Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,670 topics in this forum
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- 6 replies
- 245 views
Ok, I've been GMing (DMing? Reffing? Hero Mastering?) an Iron Kingdoms world. Lots of fun. We are in the middle of a battle that's been quite fun to run. It involves a swamp outpost with 15 'swampies' (7 adults, 8 children) and 5 Heroes. The outpost consists of a small quay with the party's boat and a competant crew of 3. There are a about 3 buildings locally and a bonfire (not like a Texas A&M sized bonfire but a reasonably sized one). The outpost is thus surrounded on 3 sides by swamp/jungle and on the last by a river. The party's main foe wants to off them and sends 20 Swamp Shamblers after them. A swamp shambler is basically undead (no stunning), …
Last reply by CorpCommander, -
- 14 replies
- 179 views
I'm still in the process of converting some characters and one new issue has struck me. How do you create a power or effect (spell/magic item) that derives a benefit from an ability that benefit is not normally associated with? For instance, you create a zen archery style that relies more on the archer's than on his strength or even Dex. How would you do that? Or you have a magic item that the more Presence a person has, the stronger the item become (in DnD terms, it gives someone's charisma bonus to an effect its not normally tied to). Any ideas? I realize I could create an item/spell/or effect that gave a flat bonus. But I want something that …
Last reply by Killer Shrike, -
- 3 replies
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This is a race from my "Breath of Fire Hero" world I have been working on. The gentle giants..This is the Racial Template, Cultural Packaage and Trabatha, the Priodonian Martial Art Package.PriodonPlayer: Val Char Cost 25 STR 15 9 DEX -3 18 CON 16 13 BODY 6 10 INT 0 11 EGO 2 15 PRE 5 10 COM 0 5/10 PD 0 4/7 ED 0 1 SPD 0 9 REC 0 36 END 0 35 STUN 0 9" RUN02" SWIM05" LEAP0Characteristics Cost: 41Cost Power END 12 Toughened Flesh: Armor (5 PD/3 ED) 6 Heavy: Knockback Resistance -3" 6 Great Strides: Running +3" (9" total) 1 4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); Always Direct (-1/4…
Last reply by Enforcer84, -
- 4 replies
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Well I'm running a very short adventure and so I let them give me some archetypes and I made them for the party. (Only one player has ever played Hero). So here's something I whipped up, tell me what you think or point out any obvious flaws. Thanks! Real Cost: 5 //Barbarian Rage// +7 Str (No Figured Chr -1/2, Only when Enraged -1/2, 3 Continuing Charges of up to 1 minute in length -1/2) PLUS +5 PD (Only when Enraged -1/2, 3 Continuing charges of up to 1 minute each -1/2) The continuing charges Stop as soon as Combat is over or last to 1 minute max. Also gave him Deadly Blow all HTH (only when enraged -1/2) The character has Enraged (Only in Combat…
Last reply by badger3k, -
- 4 replies
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OK I got the book (Finally!) Now onto the questions... 1. Do you price Magic Items and if so how do you do it? 2. Do you give out magic items as treasure and then tailor all of them so that the players would want it? Or do you let them sell some and buy other things? 3. Is every magic item a "Unique" thing like from a book, so that there is very little magic items around but each is special? If so how do you deal with the eventuality that a single PC will have many of these ultraunique items and therefore it flies in the face of the whole concept? 4. What do you do do for potions and scrolls? Do you allow them to be made or sold? Do your p…
Last reply by badger3k, -
- 45 replies
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As a bit of color in my FH game I have a kind of magic called knacks (or trinkets). It is everyday magic that anyone can learn, requires no skill roll, and is not generally useful for combat (although a few are, in a very minor way). The feel I am trying for is sort of an old wives tales come true kinda thing- little bits of magic passed through families and traded by grandmothers and collected by the village old woman/headsman. The rules for the spells - they must cost one point (although I would handwave down a 1.7 or so cost). If anyone has any ideas for any others, feel free to share. I am hoping for a couple hundred by the time I'm done coming up with the…
Last reply by Blue Jogger, -
- 12 replies
- 191 views
I have had Fred for quite some time but just ordered Fantasy Hero. I was wondering if there are guidelines besides just "Don't let them" for stacking Defense? Example. A Sorceror has Combat Luck, a Chain mail suit, and a Force Field spell. This adds up to invulnerable pretty fast. I could just say "NO!", and I would, but it doesn't quite sit right with me. I was just wondering if there was anything in the book on this, or if any of you devioud GM's have already licked this. Thanks.
Last reply by dstarfire, -
OK, so my Final Fantasy 7 game is progressing nicely. So I decided that it was time to stat up Mr. Bishinon himself, the guy with the bare chest, Sephiroth. The main reason for this is that I need some idea of what I'm scaling towards, so I can give everything else suitable levels of states. In the rules I'm using, characters do not have to pay for the abilities materia grant them, but they do have to buy the Endurance Reserve to run them off, so that might explain some strangeness on the character sheet. Other than that, what do people think? Anything blatent I've missed? Any comments? As far as power level goes, I've mainly gone from the fact that Sephiroth co…
Last reply by Mavnn, -
- 23 replies
- 220 views
An idea I've entertained for a long time (or rather, it entertained me) is mixing element of fantasy and science fiction, as well as some other stuff. Granted, I've been in a low-magic kind of mindset lately, but here's my idea of a more fantastic campaign. High technology would allow castles to defy gravity and float in the sky. Maybe the same technology (or magic if you prefer; it's still fantasy) will have sailing ships that fly in the sky to reach those castles. Knights will wield light sabers (maybe even light lances) and ride robotic horses. Since it's still fantasy, fantastic elements will still be around. There would be dragons, elves, and orcs. Martial …
Last reply by AmadanNaBriona, -
- 4 replies
- 421 views
Ok, been working on this all day today. Why am I up so late? Duh, I love this game too much. Well if I am going to burn the midnight oil I might as well let you all benefit from my deep night tinkerings. I present you with a Side Effects for Spell Failure table. In my game I am enforcing that all arcane and sorcerous type wizards/witches/spooky types all have a chance of having spell's fail. RSR + Side Effects are mandatory. 18 is always a failure on the PS: Casting Skill roll so no matter how high the player has bought this skill up there is still a chance for failure. I tried to make sure that the caster would not, most likely, be killed by spell failure…
Last reply by CorpCommander, -
- 17 replies
- 170 views
Okay, another strange idea from yours truly. Thinking about the Kill Bill campaign I thought about last year, I was thinking of how to present the world around the PCs. I was thinking of a modern society with a little bit of cyberpunk in it. Nothing major, just the big corporations and a few hackers here and there. Now comes the twist. Add some noir undertones (old music, old cars, private eyes) for flavoring. Think it can work?
Last reply by tkdguy, -
- 13 replies
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What "Everyman" Skills do you give for free in your Fantasy Hero campaign? How much of a difference do you give between different races/species, cultures, etc.? Do you give different races, cultures the same number of free everyman skill points to work with? How do you decide which skills to make as "everyman" and which ones to charge points for in the racial and/or cultural packages?
Last reply by Hierax, -
How would you build rope using game effects? Tim
Last reply by Drakkenkin, -
"Realistic" fantasy 1 2 3
by tkdguy- 51 replies
- 455 views
Okay, this thought has been going around in my head for a while. I was thinking of a different kind of fantasy genre. A little more realistic, in the sense that the laws of science apply (for the most part anyway). The world goes around its sun. Evolution and continental drift took place. Energy cannot be created or destroyed. There still are elves and orcs, but they evolved from subraces of humanity. Only their relative isolation saved them from extinction. Dragons likewise are very large lizards. Instead of breathing fire, maybe they spit venom or some substance corrosive to human flesh. As for magic, it would be fairly low-powered. Perhaps magic is psychic or…
Last reply by tkdguy, -
- 6 replies
- 102 views
Hello, I was wondering if anyone had used the mass combat rules? This portion of the fantasy hero book really caught my eye. I have quite a few armies in various scales eager to hop off the shelf and into my budding Hero campaign. Any pointers? I would like to use 10mm scale warmaster figs for the battles. So, i would be scaling the battlefield accordingly. Any thoughts or reviews on this portion of the system would be much appreciated. Game on! _Thom
Last reply by skars, -
- 68 replies
- 348 views
Allright, here's the problem: For a fantasy campaign that I'm thinking about, I want to have this spell that causes damage to all evil creatures within a certain radius of the caster while having no effect on other creatures. There is objective "good" and "evil" in this setting so there's no ambiguity here as to what constitutes an evil target. The problem here is how it should be designed. The spell is available only to good characters and it doesn't seem reasonable to let "only affects evil" be a limitation - since it's actually advantageous in most circumstances. (One could imagine some set of circumstances where a PC would want to harm some evil creatures ar…
Last reply by badger3k, -
- 4 replies
- 139 views
A bag of holding (or any object that stores a lot of material inside that is different from its physical space outside)? What about a glove of storing (this shrinks down an object to tiny, tiny, freezes it in time and allows you to call it back to regular size with the snap of a finger. I was thinking 2d6 Transform, no range, only objects that you can hold with one hand, etc, but I can't figure out how to do the 'free action' timing to produce the item from the glove.
Last reply by Tywyll, -
- 43 replies
- 383 views
Heroes: I'm refining a spell skill system, and I'm considering some rules I created. Please share any comments. 1: spell skill cost = AC/10. 2: spell level cost = RC/10. 3: Every spell must have at least -1 in Limitations and a skill roll, both with no RC reduction. Every extra -1/2 adds +1 to the skill roll and reduces the RC. (edited after trying out the system) Cheers
Last reply by Killer Shrike, -
- 36 replies
- 389 views
I have a quick question. I like to make wealth in my games based more on assets than gold pieces (thats too video games for me). How would you translate the wealth table into land square-footage? Or trade assets? Any ideas? -=Grim=-
Last reply by Galadorn, -
- 3 replies
- 116 views
I was directed here to look for a thread or two on converting Exalted to the Hero System, but I can't seem to find the thread. If it's still up could somebody point me at it, via link perhaps? Thanks in advance.
Last reply by Lord Liaden, -
- 9 replies
- 544 views
One of the things that have had a huge impact on the history of our world has been the transformation or addition of religion. I was thinking of doing something with this in my Fantasy HERO game. Has anyone done this in their game before? Was it a good experience, bad, somewhere in between? Say you were in a game and this started to evolve as part of the plot line (the rise in popularity of a new religion). Would that interest you? What if it was the drive behind a plot? Nightshade
Last reply by assault, -
- 4 replies
- 177 views
I'm a big fan of the Elder Scrolls Series, but not as big of a fan as a friend of mine. He wants to convert Morrowind, DaggerFall, et al over to a table top game. So, being more knowledgable in systems, I've decided to try and give him a hand. One of the things that bothers me about the world compared to say the Hero system is that in Tamriel, you purchase spells with gold. How effective (how likely they are to succeed in casting and how much End they cost, the effect of the spell itself is set when you purchase it) they are is governed by your skill with that /type/ of spell (or types, if you link multiple effects together). At first of course, I was thinking of…
Last reply by AmadanNaBriona, -
- 26 replies
- 352 views
I am new to Fantasy Hero and have a couple of questions relating to armor: 1) What is the rationale behind making plate armor only half-effective against bashing attacks? I have read copious amounts of history on medieval armor, and have never read anything that would indicate that plate is less effective against bashing weapons (when compared to other types of armor). Is this just an attempt at game balance? It seems highly unrealistic to me. 2) Is chainmail assumed to have quilt padding underneath? 3) Is scale armor included in the penalties against piercing weapons?
Last reply by AmadanNaBriona, -
- 10 replies
- 179 views
So has anybody picked up the new Conan book? Or better yet has anybody worked on a HERO conversion? I'm working on one, but since I'm still new too HERO I figured I would look here and see if anybody else has started. So I could steal...err..borrow thier idea's.
Last reply by slaughterj, -
- 1 reply
- 149 views
Don't get me wrong, I was delighted with fantasy hero, but the one thing that bothered me was the building writeups in the back. They're fine writeups, but they don't have maps to accompany them. That's the hard/annoying part of making any setting! Has anyone drawn them out? Keith? Anyone?
Last reply by keithcurtis,
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