Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,665 topics in this forum
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- 4 followers
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I've been putting together a list of real places on Earth that seem to have been created by some aspiring fantasy writer. I'd like to know what everyone else has tucked away on their hard drives or bookmarked. My List includes: Museum of the Dead Bone Cathedral Wieliczka Salt Mines The Gate To Hell Crater Lake Mirror of Heaven The links go to my personal site but most of them were originally buried in wiki or on travel blogs somewhere else. So, what cool fantastic sites do you know about?
Last reply by Lord Liaden, -
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I'm overthinking Swords and Sorcery again. This time I'm stressing about characters that are pirates and bandits. While it doesn't appear in actual Conan stories, it's stated that a fair bit of his career was spent doing morally reprehensible things. Essentially he was the kind of person that would be a villain in a more morally focused game Actually that is interesting A lot of games could be about fighting Conan types
Last reply by Lord Liaden, -
- 32 replies
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A while ago, there was a discussion about making non mages feel special, and I made a comment about the Book of Nine Swords and how you could appropriate some of the ideas from there to use to make your warrior and rogue types feel special. Well a couple of weeks ago I was cleaning out my closet, and found my copy, and so as an intellectual exercise, I decided to convert some of these ideas. A couple of Notes if you decide to use them. Stances the idea is that ONLY one stance can be used at a time, so my suggestion is to place them in a MP. Most come out to about 30 AP. Yes it is pricy, but some give you a real power boost. Rem…
Last reply by Mr. R, -
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- 15 replies
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Has anyone ever created a character that mimics the shapeshifting ability of a Druid? The Multiform power seems the most likely way to go. Hopefully won't chew up too much of the PC's character points. Anyone have ideas for a better method?
Last reply by pawsplay, -
- 1 follower
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Hello again. Still working out all the differences between the current FH and the original. No figured characteristics?? Who'd have thunk it?! Any suggestions for balancing combat? IE: if you have 3 PC's totaling 450 CP the easiest is to have 3 equally powerful adversaries. But what if they're fighting a single Big Bad? Is it still viable in the new version to ignore CP for the villain and just give him enough defense to shrug off 90% of their average damage and enough damage dealing that 15% of an average attack gets through the hero's defenses, etc..? Back in the Primordial days of HS that worked pretty well.
Last reply by Gauntlet, -
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Suppose you were creating a setting based on mediaeval Europe. (Reluctantly or otherwise.) Where and when would you base your main area on?
Last reply by Barwickian, -
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Monsters! Well, ain’t this fun! Critters for your games of Fantasy HERO, Victorian HERO, or a really weird game of Monopoly. I run them in Caleon, a steampunk setting, and Ravenna, an urban fantasy game set in Italy for unresolved (likely inadequate) reasons. The text descriptions have been obtained by use of ChatGPT, and the HERO System character sheets derived from that text. The process involves dropping Olekzandr Zahorulko's art onto the chat window and seeing what it spits back at me. Cheating? Maybe. Fun. Certainly. The art is all licensed and legal. HDCs and a WIP are available on my OneDrive. I might do the same for his …
Last reply by Jkeown, -
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I have a small group of players who have voiced a willingness to try it out. I played older Champions and the original Fantasy Hero back in the late 80's or early 90's, the players have never used Hero System. So which would you recommend for us? FH or FHC?
Last reply by GDShore, -
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One of the things I remember from my early days in RPGs (D&D) was how cool the idea of an intelligent magic sword was. Please share your intelligent sword concepts.
Last reply by magnon, -
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- 183 views
This is a Topic going over what are some of the Nasty things that a Big Bad Monster might do to the Player Characters. Like swallowing you whole or smashing you into the ground or anything else you would like to see that huge behemoth of a Worm, or Lizard, or Insect, or whatever might do.
Last reply by Gauntlet, -
Some Armor
by Susano- 2 followers
- 7 replies
- 192 views
I have no idea if I ever posted these before, but anyways, enjoy!
Last reply by MordeanGrey, -
- 4 followers
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What types of things that might come up in a fantasy game* ruin the immersive experience for you? I'm not asking you to come up with just anything that *would* ruin it, but what actually has ruined it. What have you actually encountered in play that disrupted your willful suspension of disbelief? *And you can also include things outside of games, such as fantasy literature or movies or TV shows, etc. For me, the main one is anachronisms - which is a very broad category. It includes all of the following: * Injection of sci-fi elements (Expedition to the Barrier Peaks, anyone?) I don't like ray guns and robots mixed with my rapiers an…
Last reply by SilvercatMoonpaw, -
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Has anyone seen that with the Weapon lists in Fantasy Hero 5th Edition the costs seem to be off. For Example it has the Active Point and Real Point listed as 45/15 when it should be 30/10. The reason I am seeing it as only 30 points Active Cost as it is only a 2d6 HKA with no advantages (it is not Armor Piercing, has no STUN Bonus, no OCV Bonus, and Cannot Be Used at Range). The following is the writeup: Axe, Battle: Killing Attack - Hand-To-Hand 2d6 (DEF 4; BODY 6) (30 Active Points); OAF (-1), STR Minimum 13 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4); (Real Cost 15) Could this be an incorrect cost or am I…
Last reply by Gauntlet, -
- 3 followers
- 74 replies
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At some point in the future, I will be releasing the equivalent of the "Player's Handbook" for my Jolrhos Fantasy Hero setting. You know, races, house rules, combat tips, how to build a character, that kind of thing. Initially I was thinking about doing a full writeup as if this was a separate, new game but with some of the changes in Hero policy and the work that it took to write up Western Hero which is enormously less complicated than a Fantasy Hero setting, I've decided to release just "here's what's different and how to use Fantasy Hero in this setting" and people will have to get Fantasy Hero Complete to use it properly. Still at that I'm realiz…
Last reply by Carl Chmielewski, -
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- 7 replies
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Hi, everyone! I just posted Hero Designer files and PDF writeups for King Arthur Pendragon, Queen Guinevere, and Sir Lancelot of the Lake in the downloads section from British legends. If there's sufficient interest, I may come up with writeups for some of the Knights of the Round Table and assorted villain knights they faced such as Mordred, Turquine, etc. https://www.herogames.com/files/file/526-king-arthur-queen-guinevere-and-sir-lancelot/
Last reply by fdw3773, -
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I was thinking about the game world I am developing and the idea of Languages. Now I was thinking about a common trade tongue, but since the main part of the setting is a large Basin Lake/Sea and the similarity to the Mediterranean, I was thinking of doing something similar. One city state took control of the Basin for 300 years, and so I am thinking about doing the following: Old Tenryk lead to the following dialects Aerelios/ Danris- due to the fact that both are on that LARGE river leading out of the Gefting Sea Kerqod- Kerqod is isolated in that it has mountains or hills on three side and the Sea on the bottom. I could see it develo…
Last reply by Mr. R, -
- 5 replies
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using the hero designer program just wondering if this character looks like it would be playable. The campaign style seems to be following elements from the series Goblin Slayer mostly the guild ranking system. thus every PC is suppose to have the disadvantages of Hunted-Adventurers Guild (More Powerful, NCI, and Mild Punishments) Basically like a Strict Boss watching what you do and if you'll cause problems for the guild and the social limitation- Member of the Adventurer's Guild, which is used to show how well your treated by the guild based on the Perk Guild Rank (Example, 0pts- Porcelian Rank, 1pt- Obsidian Rank, 2pt- Iron Rank, etc) Alexander Eldoria.H…
Last reply by Grailknight, -
- 2 followers
- 23 replies
- 578 views
In most fantasy stories and games, people use either a monarchy or theocracy. This night be because either is easier to use and operate within the system. However, people have always refused to be easily shoehorned into simple systems. Even when those systems were everywhere, other systems could be found. The first recorded democratic government was pre-Christian, others existed during the middle ages, and other forms were found at the same time. Not considering those ever present religion-centered or monarchy ones, what other systems have people created during the middle ages and how were they maintained?
Last reply by GDShore, -
- 1 follower
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How would you do a spell that changes the area so that it is underwater? Basically makes a globe of water that everyone within it are considered to be underwater. I am thinking that Change Environment would be the power to do it but not sure how to create it. This is for a game that is using 5th edition, but considering Change Environment are about the same in both version getting ideas how to do it in 6th edition would also be very helpful.
Last reply by GDShore, -
Spears 1 2 3
by Ninja-Bear- 1 follower
- 72 replies
- 1.5k views
I’ve just noticed something about spears. In FHC (and probably most Fantasy Hero stuff) a Short Spear is listed as a 2 handed weapon which is fine. However I play other games where the spear can used one handed albeit with lower damage. Again that’s fine. The issue I have is a spear having a STR Min of 12 (at least in FHC) that seems awfully high. So should I change the spear to a 11/2 handed weapon and or lower the STR Min. ?
Last reply by pawsplay, -
- 2 followers
- 35 replies
- 602 views
A Swords and Sorcery game requires Sorcerors. Nasty ones, not PCs or friendly NPCs. At least a dozen of them, preferably more. I need some ideas. Not builds, but fluff text, and perhaps some suggestions for Disadvantages and/or Complications. Any suggestions you have for the magic bad guys Bob the Barbarian would run into would be awesome. (They don't have to be human, or even alive - just people who Bob would have to try to stick a sword into.)
Last reply by Lord Liaden, -
- 2 followers
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- 325 views
Lately I've been reading/re-reading some of Lin Carter's Thongor books. (They're fun but not very good.) Anyway, they include Sumia, Thongor's romantic interest, who is a stereotypical Dejah Thoris type Princess. She wanders around like a Fantasy Hero DNPC, without doing much that is useful. This makes her an exception to a group of people (Thongor and his friends) that tends to include various warriors, and even a wizard. She is the only female member of the group. 🙄 I started thinking: how could you make such a character a PC? She has a legitimate background - Exiled Princess (technically Usurped Empress). She's not a Warrior or a Wizard, but something else. …
Last reply by Rich McGee, -
Mindblade 1 2
by Ermenegildo- 2 followers
- 40 replies
- 817 views
I'm looking for help with developing a power and choosing the right limitation. The power is called "Mindblade" and allows users to create a weapon (melee or ranged) using its psionic power. The weapon has the same characteristic as a standard weapon of the same type, a mace mindblade has the same properties as a mace and a mindblade lance has the same properties as a lance. The mindblade could be disarmed or damaged as a normal weapon has weight. My idea was to use the standard weapon template and change some of the limitations to reflect the new nature of the weapon. Require strength and required hands to stay the way they are. …
Last reply by animemun001, -
- 1 follower
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I've never been terribly fond of the Speed Chart and the mechanical effect it has on combat. Its only advantage, to my mind, is that it guarantees that a combatant with SPD 4 acts exactly twice as often as one with SPD 2. The big problem with it is that it encourages the sort of metagaming mindset which allows players to pre-plan their combats, to the grave detriment of the feeling of fast-moving chaotic excitement which combat should have. I've tried a couple of ways to get around this, to make combat less rigidly structured without doing away with the SPD system altogether. The first variation: Random Segment Determination , in which a d12 is rolled and those …
Last reply by Gauntlet, -
- 1 follower
- 7 replies
- 246 views
back in 1996 I modified the then current setting for Fantasy Hero (2e, 1990), Western Shores. Adding to it again in 2006. I'm now thinking of updating and improving it to 6e Hero System as I may run another campaign using it. This thread is for feedback and ideas on what I've done so far and what folk might like to see (and if anyone actually would like it to be done). Locations to find this setting: The Western Shores Campaign (1996, 4e Hero System, note the elite level HTML use) The Western Shores (2006, 5e Hero System, some issues with transitioning wiki markup from the RPG.net site) WS:Index (same as above but hosted on the RPG.net wiki) …
Last reply by Rich McGee,
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