Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,670 topics in this forum
-
- 0 replies
- 92 views
If you ever wanted to export your Hero Designer characters in book form, you may want to check out this thread: http://www.herogames.com/forums/showthread.php?t=16061
Last reply by RPMiller, -
- 6 replies
- 110 views
I'm posting this here because FH seems to be the genre that uses encumbrance most. - - - - - - - - - - Encumbrance in Hero In heroic campaigns, STR costs 1 END per 5 points to use. 3 STR would be the minimum amount of STR usage to spend 1 END on. Depending on how you figure it, 3 STR can lift either 40 or 37.89 kg; to make it easy (and not use a calculator) we'll assume 40. Therefore, lifting 40 kg costs 1 END (actually .6 END which rounds to 1) per Phase. Less than 40 kg costs .4 END (which rounds to 0) per Phase, therefore carrying less than 40 kg around costs no END. The following table shows END usage by weight: Weight: END…
Last reply by i3ullseye, -
- 35 replies
- 289 views
I am working on a skilled magic system. What I have so far is a rough draph. I would appreciate if I can get some advice for what I have done so far. Let me know what needs to be improved, or what I am missing. Please keep in mind that magic is going to be rare to uncommon at best. Magic in Tellene is not created by the spell caster, rather it is a force that is present in the outside world. A mage channels the magical energies into spells. The act of channeling is not something that is done easily. For even if the mage is successful in channeling the magical energy, he is left drained from the energies running through him. Since magic is an external force, …
Last reply by Hierax, -
- 2 replies
- 92 views
With the d20 and Tri-Stat versions of the Slayers rpgs, based on the anime fantasy series, coming out in short order, it occured to me that as much as I enjoy working with this world and universe in any system that it may work best of all in HERO. Slayers, for thsoe unfamilair with it, is the story of an obscenely powerful sorceress adn her friends who travel the world in search of fame, fortune and truly excessive amounts of food. Along the way they are placed in svereal situations ion which the entire world is in such danger that even the heroine's considerable magic powers might not be enough to prevent the obliteration of creation. in fact, her powers may well tu…
Last reply by Killer Shrike, -
- 5 replies
- 127 views
Hiya gang, I'm working on a spell system that requires magical elements (-1/4). Basicall MEs are akin to WF & TF but are required to cast certain spells. For example, to cast a fireball, someone needs the proper skill and ME: Fire Now I'm looking for 15 elements (linked to 15 months) ... any ideas on what elements I should have?
Last reply by Killer Shrike, -
- 3 replies
- 128 views
Hello HEROphiles , our GM has introduced a huge role playing challenge for the GURPS Fantasy campaign I'm a player in . Here's the situation . The Empire is in termoil following the death of the Emperor . Followed by a Succession War won by the Emperor's heir . Now an alliance ( Dukes Thomas and Craine , and Earl Magnus ) of powerful nobles has risen against the new Emperor . Winter is slowly coming to an end and spring hearalds a return to the campaigning season . Civil War is immenent . Caste of Characters : ( current information ) Emperor Militadies of Megalos ; based in the captial of the Empire . His allies inclued the True Dragon Legion ( Reptile Man P…
Last reply by TheQuestionMan, -
- 1 reply
- 94 views
How would one generally handle limitations to suit special defenses against ordinarily uncommon special effects which suddenly become a real threat? To wit, a villain gets the power to manipulate a force which is, in most cases, a -1 to -2 limitation. Defenses against this particular effect are cheaper because it's just not that common. Suddenly that force becomes a daily threat for the PCs, who then start designing spells to counter it, for example, "Desolid -- only vs. this effect". Could be strange radiation, could be temporal flux, something which can generate a wide variety of special effects, necessitating the "Desolid"" approach for defense. Should…
Last reply by austenandrews, -
- 15 replies
- 118 views
i have a challenge i would like to set forth to anyone who has it in them to go for the mystic challenge. Using fantasy hero, write up abilities that you can give your non magic users ie theives, assassins, fighters, etc using the powers in hero. Now the crux is you have to justify how the power would work being non magical, you have to justify it. For instance Clinging is a power i want my theif to be able to have. She can cling to surfaces walking alone the wall and or ceiling at will, but my theif doesnt know nor can she use magic what am i to do?? I could say she has suction cups on her shoes that allow her to walk on walls thus justifying a power for my non magic use…
Last reply by hypnotica, -
- 2 replies
- 328 views
Harmonious Jade Player: Val Char Cost 15 STR 5 20 DEX 30 15 CON 10 10 BODY 0 10 INT 0 15 EGO 10 10 PRE 0 16 COM 3 3 PD 0 3 ED 0 4 SPD 10 6 REC 0 30 END 0 26 STUN 0 6" RUN02" SWIM03" LEAP0Characteristics Cost: 68 Cost Power END 15 Highly Perceptive: Enhanced Perception (+5 to PER Rolls for All Sense Groups) 6 Essence Pool: Endurance Reserve (30 END, 3 REC) (6 Active Points) Charms 15 Combat Charms: Multipower, 30-point reserve, all slots: (30 Active Points); OAF:Bow and Arrows (-1) 1u 1) Fiery Arrow Attack: Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points) (uses Personal END) [Notes…
Last reply by Darkness, -
- 21 replies
- 291 views
the World of Khaas sourcebook was shipped monday, and its a monster it makes Fantasy Hero look like a short story sizewise, its on the order of 865 pages... just from the samples off the website, it looks great http://www.arduin.com
Last reply by shadowcat1313, -
- 146 replies
- 1.1k views
Should I consder buying a VPP for a wizard character in FH to reflect the vast number of (relatively) minor spells he knows? If the same limitations apply to all the spells in the VPP (gestures and incantations, Extra Tinme perhaps) this could theoretically create a very flexible mage, particulaly if he can change powers every minute or so. The one problem I forsee is that it would be a very expensive way to construct a mage, especially if you aloso want him to have a few specific, more powerful spells.
Last reply by UltraRob, -
- 2 replies
- 99 views
I was cleaning out my mother's attic and found Fantasy Hero/Fantasy Hero Companion (I and II) and other Fantasy Hero related material (with a couple non-related stuff). I've placed it on E-Bay with the heading "Many Hero Game Fantasy Hero Campaign Books " The stuff is 4th Edition rules so don't know if anyone would be interested. Just FYI. nyakki
Last reply by nyakki, -
- 10 replies
- 111 views
Just finished rewriting Elementalism to cooperate w/ the alterations to Wizardry and Sorcery:
Last reply by Killer Shrike, -
- 1 reply
- 112 views
Can any of you fine forumites tell me mechanically what effect this perk has exactly. FRed is in the mail honest, I bought it from New Wonder in WA from Amazons Zshops and I need to know for a PC. I am doing a champions conversion of said perk to skill modifiers. Thanks Hawksmoor
Last reply by Snarf, -
- 5 replies
- 150 views
I have an old edition Hero Bestiary (copyright date 1992 ... Stock Number 507). How different is the current Hero Bestiary from the one I have? Did they just update the monster/animal character sheets for FREd? Or was it much more of a makeover?
Last reply by Killer Shrike, -
- 0 replies
- 68 views
That's right! Another Hero Designer Character Pack! All of the templates, racial packages, magic items, spells and characters from Fantasy Hero are now available in Hero Designer format! GO GET IT!
Last reply by Ben Seeman, -
- 11 replies
- 64 views
If it costs 1 end per 5 Str and someone drinks a potion of Giant Strength +30 for example, even if they had 10 Str to begin with they would now spend 8 End per attack? This would quickly render a PC or Villian unable to fight. Especially if they had like 20 Str before the potion at 10 End per swing this would be insane. How do you GMs deal with this?
Last reply by Galadorn, -
- 11 replies
- 133 views
oh wise Hero Gamers, I'm slowing working on a Fantasy Hero campaign. Actually, it's an old Rolemaster campaign that I managed to lose most of the info save a couple of maps and a brief history. Anyway, I'm struggling with the magic system. I want a magic system that allows the mages to be like many of the fantasy novels I've read. What does that mean? Well, it's very dynamic in that they can usually cast what they want when they want yet it is exhausting to cast spells. None of this spell memorization DnD stuff. Here's some of the things I'm thinking about... The exhausting part might be an End Reserve that recharges slowly or maybe 2X End Cost or more or…
Last reply by Killer Shrike, -
- 3 replies
- 88 views
I've been trying to design a balanced magic system for my campaign that keeps magic in check from getting out of control, but allows the players to have flexibility to do as they want. Spells are part of a VPP. The VPP is built with either Must Have Access to Spell Formula (-1/4) or Must Have Formula Purchased to Use (-1/4). A Spell Formula is 2 Points for Known or 1 Point for written (in an OAF) The other catch is that spells are a tree learning base. You can't immediately summon lightning bolts or create fireballs. You have to first know the basics. If you opt for the Written format, you can use magic off of a scroll, but you cannot transfer it to you…
Last reply by Snarf, -
- 8 replies
- 80 views
A friend of mine presented me with the following challenge (and I thought it a fun enough exercise to post here)... Build Sauron as a Fantasy Hero character before he lost the One Ring - and make sure that when he does lose it he becomes appropriately diminished. Point cost is not an issue. ...of course, I'm also still working on his Champions challenge of building the Silver Age Superman... -Yogzilla
Last reply by TaxiMan, -
- 8 replies
- 109 views
Can somebody give me a little guidance on how you decide how long Uncontrolled spells last? It seems a little arbitrary. Also, when would you use Uncontrolled instead of a Continuing Charge?
Last reply by Legendsmiths, -
- 4 replies
- 73 views
If I have the 5e FH, FHG, and I'm planning on MMM, is there any reason for me to pick up earlier edition materials? I see stuff like 4e FH, and FH Companion 1 and 2 on ebay from time to time. Am I really missing out on anything?
Last reply by assault, -
- 11 replies
- 196 views
I have never liked the idea of RSR for spells. Well, maybe I don't dislike the idea of it, just wish I could think of an good alternative. As a RPG balancing mechanism, it's excellent. Having a spell not go off because a player blew a roll isn't very heroic, though. And I don't know that it's really in genre, either. Or, it probably is in genre, but it's not as common in fantasy literature as it is in fantasy role-play. There are several reasons for this, but mostly I think it's that the writer decides when a spell fails in a story. Spell failure usually results in something comical, but no big deal. And almost never will a spell fail when all the chips are …
Last reply by Earen, -
- 5 replies
- 66 views
Does the Hero System have any rules that penalize people who try to back out of a HTH combat, like the other guy getting a free attack when you try to run away from a swordfight? Also, are there any rules for free hits when passing too close to someone? I remember stuff like that in a couple other game systems and I'm thinking of incorporating something like it into my Fantasy Hero game.
Last reply by Earen, -
- 6 replies
- 60 views
As the title says...
Last reply by Killer Shrike,
-
Recently Browsing 0 members
- No registered users viewing this page.