Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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Here, we discuss the importance (or lack thereof) of the statistical distinction between swords which possess straight edges (from the English knight's arming sword to the Italian nobleman's edged rapier to the youxia's jian) and swords which possess curved edges (such as the mamluk's kilij, the samurai's katana or the Napoleonic officer's cavalry saber). In my experience, when it comes to tabletop RPGs, there are three ways I see these broad categories of weapons handled -> * No difference. No matter its cultural or historic origin, your choice of sword is purely cosmetic and of little consequence when hard figures are discussed. One common not…
Last reply by pinecone, -
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This is one of my least-preferred threads to find -- the "I read this somewhere, but now I can't find it. Find it for meee!" request. My apologies. I am 99.9% sure (though that is slowly shrinking) that I read in a HERO System book a short (maybe a column or so) discussion of a spell casters' aura interfering with technology. I might be wrong about this point, but I think there was an example of both a "pure Complication, can't twist it to your use" version and a "PITA, but can sometimes use it for your own benefit" version. I first found it looking for a good example of a gremlin to use for a summoning spell; I was surprised that the Bestiary doesn't have one…
Last reply by Christopher R Taylor, -
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Last reply by Cantriped, -
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Oh no! Not another spell thread! I'm wondering if anyone has had success running a skill-based magic system in Fantasy HERO 6e? I developed a really complex set of rules using Multipowers and VPPs that were intended to keep powers relatively balanced and capped, etc., to be balanced with non-magicians. But it was not very beginner-friendly. So I want to come up with something very simple and more intuitive. But I want it to have some sort of cap so that players don't get too much advantage from magic. I'm looking at some sort of mix of the Arts Arcane and the Azgandian magic systems in Fantasy HERO 6e. Has anyone done something like this? …
Last reply by drunkonduty, -
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A problem occurred during a fight in our hero session. I am the GM of a low fantasy game in Harn. One of my characters decides to make a disarm on the shield of one of the players. The character in question has achieved his disarm and str str vs str contest. My player was angry, he told me that a shield does not disarm as easily as a weapon and that he should have had a strength bonus with the contest. In hindsight, I think he was right. What do you think? Steph
Last reply by bluesguy, -
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This isn't so much a specific question as it is a request for feedback on how people have tried to introduce some granularity into armor and weapon selection. I know many of you have more experience with actual medieval weaponry and can offer some great insight. Fantasy Hero 6e offers some ideas on how to offer variety to weapons in a fantasy setting. On p. 205 it says: Bashing damage weapons: weapon automatically has +1 STUN Multiplier (or an additional +1) if the wielder succeeds with a STR (or DEX) Roll when he attacks; leather and plate armors only provide half PD against Bashing weapons Slashing damage weapons: weapon gains +1 DC (which counts…
Last reply by TheDarkness, -
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I created this thread in order to see what beneficial uses even a cursed item (no matter if it is a ring, a sword, a piece of armor, a gilded pitcher, etc) can have. So...feel free to contribute! * Most cursed items also count as magic items. They may still unlock a portal "guarded" by a mystical sensor that requires the presence of enchantments. Additionally, they could be effective as weapons against a creature resistant to mundane arms. * Sometimes, it helps to have a bigger dog in the fight. Those who cannot resist supernatural possession from an unknown source might find that being mind controlled by a cursed item with a powerful ego is worth the ris…
Last reply by Greywind, -
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This exercise was inspired by a unique map I found on DA. https://black-falcon01.deviantart.com/art/Map-537204736 Here's the background. 1000 years ago a meteor struck and destroyed a continent. It should have been a mass extinction event, but it was not. The continent survived as a mass of islands. Many of the buildings survived intact and undamaged as did many of the animals...the people all died. The meteor introduced magic (both clerical and arcane) to the world. Very rare items of master craft make became magic overnight. Clerics found they could cast spells the next day, and studious types started inventing spells. Nations found th…
Last reply by Pizza Man, -
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I imagine this will be fairly common with players buying simple starting items with their character points. I have a character below with this amulet: Cost 4……..END 0. Summoner's Amulet : Power Defense (10 points) (10 Active Points); OAF (-1), Perceivable (Amulet detects as Magic; -1/2) Cost 16…….END 0. Summoners Amulet: Endurance Reserve (80 END, 12 REC) Reserve: (21 Active Points); OAF (-1), Perceivable (Amulet detects as magic; -1/2) Cost 2………END 0. Summoner’s Amulet: Nightvision (OAF perceivable) I got no comments on the amulet, but it got me thinking...what magic items would you purchase as a starting character? I co…
Last reply by bluesguy, -
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I've always felt that the DnD monk, being based on Far Eastern philosophy and traditions clashes with the Western European feel of D&D. So why is it so popular a class? Is it because of the powers associated with it? Does it fill a niche that the other classes don't? Is it because of the prevalence in martial arts action heroes in modern media? The reason I ask these questions is because I am building what amounts to a class system for a game I am planning. I keep looking at the classes that I've built (which are really just archetypes that have Characteristics spreads in them) and I am debating on whether the Asian mystic martial artist has a place in there. I wo…
Last reply by ghost-angel, -
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Pizza Man here. I think it has been maybe 5 years since I was last on these boards. I installed a new computer and and found I saved Hero Maker to my portable hard drive (which does not like Windows 10). So I spent a day making a fantasy summoner. Originally I was going t have Killian summon from modern day earth, but that was way to overpowered to summon WWII soldiers with hand carried weapons. I set this one up on the basis of a 45 active point power limit. I only broke once that with the summon soldiers at 46 points. I really don't think you can make a summoner with those restrictions. Everything in the grimmore is way more expensive. I still think the giant cra…
Last reply by Pizza Man, -
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Between the FANTASY HERO game advertised in the Hero Games Store and the one on Drive Thru RPG?
Last reply by Christopher R Taylor, -
I'm not sure if this discussion belongs here. But, I would like to talk about pirates. Most specifically the Pirates of the Caribbean franchise I've been watching the movie marathon and thought it might be a fun game to play. But I need pirate names, ship names, stats for 6e, and even write ups from the franchise. Any help is appreciated. Thanksm
Last reply by Doc Shadow, -
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Ever since Post-Apoc Hero came out, I've been dying to run the Revelations 1001 setting, and I've finally conned talked my players into it! Has anyone else played it? I have a lot of ideas, and am cribbing some old Chivalry & Sorcery stuff among other sources. But I thought I'd see if anyone else here has been down that road, and if so how it came out, what you would recommend, etc? Note that at least one of my players reads these Forums [waves to ghost-angel], so anything you think should be for GM's eyes only (excluding what's in PAH) feel free to PM me. For folks that don't have Post-Apoc Hero, the basic idea is a historical/low-fantasy game set in the year…
Last reply by grandmastergm, -
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Next up in my series of questions that get shot down: how much does armor actually affect movement? I'd like to encourage my players to opt towards less, not more armor, and would like to emphasize the encumbrance penalties of armor. Although I know of the perpetual myths of plate mail being so heavy that knights had to be lifted onto their horses, etc., there are some real encumbrance issues to consider: http://www.sciencemag.org/news/2011/07/heavy-armor-gave-knights-workout. What are some good ways to get my warrior-types to max out on full plate armor? DEX penalties seem like a good idea, but won't affect combat as much. Actual DEX reduction would be inter…
Last reply by Brian Stanfield, -
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What are your favorite examples of characters and organizations built around the concept of countering magic users? My examples to get things started: Red Ajah (Wheel of Time) These magic-using women focused more on male magic users, but they did specialize in cutting them off from magic and removing the ability Chi Blockers (Legend of Korra) They did not have magic, but could punch in just the right spots to temporarily block use of magic. Mage-Breakers (Powder Mage) Former magic-users who just decided to stop. They create a constant no-magic field around them. Wardens (Dresden Files) Magic Users who hunt any wizard that breaks the rules. T…
Last reply by Ndreare, -
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(Tried to post this last night but it seems to have disappeared). I'm going to run a campaign that mixes high fantasy with early firearms (roughly American Civil War era weapons). I'm looking for anyone else's experiences mixing these elements. I want the presence of firearms to not completely dominate the setting, but for it to be a major element whose presence is felt even in scenes where it isn't featured - such as more light armor or no armor fighters, and a premium on magical protection from firearms when possible. My initial thoughts: 1) I'll need to think about how fighting styles will reflect the nature of guns. There will be a set of basic maneuvers …
Last reply by algesan, -
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I’ve been looking through Hero’s martial arts handbook and trying to decide what real world styles would be good for orcs to use, styles that would fit them. In addition to Dirty Infighting, the styles of Boxing, Muay Thai, Pankration and Wrestling seem like reasonable ones I could start with, giving them more Orcish names. Are there any others that seem like they would be a good fit?
Last reply by Steve, -
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I meant to post this awhile ago, but honestly forgot all about it. Last year in my Revelations 1001 historical fantasy campaign Our Heroes got involved in a massive Viking naval battle. (Viking "naval battles" mostly consisted of pulling the longships alongside each other and then fighting hand-to-hand, so it's really more of a melee battle that happens to take place onboard ships.) While I didn't want to wargame out the entire battle, just the number of fighters on the PCs' ship alone would be too many to handle individually. So I grouped most of the warriors on both sides together into squads of 5 and used a simplified version of the mass melee rules from FH. I thought …
Last reply by bigdamnhero, -
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In the campaign that I'm building, magic is basically the witch forcing her will upon the universe and trappings such as incanatations, gestures, ect are merely Dumbo's feather. So with that said the idea of a rendering a witch helpless via a "mage collar" of some sort just appeals to me. Now I know that I could simply make something up, but I was wondering what ideas people had for a mundane material that could be worked into collars or hand cuffs by mundanes who needed to hold mystical prisoners. I suppose some sort of herbal remedy would work as well. (Given that the smart alternative would be to simply kill defeated witches...) The old standby of "cold ir…
Last reply by LoneWolf, -
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When building a standard "priest" you can add a limitation to their abilities that those said abilities only work when advancing their patrons cause. Now I'm curious about paladins-aren't they usually more limited then priest types?? A priest might err and be forgiven but usually if a paladin "falls" they can never be a paladin again. What level of power limitation would you give to such a build?
Last reply by Doc Democracy, -
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I've been stewing on this problem for a while, and would like to put it to the group.How would relative weapon speed have an effect on combat, and how can it be simulated? In other words, Let's say a big strong barbarian with a giant two-handed sword goes against a quick rogue with a dagger. One chop with the sword and combat is over, right? Except that the quick guy with a dagger should probably be able to ventilate the barbarian before he gets one chop in. Let's assume they both have a SPD of 4, and have equal dexterities of 18. I can think of a couple of ways to simulate how a dagger can be quicker to the "first punch" than the sword: Buy up the dexterity fo…
Last reply by Brian Stanfield, -
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Hello hero friends In the book Fantasy complete, i understand that the Dive for cover maneuver can be used at any time. I always thought that this maneuver could only be used in specific situations like explosions and that to avoid a sword stroke you have to use a dodge. In your campaigns would you allow a player to use a dive for cover against an arrow or a sword? Steph
Last reply by LoneWolf, -
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If we trying to create someone who is almost supernatural tracker would you allow them to buy it as a sense instead of, or, as well as a skill? Detect Tracks, discriminatory sight, as sense & tracking for 17 points? Would you allow analyze too?
Last reply by LoneWolf, -
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I've been pondering how to achieve this 'attracting unwanted attention' aspect of magic, as is done in MERP 2nd edition. In that, each time you cast a spell, there's a risk the shadow-forces notie and send someone (or something) to investigate. Castling spells in oneo fthe havens (Rivendell, Lorien, etc) is pretty safe, but in the Wilds it's risky, and in lands dominated by the shadow nigh suicidal. The best I've come up with is using a complication as a side effect (6E1 p394). Side-effect, always occurs, only effects environment near caster (side effect is Hunted by Shadow-forces, Infrequently, More Power, NCI, Liimited Geographical Area, Harshly Punish), -1/2 …
Last reply by LoneWolf,
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