Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,230 topics in this forum
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- 20 replies
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I was scathed second-hand on the boards the other day. A guy was expressing displeasure at gamers who just give their characters the most powerful weapons they can carry with their given strength, regardless of how well the gun fits the character. I looked at my character sheet. A softspoken analyst character who dabbles in mystical arts . . . and carries a Glock 21 (2d6 RKA) with a Silencer/Flash Supressor and lazer sights. Okay, I've clearly done something out of character. The Silencer works (quiet man that doesnt draw attention to himself, quiet gun that doesn't draw attention to itself), but I still needed something less . . . austere. Now, I really don'…
Last reply by Fox1, -
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First of all let me provide a spoiler warning. If any player from my future Red Star game lurks on this thread I will be very ticked. I'll give you a chance to back out now. You know who you are. . . . . . . . . . . . . . . . . . . . . . Ok, I'm trying to create a sniper character for the heros to deal with. Sort of a crime scene investigators thing. The sniper will be heinously powerful given time and preperation. but if you get him running or get one step ahead, he should be an easy catch. A little mind over muscle. I am just working with Sidekick, DC and Hudson City. I'll post his stats here but I have a few rule…
Last reply by BoneDaddy, -
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This was a villian from the old Murder's Row supplement (4th Edition DC). Does anybody have any art that would work for him? I am revamping the old villian since one of my players is using him as a hunted.
Last reply by Edsel, -
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I'm trying to create a brick for my up coming sci-fi game. We are using pre-gens and the player wants a brick. The game will have periods of time when the players will not be in full gear and other times when they will be loaded for bear. Equipment is bought with Resource Points and the group will be a military unit so armor is available. I'm having trouble finding the balance. The player wants to soak damage and "Stand there and take it" Easy enough to do with good armor. But if the brick is wearing the good armor why can't the rest of the party? Then they are all bricks. If I give the brick more inherent powers like DR or rPD the brick becomes permantly re…
Last reply by TedJMill, -
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Espesialy last names, the individual I am writing up is the son of a don...
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I'm trying to design some cyberware that can grant an adrenaline surge to get people up and out of combat. Medic runs up sticks a guy and he's somwhat better, for a while. something like 2-3d6 healing RSR. but I need a mechanic to have the effects temporary and then a side effect of STUN only damage (Maybe body if I feel nasty). So yes you get him up and out but you better moniter him becuase he's going to crash in 30min, an hour or whenever. I know side effects can cause the damage but how do I delay it and have the healing effect disappear. Can I link the healing with a delayed effect NND attack? There has got to be a simpler way I'm just not there yet. My rule…
Last reply by OddHat, -
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Assuming the DOSPA exists in the Dark Champions universe, are the superhero liaisons former military people, bureaucrats, people from the intelligence field or from the law enforcement field?
Last reply by Mark Rand, -
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Has anyone out there tried to make a martial arts based on hitting people with vehicles? I'm thinking you would need a two-wheeler for spins and things. A lot of move-throughs but I would like strikes too. Either HTH attacks from the back of the bike, or, (more what I want) useing the bike itself to attack. The character I'm thinking of this for would be a Shadowrun rigger-type. Phenomenal driver skills/vehicle control but can't move his body while driving. He's effectively tied to the bike. I thought it would be fun. Has anyone out there tried this? -Peace
Last reply by greymankle, -
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Two questions: 1) Hypnosis is pretty popular in many actiony TV shows and movies, and while not as powerful as its made out to be (because the target has to be willing), it has real world effects. Do you think Hypnosis should be permited in the average DC game? 2) Fifth edition writes it up with Mind Control, but does that handel all the applications? Or should it really be a multipower of some kind? Issues that raise this point: a) One of the most popular uses is "Go back to the night of April 3rd, at 9:00 PM. Where are you?", which seems like some kind of clairsentience build. Most real world hypnotists make their bread and butter with habit breaking comm…
Last reply by Peregrine, -
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This a call to all the experienced Hero players out there. I need some advice. I've been playing Hero for about two years now. I'm taking the plunge to try and run a game for our group. The group has an established world that they know and love. Our main GM has been running it for about 15-20 years now. Not sure exactly how long as I am a new-comer. So it's a pretty tough audience with established expectations. Of course they are all nice and helpful but I would prefer my baptism-by-fire to not end in charred remains. Right now the biggest roadblock I'm encountering is the mechanics. I have a good grasp on the basics. It just seems that creating NPC's/Enemies…
Last reply by greymankle, -
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Here is a few adventures for Millennium's End that can easily be adapted to Dark Champions. "Remeber, shoot straight, conserve ammo, and leave a lot of corpses" QM
Last reply by Brother Jim, -
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I have a few questions about these types of sights. I believe that the collimating/reflex sight is also called a "holographic" sight by some companies. Is that correct, or is that another type of sight? Having never used one just how effective they really are. Dark Champions says that they grant a +2 OCV and +10 RMod to the gun they are fitted to and they give +2 PER vs. darkness, but they are only good out to 125", beyond that no bonus. Is this realistic? It seems like this will pretty much negate range from being a factor in combat. Most of our DC combats take place in less than half of that 125" distance.
Last reply by Fox1, -
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He he he, I rhymed, just thought you all over here would like this… I should put it elsewhere, but I figured that DC threads would find more uses. The CIA World Factbook -Woof
Last reply by Wolf, -
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This is a campeign Idea I am working on for a Dark Champions* campeign. All the characters live and operate in "Macob City" (The city name is a place holder). It is a dark city full of corupt cops and politicians, insane villains, etc... The main city hero was "The Fox", until he is injured in battle and crippled. The Fox does not give up however and uses his great resources to fund a group of lesser heroes (Going so far to recruit some to the cape & Cowl) to keep his city safe. The characters are given a "Fox Den" (a base, I see an old warehouse right now, out on the docks), some Fox-Cycles (Motorcycles, non-combat but a couple improvements like a gps lo…
Last reply by JmOz, -
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A friend suggested cross-posting these to the dark champion forum. Bth would need tweaks to fit into a high powered DC campaign; I'll suggest some after the posts. The easiest way to work The Lion into a DC campaign is to drop his Kai attak MP, and then reduce his Dex to a bit under campaign max and his SPD to 4. If you still need to save points or downpower him, drop all of his Stats to NCM, and trim a DC off of his MA. The core concept of a high-STR pain resistant Martial atrist should be held onto as much as possible. The Lion is modled on heroes including Shaft, Blackbelt Jones, Remo Williams, the landlady from Kung-Fu Hustle, and the original Black Canary.
Last reply by AmadanNaBriona, -
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Just thought I'd post this here since it's relevant to several genres. Volcanic HQ
Last reply by CBikle, -
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The World: Much like our world, December 28th 2004. The streets of New York City, arguably the greatest city on the face of the Earth, possibly the most dangerous as well. Corruption, drugs, crime and vice rule the streets. Violence is the law of the land and the ruthless hold sway, but no more. You will make a difference. You have the power. Either threw dedication, training and an unknown “Gift†you have been handed the power to take back the streets, to protect (or avenge) the innocent and punish the guilty. The authorities might call you Vigilante, perhaps even serial killer, but you know what you are. You are the savior of a new century, a light in the darkness. T…
Last reply by greymankle, -
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He isn't quite done yet but this is the basics of my PC in the Conclave Game - basically Black Ops/Vigilante/Monster Hunters. I can't seem to get him all the way there in terms of the build - this is the 4th rendition of him and the one I like the most.John Mason a.k.a. Crucible Val Char Cost 20 STR 10 18 DEX 24 19 CON 18 11 BODY 2 13 INT 3 14 EGO 8 18 PRE 8 10 COM 0 6 PD 2 4 ED 0 4 SPD 12 8 REC 0 38 END 0 31 STUN 0 9" RUN63" SWIM14" LEAP0Characteristics Cost: 94Cost Power END 2 Observant: +1 PER with Sight Group 0 2 Detect Evil 12- (Sight Group) (5 Active Points); No Conscious Control (-2) [Notes: This only triggers on t…
Last reply by Eosin, -
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Not the most favorable review - I don't think the reviewer *got* the point of HC - but here you go: http://www.gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=1548
Last reply by tkdguy, -
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I'm considering running a spin-off campaign for a 'Batman & Robin'-esque spinoff from the Champions of Justice in our long-running campaign, the RCU. These two characters are powerful renditions of Batman and Robin. I'm hoping to detail some of the Rogue's Gallery that Guardian and Shrike have accumulated in their solo careers away from the JSA type book, CoJ. My problem is coming up with decent stories. I need to create themed villians that could possibly challenge the heroines. But, the power level is fairly higher than DC:TAS is usually considered. The attacks and defenses of the heroines aren't exaggerated but, they have a plethora of skills and the like. …
Last reply by zornwil, -
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Description: It's just a scanner and a lot of computing power. The character lays strips of paper taken from a paper shredder on the scanner. The computer examines all the little strips and, after a few hours of brutish work, it presents its best estimates as to what the original papers looked like before they were destroyed. (as seen on a fictional spy show a while back) naturally, some shredders do a better job than others, and that gets reflected in the results. Now, reasoning from effect, this looks like it could be Precognition (look back in time to see what the paper looked like), but I could see it built as healing or transform as well. What do you think.
Last reply by Vanguard00, -
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This is mine: http://www.rpg.net/reviews/archive/11/11198.phtml There was also one on the 8th I believe. JG
Last reply by James Gillen, -
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I was talking to a guy my family knows. His Cobra is "only" running at 11 lbs of boost. He sayst that is generating about 650 hp, and he is drag racing the "Superbikes" on an "he wins, I win, toss a coin" basis. 0-60 in 2.5 seconds??????!!!!!! I thought sub 4 was AWESOME!, but I guess I was even more out of touch than I thought.
Last reply by gewing, -
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Attached is a pdf that contains the first 6 or 7 pages of campaign background for the game I am working on. The characters will all be members of an organization called the Conclave. A black ops government supported group that combats criminals, terrorists and supernatural threats. Since I won't be able to do much work on it for a few days I thought I'd post it if anybody cares to take a look and comment. The attached background covers the History of the Conclave from its inception in the 1890s, up until the 1920s.
Last reply by Napalm, -
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- 74 views
For DH subscribers interested in participating, the Predators playtest file is now available for download. If you have any questions or comments, please post 'em in the Company Questions thread of the same title. Thanx!
Last reply by Steve Long,
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