Stone Posted September 3, 2003 Report Share Posted September 3, 2003 Kinda related to the "Whos the baddest Mutha in your campaign" post. I was wondering what type of villian scares your group or you the most when the fight begins? For my group, hands down its the Egoist. The second is a villian with an area effect entangle. Anybody else?? Quote Link to comment Share on other sites More sharing options...
drrushing Posted September 4, 2003 Report Share Posted September 4, 2003 baddist villian? Hands down, the Egoist with no conscience. A very normal physical speciman, but amazing ranged ego powers. Provides months of anguish and torture to your valiant PCs as you slowly, torturiuosly disable each character, disad by disad. It is also a great way to motivate your PCs to use some other skill besides Offensive Strike. Secondly, I love Agents. PCs almost always underestimate the value of a well trained and coordinated group of motivated humans. With the right equipment available, and the choice of terrain, a good squad of agents can seriously abuse some unorganized PCs. Quote Link to comment Share on other sites More sharing options...
Redmenace Posted September 4, 2003 Report Share Posted September 4, 2003 Hope this isn't too off topic but hands down it's the demagague politician, the person who manipulates the public against the heroes that they don't dare touch. Egoist, played smart are quite wicked though. As to what my players fear most, someone with lots of drain or suppress. Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 4, 2003 Report Share Posted September 4, 2003 1) Guys who bomb your city from orbit. 2) Guys who blow up your house while you're asleep. 3) Snipers. Naturally these are used very sparingly; it's a game about heroes triumphing over evil after all. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted September 4, 2003 Report Share Posted September 4, 2003 My PC's fear drainers the most even though 2 out of 5 are drainers themselves. Martial bricks and egoists are tied for second. Quote Link to comment Share on other sites More sharing options...
sbarron Posted September 4, 2003 Report Share Posted September 4, 2003 I fear drainers the most myself. Nothing ruins a characters day like getting 2 levels drained from one hit. If you think about...oh...wait...I don't have to worry about that anymore. Nevermind Quote Link to comment Share on other sites More sharing options...
RevHooligan Posted September 4, 2003 Report Share Posted September 4, 2003 I think well equiped agents are the most dangerous because they are the least scary. I didn't realize how effective the Bivtec 3in1 combat weapon was until the PCs were all entangled or stunned. With enough agents holding phases, they kept up with my much more powerful PCs until the Next to Last Vampire Hunter broke free and cleaned house. It could have gone either way if I hadn't wanted the PCs to win this minor scrap and contine on. Good thing the Next to Last Vampire Hunter was there (and I ignored a few agent's recoveries.) But what my players are scared of? Hamsters. Giant undead cyber-hamsters on BMW R75/3s with sidecars. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted September 4, 2003 Report Share Posted September 4, 2003 That nut with the collar bombs...that's scary. Quote Link to comment Share on other sites More sharing options...
Delthrien Posted September 4, 2003 Report Share Posted September 4, 2003 The ones... That my characters have absolutely no chance of affecting in any way. Kind of sucks when you use your best attack and you're ignored... Quote Link to comment Share on other sites More sharing options...
Tasha Posted September 4, 2003 Report Share Posted September 4, 2003 I fear Egoists most. They are the ones that can make you attack your teammates or your teammates attack you. I hate it when I am not in complete control. Drainers can be annoying, but it is just a different kind of damage. Both kind of characters get my biggest and best attacks to take them out quickly before they do even more damage to the team. Tasha Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted September 4, 2003 Report Share Posted September 4, 2003 Invincible cosmic beings, like the Beyonder or Q. Quote Link to comment Share on other sites More sharing options...
J4y Posted September 4, 2003 Report Share Posted September 4, 2003 Transforms, mental powers and flashs all tend to be nasty because they're often against low defences and transforms can be permanent, mental powers are often totally debilitating or worse and flashs can be spread and seriously impair large chunks of a team in one hit. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted September 4, 2003 Report Share Posted September 4, 2003 Carny Folk ... the have small hands and smell like cabbage Quote Link to comment Share on other sites More sharing options...
Haerandir Posted September 4, 2003 Report Share Posted September 4, 2003 90-foot ninja. That's all I have to say on that topic. Quote Link to comment Share on other sites More sharing options...
Blue Posted September 4, 2003 Report Share Posted September 4, 2003 I've got two: If I'm playing a brick, the Egoist is typically the worst opponent. I'm I'm playing anything else, the Brick is the worst. I can dodge that guy for two full turns and chip away at him, but then suddenly he'll nail me with one shot and put my characters through the walls. Quote Link to comment Share on other sites More sharing options...
Agent Escafarc Posted September 4, 2003 Report Share Posted September 4, 2003 1) Any NPC who is the GM's-pet(you know what I meen, the "My NPC is so kewl that you don't have a chance of defeating" type. 2)Foxbatgirl- I can see those 3 Xpts going bye-bye as I speak. Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted September 5, 2003 Report Share Posted September 5, 2003 Amoral villains (sort of an oxymoron). Mechanon, Mechana, or some cuthulu style horror. They do what they do with no regard for human life. They arre emotionless and unfeeling. The mechanical villain like mechanon leaves few choices in that if he defeats the chracters he is most likely going to kill them. Whe I wrote Unearthed Mechana, this was a real concern for me. How to deal with a mechanical horror that does not share her masters sense of megalomania. Pure logical killing machine. Very bad! Quote Link to comment Share on other sites More sharing options...
Lucian Posted September 5, 2003 Report Share Posted September 5, 2003 Mentalists are the scariest. They are always the ones that seem to get targeted first in a combat and even out of combat they are treated with fear and suspicion. I guess everyone has an underlying fear of losing control. Quote Link to comment Share on other sites More sharing options...
Vorsch Posted September 5, 2003 Report Share Posted September 5, 2003 Any vilain designed specifically to beat your character and any vilain the gm wont let lose cos he likes him to much Vorsch Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted September 5, 2003 Report Share Posted September 5, 2003 Anybody who uses tactics. Moreso if they also do research. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 5, 2003 Report Share Posted September 5, 2003 My players weren't overlky fond of TimeMaster and his area effect SPD Drain. [Especially since I used him as a Kang substitute, so he appeared in a scenario with encounters with several different TimeMasters at various times.] Quote Link to comment Share on other sites More sharing options...
Hermit Posted September 5, 2003 Report Share Posted September 5, 2003 I'd have to say Mentalists as a rule are the most feared in my groups, espcially the ones with Mental transforms. I can't say I blame them. As I am most often GM, I fear NO villain! HAHAHAHAHA! Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 5, 2003 Report Share Posted September 5, 2003 Originally posted by Hermit As I am most often GM, I fear NO villain! HAHAHAHAHA! Tragically, immediately after making this post the well known Millennial Master known as "Hermit" was drawn through a dimensional portal by Takofanes the Undying Lord and replaced in this reality with a magically disguised golem piloted by a sentient mouse known as "Brian." The real Hermit's location and status is as of yet unknown. He will be missed. Quote Link to comment Share on other sites More sharing options...
Twilight Posted September 5, 2003 Report Share Posted September 5, 2003 Originally posted by OddHat Tragically, immediately after making this post the well known Millennial Master known as "Hermit" was drawn through a dimensional portal by Takofanes the Undying Lord and replaced in this reality with a magically disguised golem piloted by a sentient mouse known as "Brian." The real Hermit's location and status is as of yet unknown. He will be missed. We have this statement from "Brian.": "BRAIN! My name is Brain! NOT BRIAN!" Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted September 30, 2003 Report Share Posted September 30, 2003 In a combat situation, I'd give priority to villains that affect someone's Vulnerabilities. Measly 40 stun attack suddenly a big problem when it gets doubled! After that, Egoists. Quote Link to comment Share on other sites More sharing options...
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