Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,244 topics in this forum
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- 14 replies
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Note 1: ‘Realistic’ is in invereted commas, because true realism is impossible to achieve in a tabletop game. Instead, what is being sought here is a realistic feel rather than realism itself. HERO system as standard has a heroic feel; the purpose of these rules modifiers is to alter that basic feel to a more realistic tone. Special note: for me, ‘realism’ doesn’t necessarily mean ‘hard’ or ‘deadly’. Some of the ‘realistic’ systems out there are actually quite unrealistic in how easy it is to kill someone. So what I’m aiming for here is a system where you can get shot repeatedly and live; or sometimes, get shot once and die. (Usually by d…
Last reply by Fox1, -
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Hi All, I sort of started this thread in the Campaigns thread so I hope you'll be patient if the grammar and context of the qoutes are off a bit. These are the qoutes from the Campaign thread. But I would be interested to hear if anyone else has any view son this subject. Once upon a time... I was running a S&S game(in A,D&D whaich I later, run in Fantasy Hero) in which the players while appreciating the unique world & campaign I had written were busy doing what they allways do. Thieves were... thieving, Priests were politicking, Wizards were ducking, rule-lawyering & glomming,…
Last reply by Michael Hopcroft, -
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I recently got to rent a few episodes of the anime series Lupin III, which ran for about 250 episodes and alos spawned numerous theatrical films (including the legendary Castle of Caglisotro, one of the first feature films directed by Hayao Miyazaki.) As I saw the various capers in the episodes, I thought "This would make a smashing RPG campaign, but it may be hard to handle". The setup: Arsene Lupin III, grandson of Europe's most famous thief, travels the world searching for the bigger and bigger scores, not to mention hot babes. He is assisted in his crimes by Jigen, a master gunfighter, and Goemon, who can cut through anything with his sword and is a deadly martia…
Last reply by Michael Hopcroft, -
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I am trying to come up with a 30's era reporter who moonlights as a vigilante... (He "rubs out" the criminals and then writes about it)... I want him to use two .45 Colt 1911's. They hold 7 in the clip and 1 in chamber if carried cocked and locked... We are supposed to use points to buy the equipment... I looked in the book and got all confused... no where does it say: 1911 Colt .45 = Cost X points to buy I asked the gaming group and they started giving me all this OAF's and OOF's and POOF's & GOOF's and Real Weapon 1/4 and STR Min 1/2 and Beam 1/4 and Charges 1/2 and Stun Modifiers and 2d6 Killing is 30 Points and other crap...?????????????? …
Last reply by Kirby, -
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Are there any writeups in the books so far for modern versions of bows and arrows?
Last reply by Steve Long, -
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Hence his single XP... What do y'all think...? Grey Psycho Player: Charles E. Roe Val** Char*** Cost 15** STR 5 14** DEX 12 20** CON 20 12** BODY 4 23** INT 16 18** EGO 16 15** PRE 5 10** COM 0 * 3/12** PD 0 3/11** ED -1 4/6** SPD 16 7** REC 0 40** END 0 30** STUN 0 *7"**RUN23"**SWIM13"**LEAP0Characteristics Cost: 96 Cost** Power END 23** Weapons: Multipower, 75-point reserve, (75 Active Points); all slots STR Minimum 15 or more (STR Min. Cannot Add/Subtract Damage; -1 1/4), OIF Durable (Pistols & Rifle; Pistols & Rifle; -1/2), Beam (-1/4), Real Weapon (-1/4)* 2u** 1) Pistols: Killing Attack - Ranged 2d6+1, Side Effects, Side Effect oc…
Last reply by Foxiekins, -
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I have been surfing the web for about 20 minutes trying, unsucessfully, to find a good picture of a SWAT trooper in full gear. I want this so I can attach some character for a generic Assault Agent in my Dark Champions Campaign. All the art I have found so far are groups of people, or else they have large Police, etc. symbols on their uniforms. It does not have to be a picture, a good bit of art or cartoon would work just as well. Any body got any good art or links that they would be willing to share?
Last reply by freakboy6117, -
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Our GM is starting a 1930's Dark Champion game. Limits are 125 Character Points plus 100 Disads for a total of 225. I have come up with a concept but not sure I have figured out a good distribution of points. Are there any ready made Reporter/Vigilante type characters on the internet? (A Detective/Vigilante would be the same thing)... I have surfed but only came up with Characters that have super powers and made with way more points. I need something like The Punisher...no powers other than maybe fast healing... HERO Games needs to put out a book with just Character concepts and suggested Character Point distribution... Sure would be handy... …
Last reply by Lord Liaden, -
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Has anyone else here had problems getting the Dark Champions books? I have tried several stores here in Las Vegas to see if they can order the Dark Champion book and they all tell me it's out of print. Unfortunately, we are getting ready to play a Dark Champions game here...It appears I may have to use my old DK book and fake it....
Last reply by GOmezy3k, -
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YAMAMURA Mai Val Char Cost 13 STR 3 17 DEX 21 15 CON 10 10 BODY 0 18 INT 8 10 EGO 0 18 PRE 8 16 COM 3 6 PD 3 6 ED 3 4 SPD 13 6 REC 0 30 END 0 25 STUN 0 7" RUN22" SWIM02 1/2" LEAP0Characteristics Cost: 74Cost Power END 2 Good Eye Sight: +2 PER with Normal Sight 0 16 She will come back until her mission is done: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2), Resurrection Only (-1/2) [Notes: can be killed after Black Koji is killed by her] 0 5 She won't get older until her mission is do…
Last reply by yamamura, -
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Herodom Assembled, My strong suite as a GM is being able to write well, but one my areas of improvement is my creativity. Hence, I'm enlisting your help. I'm doing a one-shot game (that could actually run a few evenings if necessary) at GenCon this year for two of my best friends. I'd really like it to turn out well, so that it's memorable for all. I have some background ideas for what I'd like to do, but am hoping that you all can give me some ideas on how to make the story and background better. So here goes: PCs: Probably 125-150 + 50-100 pts in disadvanges (these will be beginning Daredevil and Spidey-like characters, but no EBs, teleporting, etc.) …
Last reply by Spideyguy, -
Harbinger got neutered!
by Guest Champsguy- 22 replies
- 371 views
Why, oh why? I flip through Hudson City, only to find that the Harbinger of Justice has been neutered! Where is the 40 Dex guy I remembered? Now I see he has a lower Dex than Nightduck??? No!!!!!
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With DC:TAS done and off my plate, I've got the chance to get an early start on Predators, our Dark Champions book of bad guys. So, I thought I'd start a brief "what do you want to see?" thread. Generally speaking, it's a book of villains. There'll be a crimelords section, a section of groups/organizations, and a section of "solo" bad guys. As with CKC, there'll be a wide mix of character types. It's all pretty straightforward, but I thought I'd start this thread in case anyone had any ideas they felt like expressing.
Last reply by BobGreenwade, -
- 1 reply
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I'm looking to start up a Dark Champions game, and I'd like to be able to easily show my players which options we will and won't be using. This includes not only things like Hit Location, but also some of the optional ways to use skills in DC. I recall back in the fourth edition that there was a sheet that had the various levels of morality, the darkness of the game, etc - as well as a list of options. Is there one for fifth? And more importantly, is there one that encompasses the variety of optional rules for DC? Thank you...!
Last reply by Steve Long, -
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Thinking about a trainer campaign for myself, wife, and two kids. I would like to take them from the early days of basic training, through a spec ops career and end up with some Hudson City vigilantes. I kind of like the progression because I can gradually add in rules and build the characters through the basic training process and on up. Can anyone give some suggestions for a novice group starting up, maybe some resources that would be useful for this?
Last reply by Supreme Serpent, -
- 5 replies
- 180 views
Dark Champions: Hudson City Chaos is PBEM game set in Hudson City after the assassination of the Harbinger of Justice unleashes anarchy on the streets. Rival gangs are in open war, criminals of every sort are flooding in from around the country and the world, the police and the courts are utterly overwhelmed and helpless, and the tide of lawlessness threatens to swamp the city entirely…unless a new generation of vigilantes can turn that tide and restore order. You are those new vigilantes, men and women willing to risk their lives to turn back the darkness and bring justice to those who think themselves beyond the law. Hudson City Chaos will be using Hero Syste…
Last reply by gregghelmberger, -
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- 192 views
This character was created for a near(?)-future setting. Ignore the stuff about starships and the like and he'd fit into nearly any modern day game.
Last reply by Trencher, -
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Barring the long lived or immortal heroes out there, an interesting scenario for a campaign would be post retirement heroes. Ether they live in world where (supposedly) most of the troubles have been put to rest or have signed out for the younger generation. Either way, for some reason something from thier past drives them out. Now they have to deal with retraining thier skills, dealing with lower back pain and younger hotshots who lack any experience. Sorry if the idea has crept up before. But would make for a good suppliment for Champions.
Last reply by Mike W, -
Dark champions to champions
by Guest tahititex- 4 replies
- 133 views
I like some of the dark champions characters like Harbinger and Card Shark and I want to use them in Champions but all there powers dont apply like the resource points. So how would you represent the resource points in a Champions campaign were you have to pay for everything.
Last reply by Metaphysician, -
- 11 replies
- 194 views
hey gang, FINALLY getting my Dark Champs campaign off the ground... and I would love to find a source for those neat numeric dispatch codes you hear people toss around on crime shows. I want the campaign cranked up to maximum grittiness and this will be just another way to get that feel. And if there's a similar thing for paramedics/Fire Dept. that would be great, too. Will give Rep to whomever helps - is someone can explain the Rep system to me! Personally keeping the streets full of human filth, C:sneaky:rPse
Last reply by Red Knight, -
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- 341 views
The "war on terror" ended but there was a depression, worse then that of 1929. This was a total economic collapse ! The United States fell apart into disassociated cities with little to no central government. Sometime later the Players will enter one such town in an effort to; reclaim that greatness that has fallen into darkness. Campaign name: RECLAMATION Power Level: HERO (powerful) I'm thinking a Shadowrun-ish style game. It still needs work but I wanted to see how it looked so far.
Last reply by gewing, -
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- 117 views
For DH subscribers interested in being involved with the playtesting or testreading, DC:TAS is now available in the usual place. If you have any questions or comments, please post 'em in the "Company Questions" thread of the same name. Thanx!
Last reply by Steve Long, -
- 0 replies
- 107 views
All the villains, allies and vigilantes from Hudson City: The Urban Abyss in Hero Designer format, including the Harbinger's weapons, for $6.99. Enjoy!
Last reply by Ben Seeman, -
- 9 replies
- 130 views
For your consideration. There are two small errors in the text, to be fixed later.
Last reply by Gadodel, -
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- 179 views
I was wondering if anyone considered the possibility of having "Dark Champions" characters meet "Dark Champions: The Animated Series" characters. Or, conversely, having "TAS" characters meet their darker, more violent counterparts... "He's just like me, but... cuddly?" Killing Attacks Changed to Normal Attacks Firearm SFX changed to "Blast of light" SFX Physical Limitation: Code Against Killing (Note that this is not a -psychological- limitation - it's a physical one.) Physical Limitation: Cannot Curse Physical Limitation: Cannot Mention Religion (Seriously! They changed the line for Skeets in JLU to "My gosh, it's full of stars!" …
Last reply by Funksaw,
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