Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,225 topics in this forum
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In another thread there is some talk about appropriate speeds/dex, and such. Also as these things do someone brought up Bats/Cap, which someone responded that they are bad examples as they tend to change depending on the setting. Got me thinking, so here is a power package for all those characters that are suppose to be street level but who hang with champs All slots have -1/4 only while working with super team 24 +10 Dex 08 +1 Speed 14 25% Damage REsistance: Physical & Energy (Combat luck based -3/4) 04 +1 DCV --- 50 Points
Last reply by Steve Long, -
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I've only read bits and pieces of DC so far, but so far I'm impressed. I'm not going to go into a lot of detail on compliments, however, because I don't think that doing so is very productive. As I proceed with my criticisms, I hope that all readers, and especially Steve, will understand that I respect and admire the book, it's author, and the company, and that my criticisms are intended to be constructive. There is one compliment I will state specifically, however (or perhaps it's more of a thanks). I very much appreciate the way that DC gave suggestions for comparitively realistic gaming. I would not expect or even want most Hero products to be written specific…
Last reply by Just Joe, -
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Not sure how to title this. Here is my question. Dark Champions is supposed to also be the "Modern Book" for Hero. Well, I was wondering what kind of pwoer limits you have for different things. An Example is that in Fantasy Hero it is given that an average spell is 30-40 active points with powerful spells around 60 active points plus. What about the Modern campaign with some powers? Such as a Modern fantasy campaign? Would you keep the same kind of power levels or would you up the power levels.
Last reply by Toadmaster, -
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Is this the right place? I don't know. Espionage'ish action goes here, right? I was curious if anyone has done write ups for the characters on the show Alias. If so I'd be curious to see them.
Last reply by Eosin, -
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Hiya Gang, I'm trying to recall a 4th ed DC supplement that had a new version of Crusader in it (also had a guy called Crusade) ... anyone know the name of it? Many thanks
Last reply by pinecone, -
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The Waynes didn't have a son, they had a daughter. Barbara Wayne grew up and became Batgirl. She's easier to get along with than Batman, but still maintains the "Creature of the Night" image Batman does. Her parents had a maid and butler as servants. Their daughter, Marie, is Barbara's housekeeper and knows her employer's secret identity. Since they grew up together, they're also good friends. (They're like Abbey Spencer and Marie in the Judge Parker comic strip.) She has good relations with the various law enforcement agencies, and they accept the fact that she likes to e thought of as an urban myth. Lady Arcane is one Batgirl's friends.They created a link bet…
Last reply by Mark Rand, -
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Anyone else seen this article? http://securitysolutions.com/mag/security_stuck_security/ Punch a hole in the door, get covered in extremely sticky foam. Of course, it doesn't fit in the con game I have coming up next month ...
Last reply by Fionan, -
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I just got copy of DC in the mail. It has now found it's way down to us happy folks in Australia. Looks good .(real good).... must resist urge to spend all day reading it and actually get some work done.
Last reply by assault, -
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Has anyone played around with playing with a light cyber world. More like TekWar, Mutant X, Conflict: Earth settings where the society has not been totaly altered by the advent of new technology? I was tinkering around with handheld rail guns with VERY high ROF, Virutality implants like from Cybergen, etc. Any concepts like this play well into your concepts Dark Champions game? How would you change your Dark Champions tropes/character types to reflect this. I'm just doing a little research.
Last reply by ParitySoul, -
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Disarming is an action of combat. But when does it become a super-skillable power? I'd like to have a very 'likely' melee disarm to PC arming trick. He reaches out and 'steals' the gun to his hands. Very moviesk.
Last reply by ParitySoul, -
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For those gun nuts out there (As well as those better at creating things in hero then I am). How would you built the new XM8 assualt rifle? Would you do it as a multi-power for the different modes or just a single RKA? I built it as a multi-power but something feels "off" about it. Like I missed something. This is what I've got so far: XM8 Assualt Rifle: Multipower, 82-point reserve, all slots Extra Time (1 Turn (To change slots), Weapon reconfiguration; -1 1/4), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Real Weapon (-1/4) u 1) Standard Mode: RKA 2d6 (vs. PD), 30 Charges (+1/4), Autofire (5 shots; +1/2); Required …
Last reply by Gunrunner, -
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My copy of DC from the online store arrived today. Yay! It's bigger than Star Hero, but not as big as Fantasy Hero. I was comparing it with Danger International, and there IS a different feel. Not wrong, just different. Dark Champions has tons of useful and delicious info, but the 'feel' of the book is more 'Dark Champions'. Re-reading through Danger International, it has more of an 80s, world traveler, kind of feel. More James Bond, Soldiers of Fortune, Bring 'Em Back Alive kind of feel. The adventures in the back of Danger International - The Network/Night of the Ninja and Merchants of Terror kind of set the tone. Plus lots of great maps in the adventur…
Last reply by Steve Long, -
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M4 Reference
Last reply by Vondy, -
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Steve, Do you have any plans to use the Boston Cell of "The Network" (Danger International, page 152) in future Dark Champions stuff? If not, how would you feel about an article for Digital Hero that expanded on their limited writeups and converted them to DC 5E?
Last reply by Eodin, -
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All the characters, skills and equipment for Dark Champions is now available in Hero Designer format in the Online Store for only $7.99! Enjoy!
Last reply by zornwil, -
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Charles "Bad Luck Chuck" McClusky Player: Val Char Cost 16 STR 6 18 DEX 24 12 CON 4 15 BODY 10 18 INT 8 16 EGO 12 20 PRE 10 12 COM 1 3/12 PD 0 2/11 ED 0 3 SPD 2 5 REC 0 24 END 0 29 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 77 Cost Power Super-Skills 12 1) Flop the Nuts: Luck 5d6 (25 Active Points); Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1) 6 2) Reading Tells: Telepathy 7d6 (35 Active Points); Extra Time 1 Minute (-1 1/2), Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs.…
Last reply by specks, -
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This thread is a tye-in to A Bat-ty Campaign Idea. In it, quirks, one point disadvantages are used. Christine is the DOSPA liaison assigned to Batgirl and her team. A former CIA operative, specializing in black-bag jobs, she transferred to the DOSPA and was assigned to the liaison pool after an enemy power accused the CIA of stealing top-secret data from that country and a disgruntled former agency executive spilled the beans and identified the agent as Shadowdancer, Christine's CIA code name. He died soon after, when a drunk driver ran him over. While in college, Christine acted in plays. While preparing to portray a fashionably-dressed woman in a play set in 1…
Last reply by Mark Rand, -
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Enworld: http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=arcady&product=DC2 Sent to rpg.net as well, but it takes forever to go live there...
Last reply by James Gillen, -
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It's been a month already! Dark Champions is now for sale in the Online Store! You can purchase it here for $31.99, or for $26.99 for a damaged copy. And if you act now you will receive a copy of the Dark Champions Holdout handout that was available at GenCon! Supplies of this are limited so hurry, hurry, hurry!
Last reply by Ben Seeman, -
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I thought I would post my version of the old cop staple... The Captain a.k.a: Sarge, The Old Man, Top Val Char Cost 10 STR 0 10 DEX 0 10 CON 0 10 BODY 0 13 INT 3 13 EGO 6 14 PRE 4 10 COM 0 2 PD 0 2 ED 0 2 SPD 0 4 REC 0 20 END 0 20 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 13 Cost Skill 2 AK or CK appropriate to job or jurisdiction 11- 1 “I jus…
Last reply by Vanguard, -
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Geographically, where is Hudson City? Does it have a real-world equivalent?
Last reply by Sirius Savant, -
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How useful is DC going to be to run an Iron Age Campions game, featuring truly super-powered characters but without four-color sensibilities and mentality ? I'm especially interested to get a more extensive coverage of the "vigilante superhero" concept.
Last reply by OddHat, -
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The lucky bastards that I call friends, just went to Gencon. While they were there the picked me up copies of the UNTIL Superpowers Database (because I am an intrinsically lazy person), and Dark Champions (because I really loved the last edition of it). Can someone let me know what vigilantes and villains are detailed within DC (especially brand new ones)? Please?????
Last reply by Mark Taylor, -
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I can't help but completely dismiss the idea of running anything approaching a 4 Color campaign anymore. I just can't reconcile vigilantes and especially villains using massive, godlike powers that cause huge amounts of collateral damage and never intentionally killing anyone. Maybe I have become jaded by the real world over the years, but that kind of naivety just doesn't inspire me at all anymore. So I ask this.... Does the new version of DC cover more than street level heroes? Would it be a good resource to play a more Aberrant style game? I want the cold hard viciousness of the "real" world plus godlike powers.
Last reply by RDU Neil, -
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The reason I bring this up is I just got ahold Dark Champions (an awesome book BTW). I noticed the section on Criminal Law was a little vague (at least compared to the rest of the book...yeash). Gold Rush Games has a the P.A.R.T. Soucebook on PDF for free for those who want to fill in the gap and apply criminal charges in their campaign. It's dedicated to Champions rather than Dark Champions , but adapts easily. The Criminal Laws/Charges are at the bottom. http://www.goldrushgames.com/files/PART.pdf Thanks GRG QM
Last reply by TheQuestionMan,
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