Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,244 topics in this forum
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- 17 replies
- 539 views
The Game I'm starting an solo-espionage game with some pulp undercurrents for my wife. It will center around the adventures of a female Mossad agent who works for the Mossad's special operations division, also known as Metzada (spelled "Masada" by Anglos). Metzada specializes in assassination, sabotage, and psychological warfare operations. It is intended to globe-trot and get pulpy from time to time (most likely with some occult or weird science issues comming into play). The character she envisioned is one part James Bond, one part Chow Yun Fat, and one part Lara Croft. She's a fan of the TV show Alias (we don't own a TV, but she rented all of them a…
Last reply by Savinien, -
- 0 replies
- 121 views
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Last reply by Ben Seeman, -
New to this Genre
by Guest taxboy4- 13 replies
- 357 views
Hi a player in my Group is mooting a game of Dark Champions, I take it it is quite dangerous (I mean F Hero is dangerous with swords??) Any hints for a new player? xx Baz
Last reply by Rapier, -
- 17 replies
- 229 views
Back in 1983ish, I was co-running "Espionage", and the organization for the spies was UNION. UNION stands for United Nations Intelligence Operatives Network. Started secretly by members of the UN Security Council, they started with ex-spies from trusted orgs (CIA, MI-5, etc.) and then recruited or blackmailed others into the organization. Of the six player agents, AJ Parker and Dr. Frank Garrison and Rene Baptiste LeClerc were recruited; Axamander Tobias Teach and Ivan Raverhaben were blackmailed. Espionage was 50 Base plus up to 50 in Disads. I have converted the six characters to 5E, and kept them at the 50/50 level (but including their earned experience points).
Last reply by Eodin, -
- 1 reply
- 330 views
Based on the assumptions in the Top Secret game system, here's my version of the ISB organization Spy Package deal. (Needs some refining). ISB Spy Package Cost Skill 2.....WF: Small Arms 3.....Conversation 3.....Persuasion 8.....Languages (choose) <1> 6.....KS or SS: (choose) <2> 12....Martial Art maneuvers (choose) <3> 2.....KS: ISB Organiation 2.....KS: Spys 2.....KS: World Events 3.....Fringe Benefit: ISB Security Clearance 12....12 points in skills from current Bureau (choose) <4> Disadvantages 15....ISB, Watched 8- 20....ISB, Subject To Orders Bureaus: Section 1 - Investigations Bureau: choose from Inter…
Last reply by Eodin, -
The Batman
by Eosin- 20 replies
- 372 views
The BatmanPlayer: Val Char Cost 23 STR 13 25 DEX 45 23 CON 26 15 BODY 10 23 INT 13 25 EGO 30 20 PRE 10 20 COM 5 10/21 PD 5 10/21 ED 5 6 SPD 25 10 REC 0 50 END 2 50 STUN 11 7" RUN22" SWIM021 1/2" LEAP2Characteristics Cost: 204Cost Power END Super Skills 45 1) Find Weakness 14- with All Attacks 0 10 2) Focus through the pain: Physical Damage Reduction, 50% (20 Active Points); Requires A DEX Roll (-1/2), (Must be aware of attack; -1/4), Not versus objects moving faster than a bullet (-1/4) 0 13 3) Stealthy: Invisibility to Sight Group and Normal Hearing (23 Active Points); Requires A Stealth Roll (-1/2), Only w…
Last reply by JmOz, -
- 3 replies
- 147 views
My Girlfriend got sucked into a fit of nostalgia gaming perpetrated by yours truly. We played some Top Secret, 1st Edition with some of the Dragon Magazine Article ideas, and ran through Sprechenhaltzie (Sp?????). She had a blast playing that game. She was the recovery expert, but due to the random rolls, she was a better fighter than the assassin, a better diplomat than the "face", and a superb infiltrator. She wants to keep playing the character and is not adverse in any way shape or form to switching it to Hero. The conversion will be by "feel" of the character, not hard fast numbers. My question. Will my life become one with small birds singing me littl…
Last reply by Eodin, -
- 41 replies
- 664 views
Can anyone point me to a comprehensive web-based resource that lists the muzzle energies of a variety of firearm types? Many thanks.
Last reply by gewing, -
- 6 replies
- 157 views
http://www.enworld.org/reviews/index.php?sub=yes&where=active&reviewer=Killer+Shrike&product=DC2
Last reply by Killer Shrike, -
- 12 replies
- 283 views
I had another Bat-ty campaign idea yesterday. It's a Dark Champions: The Animated Series campaign set in a DC Elseworlds universe that draws some things from the CU and some from my own head. Batman (Bruce Wayne) is easier to get along with in this universe than he is in the mainstream DC Universe. There is no Wayne Manor. Instead, Bruce lives in the penthouse apartment of a Gotham City hotel/casino Wayne Enterprises owns. Alfred is his butler. The Batmobile looks like a Chevy Corvette, but is armored and has an extensive sensor suite and other high-tech gear. Batman keeps in close contact with Warder, heiress Lisa Ward, and she created a gateway linking her f…
Last reply by Mark Rand, -
- 8 replies
- 168 views
Yeah, I know... "You are not put on this Earth to get it, Mr. Logue." So, powers are generally out of the question in a strict Dark Champions setting? But costumes are okay? Batman is okay? Punisher? Taskmaster? Shadow? Cyborg? If you add powers into a Dark Champions settings it becomes DC:TAS and not Champions? what's the difference between DC:TAS and Champions? Impart thy wisdom upon mine doofus head. Richard Logue
Last reply by Storn, -
- 4 replies
- 199 views
As I was reading the section of DC on Resource pools, it made me think of the movie Falling Down and how the main character basically assembles his kit and arsenal over the course of a VERY BAD DAY... anyone else consider the idea of doing a one-shot type of game like this movie- one or two charcters just trying to make it home from a real bad day while trying to also survive the urban city at the same time?
Last reply by zornwil, -
- 66 replies
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Ok, now that the initial gushing over DC seems to have died down (and I admit it is a pretty good book even if I didn't get everything I wanted from it) how about some discussion of the combat section. For me some parts are very nice to see but unfortunately there are also several parts I disliked. I like many of the manuevers and optional rules, some I will use as written others give me some good ideas. I like grace under fire, CQB and Piercing in particular. Some were also amusing such as the firing the gun sideways, no game value to me but it made me smile and I understand why its there. Others I don't particularly agree with the execution but it gives me ideas…
Last reply by Edsel, -
- 4 replies
- 156 views
I was browsing through CKC, and I noticed a few villains in there that would be pretty good for use in Dark Champions after some tweaking: Warbird and Warpath from the Warlord's team; Scorpia and Ultrasonique from Eurostar; Bluejay from GRAB; Binder from the Ultimates; Black Harlequin; Blowtorch; Fenris; Foxbat; Lazer; Masquerade; Mirage; Shadowdragon; Thunderbird; Utility. Has anyone used these villains in Dark Champions campaigns? How did they work out? Most of them look like they'd be fine with only a reduction in DEX, SPD, and defenses.
Last reply by OddHat, -
- 24 replies
- 334 views
What would the differences between 4th and 5th Dark Champs be, since they were written by the same person?
Last reply by Steve Long, -
- 5 replies
- 207 views
I need espionage related plot hooks, pronto!
Last reply by CourtFool, -
- 4 replies
- 240 views
Any thoughts on the example PC team in Dark Champions??
Last reply by lapsedgamer, -
- 6 replies
- 250 views
Well, Tara Chace is now Minder One and she's gunning for the Director of Ops post. If you don't know what I'm talking about well.. ... it's one of my favorite comic books out now and it details a group of Minders that server British Intelligence. More real world stuff being done here - interagency deals, politics and personal agendas mucking up the works, and Minders being sent out to do intelligence work. And they only get to draw weapons on site when told to. More Sandbaggers and The Professionals and Dangerman / Secret Agent man than Bond... where the agents try to hold on to some shred of integrity in a murky world of lies and subterfuge. While rules for gun…
Last reply by Titan59, -
- 48 replies
- 684 views
In the old version of Drak Champions this guy was simply 'out of control' on 895 points in a book that suggested either 150 or 250 point characters. Maybe I'm poking a sacred cow with a hot stick when I say this, but I know from personal experience that that character prevented a number of people in my area from choosing to adopt Dark Champions 'back in the day.' He was just way over done, way too much for the genre we were supposed to be buying into. What I'm wondering is if he'll turn out that way again, when Hudson City comes out, or if he'll be more fitting in scale for the icon of the genre - what I personally feel would suggest he be built on the suggested…
Last reply by Vondy, -
- 3 replies
- 218 views
In another thread there is some talk about appropriate speeds/dex, and such. Also as these things do someone brought up Bats/Cap, which someone responded that they are bad examples as they tend to change depending on the setting. Got me thinking, so here is a power package for all those characters that are suppose to be street level but who hang with champs All slots have -1/4 only while working with super team 24 +10 Dex 08 +1 Speed 14 25% Damage REsistance: Physical & Energy (Combat luck based -3/4) 04 +1 DCV --- 50 Points
Last reply by Steve Long, -
- 10 replies
- 200 views
I've only read bits and pieces of DC so far, but so far I'm impressed. I'm not going to go into a lot of detail on compliments, however, because I don't think that doing so is very productive. As I proceed with my criticisms, I hope that all readers, and especially Steve, will understand that I respect and admire the book, it's author, and the company, and that my criticisms are intended to be constructive. There is one compliment I will state specifically, however (or perhaps it's more of a thanks). I very much appreciate the way that DC gave suggestions for comparitively realistic gaming. I would not expect or even want most Hero products to be written specific…
Last reply by Just Joe, -
- 8 replies
- 233 views
Not sure how to title this. Here is my question. Dark Champions is supposed to also be the "Modern Book" for Hero. Well, I was wondering what kind of pwoer limits you have for different things. An Example is that in Fantasy Hero it is given that an average spell is 30-40 active points with powerful spells around 60 active points plus. What about the Modern campaign with some powers? Such as a Modern fantasy campaign? Would you keep the same kind of power levels or would you up the power levels.
Last reply by Toadmaster, -
- 2 replies
- 150 views
Is this the right place? I don't know. Espionage'ish action goes here, right? I was curious if anyone has done write ups for the characters on the show Alias. If so I'd be curious to see them.
Last reply by Eosin, -
- 12 replies
- 237 views
Hiya Gang, I'm trying to recall a 4th ed DC supplement that had a new version of Crusader in it (also had a guy called Crusade) ... anyone know the name of it? Many thanks
Last reply by pinecone, -
- 38 replies
- 533 views
The Waynes didn't have a son, they had a daughter. Barbara Wayne grew up and became Batgirl. She's easier to get along with than Batman, but still maintains the "Creature of the Night" image Batman does. Her parents had a maid and butler as servants. Their daughter, Marie, is Barbara's housekeeper and knows her employer's secret identity. Since they grew up together, they're also good friends. (They're like Abbey Spencer and Marie in the Judge Parker comic strip.) She has good relations with the various law enforcement agencies, and they accept the fact that she likes to e thought of as an urban myth. Lady Arcane is one Batgirl's friends.They created a link bet…
Last reply by Mark Rand,
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