature has the nasty ability of coming back from the dead, hale, whole, and hearty, provided it is hit a second time after being "killed." Actually, it may be that if you fail to kill the creature in a single blow, your next one will heal it up completely. Either way, there's no easy way to kill it in hand-to-hand combat. Here is my initial build, but I'm not happy. I was thinking of Healing BODY with a Trigger, but how does one reset the Trigger? (I was also thinking of using Steve's self-resetting triggers from a back issue of Digital Hero). Any suggestions? 85 Return To Life: Healing 16d6 (Regeneration, 16 BOD…
Last reply by Chris Goodwin, -
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Has anyone found anything comparable to Find Weakness and Lack of Weakness from 5th Edition using the "normal" rules of 6th Edition (and not APG rules)? I can see where one 6th Edition Limitation/Advantage/Power replaces "lost" Powers/Limitation/Advantages from 5th Edition. But what, in your opinion would replace Find Weakness and/or Lack of Weakness.
Last reply by Duke Bushido, -
Swimming question 1 2
by Tech- 1 follower
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If someone was exceptionally fast in water, say 40m, and they swam straight up at maximum speed, how far would they go up after breaching upward out of the water?
Last reply by Christopher R Taylor, -
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I am looking to build a necromancer and want to create the ability to speak with dead. My first though was to use clairvoyance but that does not really work that well. The other way I am considering building it is to use transdimensional telepathy. I only want to be able to talk with the dead person so I probably only need to get surface thoughts. The communication only limitation looks like it would also fit this. I have bought a detect soul ability that has the perceive in a single dimension adder to allow me to see dead souls. What do you think of using telepathy to speak with the dead.
Last reply by DentArthurDent, -
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I cannot find the abilities that zombies have like Takes No STUN and No Hit Locations in Hero Designer. Where can I find these powers/abilities?
Last reply by Ghost Face, -
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How would one build the ability to cut through a tree in a single blow? Is it just having enough damage dice, or would it involve an advantage like Armor Piercing? I was watching Blue Eye Samurai, and there are scenes where Mizu slices through a thick tree trunk (and others where bisecting armored humans happens). Is this just a matter of having a lot of damage dice, or is something else going on?
Last reply by Ermenegildo, -
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How much Strength would it take to knock a rooted tree over? I don't mean a young tree; just your average tree you see outside your window or in a forest.
Last reply by Tech, -
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From Wikipedia, if you're wondering which to consider for your character... English – 245 million (78.5%) Spanish – 41.3 million (13.2%) Chinese (including Mandarin, Cantonese, Hokkien and all other varieties) – 3.40 million (1.1%) Tagalog (including Filipino) – 1.72 million (0.5%) Vietnamese – 1.52 million (0.5%) Arabic – 1.39 million French – 1.18 million Korean – 1.07 million Russian – 1.04 million Portuguese – 937 thousand Haitian Creole – 895 thousand Hindi – 865 thousand German – 857 thousand Polish – 533 thousand Italian – 513 thousand Urdu – 508 thousand Persian (including Farsi, Dari and Tajik) – 472 thousand …
Last reply by Khymeria, -
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Basis for an information gathering specialist. HRRH, with discriminatory and analyze...I don't figure there'd be much argument about how well he could process the signal. Oh, and a great Cryptography roll, to break secure transmissions. But there's a lot of radio traffic out there, so if he wants to find a specific transmitter....... Sounds like Mind Scan, for the Radio class of "minds"? Make sense to folks? The Machine class is too broad, he can't read a computer. A radio typically has no EGO...for purposes of finding here, I'm thinking --the MDCV base would be 3; unfamiliar minds, and number of minds, apply. --for determining …
Last reply by unclevlad, -
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In a stereotypical martial arts movie, a student has to prove himself by quietly and slowly walking across rice paper. What minus would you give to the Stealth roll for this?
Last reply by Christopher R Taylor, -
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So as part of me filling out my world. I have been building magic items so far it has been streight forward untill this conundrum came up. How would you build a sack that looks completely normal on the outside as a sack but when you open it a ladder appears in the mouth to which you can climb down into a 8m x 8m room. This room can be used for storage or whatever. It is considered to be on another plane of existence rather than just shrinking. In which you can come and go freely unless someone outside has closed the bag shut. Which would be anything from simply closed shut with a hand or turned upside down. You can breathe normally here and the weather is cons…
Last reply by unclevlad, -
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How would you build a surface or an object that Clinging doesn’t work on? Some sort of drain on clinging built as a damage shield? Perhaps a Change Environment construct?
Last reply by unclevlad, -
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So I have been trying to create a spell that does an AOE that heals allies while at the same time knocks back undead. So far this is what I have got: Healing 3d6 AOE 4m Radius (Selective), Does Knockback Incantations, Gestures (Both hands), Requires Divine roll (-11), Knockback only works against undead and Demons Is this correct? The heal doesn't have to do damage to the unded, just knock them back. If I selectively heal allies in the radius does that mean the undead are not effected by the heal so therefore are not knocked back?
Last reply by Hugh Neilson, -
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Howdy HEROdom! I've been looking more into HAPs for my upcoming campaign, and kind of dig the rules in the APG where Luck adds to the HAP roll. That said, how would Unluck work in the same respects? Would this subtract from the initial roll? Get roll by the GM to use against the player with the Complication?
Last reply by LoneWolf, -
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Here we will present a situation that you might find you in. If you have the ability to accept, will you go for it? If yes, what repercussions will occur? If not, how reject? Recommend time for response will be one week, but if sufficient response comes in, can change earlier. Let's start: can get on the TARDIS, what is your decision?
Last reply by unclevlad, -
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Gang: Our game has a Max AP and I have a player that was going to make some followers. I'm not sure about the maximum CP that you can use for the NPCs (followers). In my game, the characters are at 350+ CP and I have made 75AP as the Max AP in the game. Being that if you used raw 75AP as the max, would mean the NPC followers would be a max of 375CP NPCs...literally more than the character themself. Is there an official RAW on this, or is there a good rule of thumb?
Last reply by Christopher R Taylor, -
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I've recently started toying with the idea of limiting the amount of regular PD/ED that characters can have but allowing them to buy additional PD/ED versus Stun Only (-1/2) instead of using the power Damage Reduction with that limitation. This would allow more BODY damage to occur with normal damage attacks, which seems like it would better fit some genres, like martial arts campaigns. Has anyone ever used this in a campaign?
Last reply by Doc Democracy, -
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In my last session of my CU campaign, the PCs were in Faerie and entered Dracula’s castle, expecting to meet the Count and slap him around for information on a case they’re working on (all the PCs are 700+ Points). To their surprise, the arch-lich Takofanes was waiting in the throne room when they burst in, with Dracula acting as his right-hand man. i opened things up with a PRE attack, using Takofane’s bonus PRE from the crown he wears (120 PRE total!). Rolling an 89 (putting everyone on the team in the +40 range), the three supers were immediately overwhelmed with fear (and two ran away in blind terror, leaving the group’s paralyzed with fear supermage to Ta…
Last reply by Gauntlet, -
- 4 followers
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I am pleased to announce the launch of the HERO System Mobile app on both the Google Play Store and Apple’s App Store. You can install the app by searching for it in your app store or by using the links provided. The app is free to use, ad free, and respects your privacy. Google Play - https://play.google.com/store/apps/details?id=com.herogmtools App Store - https://itunes.apple.com/us/app/hero-system-mobile/id1352750917?ls=1&mt=8 Amazon App Store - http://a.co/byom955 This project is an extension of an export template I wrote a few months ago. I had so much fun writing that template that I decided to develop a full app. …
Last reply by sentry0,
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