Star Hero
Science Fiction Roleplaying in the worlds of the future!
3,363 topics in this forum
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- 11 replies
- 92 views
Let's have a thread similar to the ones over on Champions where we post different home brewed ships, and review them. I will go first, this is an open aired space vehicle similar to what the Galaxy Trio used (for anyone who knows this refrence) It is not armed, and is intended for investigation not combat Intended Campeign: Silver Age/Bronze Age Space Comic Val Char Cost 20 STR 0 12 BODY 0 02 Size 10 00 DEF -6 20 DEX 30 6 SPD 30 0" RUN -12 0" SWIM -2 0" LEAP 0 Characteristics Cost: 50 Cost Power 45 Armored Design: +15 DEF, Hardened (x2; +1/2) (67 Active Points); Coverage does not protect passengers (-1/2) 1 Food Suplies:…
Last reply by JmOz, -
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Hi there. I have a quick question. I'm trying to design a living starship. According to The Ultimate Vehicles book, such craft should generally be built as a character. I have no problems with that, but I was wondering, how do I make the various compartments of the ship? Most living things I'm aware of don't have enough space for rooms, corridors, and accessways. Also, any other concerns (or links to sites that have done this sort of thing) that you can think of would be appreciated. I've never attempted this before Thanks MistWing SilverTail
Last reply by Jhereg, -
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Not exactly mind control, I was thinking about PC's that have a preprogramed series of Psyc Limbs that force them into courses of action under certine conditions. My issue is I want a logical use of Power/Skill to represent a mental implant that can be removed that causes this effect. It's temp for only the story and the PC's still have the majority of their self will, but 'something' pushes them towards a alien homeworld, a blackhole, a abandoned spacestation...until they find the device in their head and have it removed. (Not 'that' hard.) A VPP Disad?
Last reply by ParitySoul, -
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I'm building power armor using the vechical rules. (It's big.) Now a question that came up was realted to the 'emergency escape' system's explosive bolts. What it technical does is blow the rear compartment when the pilot 'seat' is ejected in a rocket launch. The system I treat as a 1 time teleport, but a nasty idea came up. What if someone/thing was standing behind the mech when the bolts blew the and rear panel came crashing down. Can I treat this as a 1 time attack? Should I even bother?
Last reply by ParitySoul, -
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I'm working on something for Champions, however as it dips heavily into the Star Hero area I thought I would ask for ideas over here as well I am working on a group of individuals who will patrol the space ways. Generaly they avoid political conflicts, but will work on humanitarian missions in warzones. They will fight Piracy, do rescue ops, and protect pre FTL cultures from exploitation. They recruit from many planets Level 1: Workers/Serfs: Primarily composed of Automations, these are the individuals that maintain equipment, do errands, etc... Level 2: Deputy/Squire: Given equipment these individuals usualy work closely with a Sherif/Knight Level…
Last reply by JmOz, -
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Does anyone have a nice floorplan of a decent sized Spaceship already drawn up? I could use one for the Dread Pirate Heather.
Last reply by paigeoliver, -
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I'm starting a TE game in the next couple of months, and any setting support would make my life way easier. That being the case, what's the status of "Worlds of Empire?" The schedule says Oct. 2004, but Steve has said that it is way down on the list of priorities. Any updates on a possible release date? Thanks
Last reply by Captain Obvious, -
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Okay, for those who've read the Lensmen books, how would you writeup typical Galactic Patrol ships in Hero rules??
Last reply by Metaphysician, -
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I was just wondering if there was going to be a character pack for Alien Wars. It would be really helpful to me as I want to run a campaign in the near future.
Last reply by pruttm, -
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Anyone got a good stat model for the Asgard technologies and ships? In particular, their ability to zero in on and teleport multiple targets simultaneously across quite a distance? And would their hyperspace drives (Ida Galaxy to Milky Way in a few minutes ) be best represented as MegaRange Teleport Extra Time or EDM? And maybe a conversion package deal for the Valkyries (Asgard-trained Tau'ri female special ops) from the d20 book? I've got no idea how to translate d20 into HERO.
Last reply by Shockwave, -
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I noticed that a lot of the Battletech/Mechwarrior Conversions were scattered and decided compile it in to one thread with all the links. [battletech] Mechwarrior HERO Revised http://herogames.com/forums/showthread.php?t=20856 [battletech] Battletech HERO http://www.herogames.com/forums/showthread.php?t=20856&highlight=Battletech+HERO [battletech] Sensors http://www.starherofandom.com/forum/viewtopic.php?t=65&sid=11a0a3ad296a8df9d79ba05dda9ca32d [battletech] Weapons http://www.starherofandom.com/forum/viewtopic.php?t=66&sid=11a0a3ad296a8df9d79ba05dda9ca32d [battletech] More Gear and Weapons http://www.starherofandom.com/f…
Last reply by Lord Liaden, -
POWERGUNS Powerguns appear in the far-future universe of David Drake's Hammer's Slammers. They fire bolts of cyan-colored plasma by converting a circular wafer of plastic with an imbedded matrix of copper and cobalt into a bolt of directed energy. Because of the intense heat produced, a powergun's barrel is made from iridium, while a blast of nitrogen (or some other noble gas) is used to cool the barrel for the next shot. Even so, a rapid series of shots can render a barrel white-hot, leading to warping, while extended use will degrade the barrel, requiring replacement. A powergun is a true line-of-sight weapon and the plasma bolts have ranges measured in kilo…
Last reply by Slim_McCoy, -
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- 89 views
Hiya Gang, I'm gearing up for some sci-fi action and I was curious what packages are offered in TE and AW ... anyone have a list handy? Mucho thanks
Last reply by Sketchpad, -
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As promised, here is a first-draft writeup of the Ocelot servopanzer from GOO's excellent Centauri Knights book (special thanks to Surbrook and his BESM to HERO conversion notes): Size 2 (1.6 hexes tall by 0.8 wide) (5 points) +5 STR (25 STR total) (5 points) +10 DEX (20 total) (30 points) +3 BODY (15 total) (3 points) +9 DEF (11 total) (27 points) +1 SPD (4 total) (10 points) -2" Swimming (can't swim) (-2 points) +3" Running, No Turn Mode (+1/4), Sideways Maneuverability (+1/4) (9" total) (15 points) 9" Leaping (9 points) Enhanced Perception: +4 to Hearing rolls (4 points) High Range Radio Perception (12 points) Night Vision (5 points) Infrar…
Last reply by Zeropoint, -
- 10 replies
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A few months back I ran a one-shot game for my players using Star Hero set in the Masters of Orion Universe. All it all it went pretty well but as I was going through my files It occured to me that I ought to post the characters in case anyone cared to see them. These charcters are simultaniously generic Star Hero characters intended to show new players what the system is like when you aren't playing superheroes and also characters set in the Masters of Orion universe. The game was set up as a space opera style game with moderate levels of reality. The player characters are all alone exploring the far frontier of the Confederated Races two years after the end …
Last reply by Jhamin, -
- 11 replies
- 185 views
New Scientist has the story . . .
Last reply by L. Marcus, -
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- 216 views
Does anyone know where the values of these zones in Star Hero came from? I'd like to look at the astrophysics of this.
Last reply by tkdguy, -
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I just bought all the Star Hero books and I like what I see, so far. I know that standard characters are built at the heroic level and thats ok. What I want to know is how much credits do the characters start with? Do I just make up an amount that I think is good? Is there something for the type of characters that are played (Military, police etc)? What about the characters starting equipment since you don't use (or at least don't have to) CP points for equipment what are some of the guidelines you use for this? Ant help would be great. Thanks.
Last reply by DarkClaw, -
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- 156 views
I just got Galactic Champions, and was intrigued by the Xenovore supervillain Maraud. But I know nothing about the Xenovores except they have castes. Can somebody give me a capsule summary of the Xenovores. I'm not asking for anything major or copywritten, just some idea of what they're all about.
Last reply by Steve Long, -
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- 86 views
Greetings all, I am working on a DH article on the Nehkojin. Who? You ask? Oh, right, they are Kayli the Destroyer's race (who is found in NINJA HERO). Anyway, I'm not very happy with what I have and feel it is lacking in several areas. So, I am asking for a few people to look the file over and get back to me. Please be aware that the nehkojin are one of those super-powered alien races that crop up from time to time, so if you are looking for something that can be dropped into your typical SH game these guys aren't it. Heck, they don't even fit in a Star Trek/Star Wars game -- they are pure supers (and some anime) aliens and built to that scale (the …
Last reply by Susano, -
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. . . How to model them in Hero? It's kinda an RKA with Autofire, but the damage from all hits in a burst is added together before subtracting Defence. What would this look like?
Last reply by GamePhil, -
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I was wondering, how closely do people adhere to the SIZE's area and actual layout of a ship? My two interestes were when trying to lay out designs for ships posted and also for when trying to convert existing maps (like Traveller) into Hero rules. -Heroman
Last reply by Chiba Bob, -
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- 81 views
Take a Gander. . .
Last reply by Metaphysician, -
- 23 replies
- 400 views
Star Hero discusses these as a way to provide the essentials for a starship's crew and passengers such as food, clothing and other consumables. They are essentially the same idea as Star Trek's replicators. Anyone have any input as to how to build one in HERO? I was thinking maybe Summon, but that seems terribly awkward.
Last reply by Maelstrom, -
- 10 replies
- 167 views
I'm looking for a plausible way to build a teleport jammer in HERO that does not involve providing the vessel with additional defenses; which would leave out using Force Wall and probably Entangle. It would probably be linked to the ship's Force Field. The idea is to recreate the old "We can't beam them aboard, Captain, our shields are still up" effect. (And of course this also prohibits enemy boarding parties.) Of course, I suppose I could just make all teleport devices in my game have the Limitation "Cannot go through active Force Fields/Walls" -½.
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