Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,242 topics in this forum
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Hitman
by Toadmaster- 2 replies
- 141 views
I was pleasantly surprised by the Hitman series from Eidios for the PC and Playstation, far from the mindless shooter game I expected (nothing wrong wth mindless) it actually has an interesting plot that would not be bad for a small 1 or 2 player DC game. Throughout you are not really sure of the reasons for your missions or if you are doing right or wrong, and there is alot of mystery about your own background. It reminded me a little of the movie The Professional too. Has anyone else played through this series and had similar thoughts?
Last reply by Toadmaster, -
- 10 replies
- 196 views
Steve, I snagged my copy of HC yesterday and have been drooling over it since. Very nicely done. Perhaps you've addressed this already in another thread that I missed, but is there any chance of DOJ publishing the Hudson City maps in a larger format? It would be very handy to either have a full poster-sized version like a real city map or 8½ x 11" maps (perhaps a pdf?) of each grid square and/or individual neighborhood (Little Italy, Freetown, etc.). The maps in the book are first rate, but they're a bit tough on these middle-aged eyes and a version I could read without a magifying glass or maybe put down in the middle of our gaming table for all to see would be tr…
Last reply by MitchellS, -
- 4 replies
- 110 views
A nice thing about Hero is that suggestions for doing things in one genre can have similar uses in other ones. One of the suggested Fantasy Hero magic systems involved characters buying spells by taking a spell's real cost and then dividing it by a number like 3 or 5 to see how much it cost in character points. Has anyone ever considered trying this with the costs of Dark Champions superskills? If this is done, it brings down the points needed for characters to have a few cool abilities. Or am I a heretic for suggesting this?
Last reply by Metaphysician, -
- 3 replies
- 572 views
Someone had mentioned that they were looking for generic street-level thugs. Below I will be posting the old generic thugs from the 4th Edition sourcebook Justice, Not Law. I have slightly modified the write-ups for 5th Edition. This is also the first time I have tried to post with this export template so I hope it works.I will be posting a zip file with the HD files after I finish posting the 4 characters. Street Thug (Type 1) (Click to toggle display) Character created with Hero Designer, version 2.41 -- interim build Combat Information Page Character Name: Street Thug…
Last reply by Edsel, -
- 5 replies
- 239 views
I was wondering why Hero Games chose to name the book "Dark Champions?" Afterall, the book isn't only about superheroic campaigns and doesn't focus on dark, gritty settings either. "Modern Hero" or "High Tech Hero" would have seemed more appropriate.
Last reply by steriaca, -
- 9 replies
- 148 views
http://www.ar15.com/forums/topic.html?b=3&f=118&t=221779&page=1
Last reply by RDU Neil, -
- 4 replies
- 104 views
In the main Dark Champions Book is a table of ranks for the military, The bit that gets under my skin is the idea that a 2 Lt is a more valuable perk than the a Chief Master Seargent of the Air Force, the officer and enlisted corp do not stack on top of each other, while the officer corp gets paid more and are in command postions the lower officer ranks (O-1, O-2) are as influential as the mid enlisted (E-4 through E-6) range IME
Last reply by CourtFool, -
- 36 replies
- 628 views
The new .460 S&W magnum. It is ONLY in the monster revolver they made for the .500, and it is a lenghtened .454 casull, basically. It can use .45 Colt OR .454 CASULL as "REDUCED LOADS"!!! It generates 65,000 PSI chamber pressure, and drives a 200 grain bullet at 2200 FPS!!! out of a bloody pistol! That pressure is so high you can't put it in most lever action rifles. wow.
Last reply by gewing, -
- 13 replies
- 184 views
Has anyone seen a copy of Hudson City yet in their FLGS?
Last reply by tancred, -
- 0 replies
- 118 views
Hi, Trying to get this build right and am finding it a bit tricky, please can someone throw their 2 cents worth in? H&K Socom .45: Multipower, 40-point reserve, (40 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), 12 Charges (-1/4), No Knockback (-1/4), Beam (-1/4), Real Weapon (-1/4) u 1) Standard Mode: (Total: 30 Active Cost, 9 Real Cost) RKA 1 1/2d6 (vs. PD) (25 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) (Real Cost: 7) plus Laser Sight +1 with Ranged Combat (5 Active Points); OAF (-1), Required Hands Two-Handed (-1/…
Last reply by shem_whistler, -
- 1 reply
- 112 views
Has anyone had any luck with trying a DC game over e-mail. I am currently not able to play now because of my school/work schedule in my usual gaming group, and they are talking about setting up a PBEM to accomodate my gaming desires. Has anyone else gotten this to work to any luck? Has anyone been in a game that failed miserably? Any suggestions for when we do this that I can pass along? Thanks, Jonathan
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- 9 replies
- 155 views
Here is U.N. Intelligence agent Christine Hunter from my IST San Angelo campaign for your comments Name: Christine Hunter Player: GM -------------------------------------------------------------------------------- Val Char Base Cost 14 STR 10 4 14 DEX 10 12 15 CON 10 10 14 BODY 10 8 17 INT 10 7 16 EGO 10 12 16 PRE 10 6 16 COM 10 3 11 PD 3 3 11 ED 3 3 4 SPD 2.4 16 6 REC 6 0 30 END 30 0 29 STUN 29 0 6" RUN 6" 0 2" SWIM 2" 0 2 1/2" LEAP 3" 0 -------------------------------------------------------------------------------- STR Roll: 12- Run: 6" DEX Roll: 12- Swim: 2" CON Roll: 12- Leap: 2 1/2" …
Last reply by Foxiekins, -
Jujitsu - Help!!!
by Guest taxboy4- 4 replies
- 151 views
Need Help Now Hi I am playing in my first DC Campaign shortly and my PC is an expert in Jujitsu (a style I have dabbled in myself)- very practical, short, not flashy etc. Has any one got rules for this written up as a package? Cheers ears Baz
Last reply by megaplayboy, -
- 61 replies
- 888 views
As you probably already know, we took Dark Champions Battlegrounds off the 2005 schedule because the Battlegrounds books have generally had lackluster sales. Nevertheless, I still hope someday to do DCB. For fun tonight I'm fiddling around with some ideas, and I figured I'd solicit peoples' opinions. My currently plan would be to make the book something similar to FHB, in that it would have three main scenarios, followed by a section of a dozen or so lesser locations/scenarios. It's the main scenarios I'm interested in at this point; we can talk about the other stuff later. One of the main scenarios will definitely be a reworking of Harpcor Towers, the main adve…
Last reply by Just Joe, -
- 4 replies
- 148 views
April Carter replaced Christine Hunter as IST San Angelo's U.N. Intelligence Agent. Like Christine, she's an NPC. Here she is. Name: Apeil Carter Alternate IDs: Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 13 STR 12- HTH Damage 2 1/2d6 END [1] 17 DEX 12- OCV 6 DCV 6 15 CON 12- 13 BODY 12- 15 INT 12- Perception Roll: 12- 12 EGO 11- Base ECV: 4 21 PRE 13- Base Presence Attack: 4d6 18 COM 13- 11 PD 9 ED 4 SPD 8 REC Run: 6" 30 END Swim: 2" 28 STUN Leap: 2 1/2" -------------------------------------------------------------…
Last reply by Mark Rand, -
- 2 replies
- 190 views
Just bought DC. Love it for the most part (although the index is a little over spaced for a HERO book - it looks like you could have crammed in another page of text. Any response from the layout team?) Two thoughts on Skill Tricks so far. 1.) Does "I've Got You Covered" seem over priced? I like the idea of using Invisible Power effects as a special effect for a cover/fastdraw idea. But 30 points to do this? That ability seems powered more at 5 or 10 points. Now, I know the GM rule "Do it however you want", but how would I create this ability with HERO and have it be more fair in terms of cost? Or am I missing some factor that makes this worth about hte sa…
Last reply by Funksaw, -
- 3 replies
- 138 views
Here's a question for all of you Firearms experts: How would you build this? A big-assed double-barrel pump-action Shotgun that can simultaneously fire a solid slug from one barrel and those regular shotgun scatter pellets from the other. Thanks!
Last reply by gewing, -
- 50 replies
- 717 views
I'm trying to create a new character for a Dark Champions campaign; and I've decided it would be intriguing to play a mystic character who is a Roman Catholic priest and Jesuit. Now whipping up a few magical-type combat spells is easy; what I'm having trouble with is determining what kind of "holy" powers such a character might also possess? What kind of (literally) God-given abilities to combat supernatural evil might a holy warrior/priest wield in such a campaign? Ideas?
Last reply by Trebuchet, -
- 13 replies
- 170 views
Hi, I have never actually played Hero before, but I have Dark Champions and Hero Revised. I have read most of the rules, but I have a couple of questions. The first one must seem very basic and silly to people who know the game more than me, but I'm still not sure on this. What do I roll when it says, for example, 4 1/2 D6? Do I roll 4d6 and divide by 2 or something? The second question is a bit more complicated. Firearms in Hero are treated as a Ranged Killing Attack, right? But the maximum range of firearms, is that Active Cost times 5''? This seems a bit silly to me. Here is an axample: Barrett Model 82A1, which fires .50 caliber rounds have an acti…
Last reply by Herolover, -
- 0 replies
- 125 views
Hot off the press, Hudson City is now available in the Online Store. Damaged copies are not yet available but will be once we get them from the distributors.
Last reply by Ben Seeman, -
- 2 replies
- 185 views
Introducting Shadowcat, an NPC in my IST San Angelo campaign. Since she's a ninja, I'm posting her here. Name: Shadowcat Alternate IDs: Keiko Matsamoto Player: GM -------------------------------------------------------------------------------- Val Char Roll Notes 10 STR 11- HTH Damage 2d6 END [1] 20 DEX 13- OCV 7 DCV 7 17 CON 12- 12 BODY 11- 16 INT 12- Perception Roll: 12- 14 EGO 12- Base ECV: 5 18 PRE 13- Base Presence Attack: 3 1/2d6 18 COM 13- 6 PD 5 ED 4 SPD 6 REC Run: 7" 40 END Swim: 3" 40 STUN Leap: 5" -----------------------------------------------------------------------------…
Last reply by Mark Rand, -
- 20 replies
- 231 views
http://www.hitman.us Can't tell whether I should find this funny... or appalling. Probably a little of both.
Last reply by Trencher, -
- 0 replies
- 129 views
I recently helped a friend put together a Dark Champions character, and I was struck by how a couple of the superskills worked in combination, namely "Disappearing Act" and "Ultimate Stealth" as an example. As long as the character can keep making Stealth rolls, she can zip around the battlemat area like a phantom with the vanishing teleport of "Disappearing Act" since the invisibility provided by "Ultimate Stealth" means no one can see her, which is very movie ninja-like. Has anyone else come across any combinations of abilities which are pretty potent? I thought a thread on such and their uses might be helpful to others.
Last reply by Steve, -
- 15 replies
- 168 views
Writer Anthony Zuiker never in his dreams imagined that when he created a police drama about a team of forensic detectives, he was tapping into a previously untapped part of the American consciousness. Crime dramas and detective stories have always been part of American fiction, but only a handful of stories have truly focused on the scientific part of policework. CSI:Crime Scene Investigation debuted on CBS in 2000, and quickly swept the nation as the next great American television series. A big part of the success of the show can be attributed to film star William Petersen's portrayal of the enigmatic Gil Grissom, the reclusive and brillant night-shift supervisor of Las…
Last reply by Ron, -
- 5 replies
- 146 views
I was just watching a DaVinchi code thing on the history channel (jusus was married, had a daughter, church cover up for 2k years, knight templar, etc...) and it got me thinking, this could be a really cool modern/dark cahmpions idea...the last of the 'blood royal' (jesus' line) today, hunted by dark forces, has uncontrolable power (but maifest for 'good' deeds only) and doesn't realize who she/he is !! our dark champions characters stumble into this 2000 year drama and get stuck in the middle....dark forces on one side want to kill the decendant, and so do the church(s) to keep the truth buried and the world in general hasn't a clue !!! a bit sacriligious sure, bu…
Last reply by Killer Shrike,
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