HERO System Discussion
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- 60 replies
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I am creating a character and I want him to be able to pull of a number of tricks with his EB. All of these tricks seem to be covered under the spread rules. But I don't want him to have to reduce the power of his blasts to get the effects. So the answer is obvious, buy him additional dice of EB with the disad only to spread. The additional dice would be unable to add stun, body or knockback to the attack. So how much of a disad is this worth?
Last reply by prestidigitator, -
- 4 replies
- 93 views
I have a spacer character that sometimes deals in things he would rather not have found on his ship. I would like to make his concealment rolls more effective, and was looking for something a bit more inventive than just buying up his Concealment roll. I will do that if it seems to be the concensus, though. What I want is for him to be able to take time (an hour or more) to be able to hide things on his ship VERY well. I would guess that on average, hiding a crate or so of cargo might be a 1-5 minute action. That gives him 2 moves down the chart if he takes an hour, or a +2. I would like another +3 or so, which I can get for 6 points if I buy the skill up. I con…
Last reply by eepjr24, -
- 9 replies
- 69 views
I want to buy Suppress as a Damage Shield. I want the Suppress to have Continuing Charges (that is, when a target gets affected, the Suppress lasts for X amount of time). I also want the Damage Shield to have a Continuing Charge (that is, when the Damage Shield is turned on, it remains in effect for Y amount of time). How do I buy this? Do I take the Continuing Charge Limitation/Advantage twice? Thanks, -AA
Last reply by prestidigitator, -
- 0 replies
- 67 views
Hi, folx! I wanted to let those of you with Hero Designer know that we recently added an Ultimate Vehicle Character Pack to the Online Store. It includes all the sample vehicles and vehicle tech from TUV in easy-to-use HD format. Pick yourself up a copy and keep on truckin'. If you have any questions, please post them in the "Company Questions" thread of the same name.
Last reply by Steve Long, -
I want to build a weapon with various attack powers as a multipower with different fixed slots for the different attacks. Energy blast, cutting beam killing attack, flash to sight. I want the operator to have to fiddle some controls to switch settings/multipower slots. Any sugestions on that the lim should cost to take a half phase to switch between slots on a multipower? Is it just not worth points? Am I being too confusing? Thanks ahead of time, Narthon
Last reply by PhilFleischmann, -
- 3 replies
- 86 views
How would you consider a chunk of hardware having a remote operating system that I could use to call it to me? Thanks. PS. Say in the case of an Car that I can control ala. James Bond from remote. Mind Link? Seeing as how a vechical is technical a character?
Last reply by BobGreenwade, -
- 9 replies
- 129 views
Way back when, I build a 30 Str Telekinesis power and gave it the Uncontrolled advantage. I defined it (and the GM agreed) as a ‘multi-Telekinesis’. The idea behind it was that I could use a part of it to do a task and then, without releasing the first part, use a second part to do a second task. Kind of like walking, reading and drinking a Pepsi at the same time (which I do on a regular basis). You ‘set’ your walking on ‘autopilot’. As long as nothing unusual happens, you don’t need to pay any attention to it. This frees you to read while you’re walking. When you want to take a drink, you interrupt you reading for a second or two and the resume you…
Last reply by Rene, -
- 24 replies
- 296 views
Hi, I'm trying to build a Teleporter PC with a twist. I want his main power to be the special effect for most of his abilities, so I'm considering having his teleportation damage everything in its path. As a move combined with an attack, it looks like a move-by, but really isn't, as velocity has nothing to do with it and multiple targets can be hit. I think I need help. How would you construct this ? Rakshasa.
Last reply by ParitySoul, -
- 13 replies
- 117 views
This is an old debate that was never resolved. It kind of died, but I was still curious about it. Waaayyyy back when, I had a character who had a starship. In building it, I increased the ship’s DCV (I didn’t like a negative DCV). A player in the group commented that the DCV bonus would cause the passengers/crew to be thrown around whenever it was used, since DCV was defined as a character’s innate ability to evade attacks. I countered, saying that my ship’s DCV was actually a virtually impenetrable force field. My justification was that DCV game-effect was to prevent the character/ship from taking any damage. The player countered by saying the DCV caus…
Last reply by VictorVonDoom, -
- 14 replies
- 61 views
Basically, I am curious what the ‘dividing line’ is between ‘equipment’ and ‘powers through a focus’. This is important since ‘equipment’ costs only 20% of what ‘powers through a focus’ costs. Thanks MistWing SilverTail
Last reply by VictorVonDoom, -
- 3 replies
- 119 views
Hello everyone. I have an idea which is really a hodge podge of different things. In this "hodge-podge" characters can create just about any character that they can think of. This has lead to a problem in character creation, because I want all the characters to be based off the same amount of points. I want the players to be able to make up the gritty fantasy fighter, the swashbuckling space pirate, or the superhero. Of course, I realize they might not be able to do it exactly, but I want them at least to be able to get close. So, here is my idea. The campaign will be run without any of the optional rules there will be knockdown, but not knockback. Character…
Last reply by zornwil, -
- 6 replies
- 49 views
While reading the Until Superpowers Database book, I came across a sidebar mentioning how to make an ‘Energy-Controlling’ Telekinesis power. The sidebar implied that a given TK power could be either an ‘Energy-Controlling’ TK power or a ‘normal’ TK power, but not both. Is there a way to make a TK power both? Thanks MistWing SilverTail
Last reply by NuSoardGraphite, -
- 6 replies
- 130 views
Everone knows how a character is build up Start from base 10 stats and increase them when your Figured characteristics change and you want to increase them what has the base value to do with the construction of a character? (base value - each characterics in figured characteristics table is though differend) Do you use it to increase the base value scores or is it the score that is based on the primary stats that is altered? or is it both? Suppose a character would look like this Cp used: 150 10 Strength > 15 * 5 cp 10 Dexterity > 10 * 0 cp 10 Constitution > 15 * 10 cp …
Last reply by Zed-F, -
- 10 replies
- 119 views
Can anyone tell me in idiot terms what the first chapter of the book is saying? I can't understand it and I have been RPing for 10 years now.
Last reply by Fuzzy Gnome, -
- 13 replies
- 42 views
This is not only off topic, it’s likely in the wrong area. I couldn’t figure out where to put this, so I decided to put the basic question here and let the moderator decide whether to allow it, or to have it moved elsewhere, or to moved to e-mail. Basically, my group is going to (hopefully) start a mini-game which may grow to a longer running game. Tia (the hopeful GM) has been planning this for some time, but every time she tries to start it, some RL thing interferes. So, she’s ready to try again. Back when she first proposed this game, we had just finished a scenario in our main game and a lot of those events were still fresh in our minds. One conseq…
Last reply by Hugh Neilson, -
- 11 replies
- 190 views
Hello Everyone, I may have misinterpreted the rules but with MA and weapons the damage of the weapon can never exceed 2x the weapons base damage... Isn't this rather limiting (especially for Champions campaigns)? Please let me know if I have the wrong end of the stick so to speak... Thanks Daz
Last reply by prestidigitator, -
- 3 replies
- 136 views
OK, everyone, how big a break would you give someone with TK with one of these Limitations? I'm thinking -1/4 and -1/2 respectively. -- Pteryx, who is gettng more confident! Really!
Last reply by prestidigitator, -
- 10 replies
- 157 views
Frankly, I watched Naruto lately and got really excited about it, it's a great anime, one of the best releases in the last 6 months or so. To make a long story short: The main Character has got a "Shadow Replication" Technique (Kage Bunshin no Jutsu for those who speak japanese) which creates clones of himself out of thin air. If they get hit once, they just dissappear in a puff of smoke, else they can fight with a bit lower power than himself, think independant and have got a good team work (about the level a group of players have with the notorious "PC-Mindlink" called "players discussing the fight while eating cookies"). Things I know how to do: Duplication,…
Last reply by austenandrews, -
- 6 replies
- 54 views
I have an idea for a power (actually, several powers) and I would appreciate anyone’s help in its design. This power is described as a combination scrying portal and teleporting portal. I can open the portal to observe any place not protected by appropriate (i.e. GM determined) defenses. In this mode, I can position it and watch and hear what’s happening on the other side. In addition, I can ask it a question and it will answer. The question has to be a question regarding ‘fact’, not ‘opinion’ or ‘speculation’ (In other words, I can ask to see the text of a bill being debated in Congress, but I couldn’t ask it what would likely happen if it were…
Last reply by Dust Raven, -
- 4 replies
- 107 views
Is this legal? I don’t see why it wouldn’t be, but there has been some questions about it in my group. I can build a device that combines a computer, some sensors, and one or more other powers (ex: telekinesis). Can I make a power in the same fashion? Obviously, I wouldn’t get the cost benefit that I would get if it were a device (either equipment or through a focus). However, my intent is to make a power that I can set off and it can perform a complex set of actions without my input. For example, I might make a TK power that I can program in advance and then, while it’s doing what I told it to do, I can be doing something else. Assuming that this i…
Last reply by MistWing, -
- 5 replies
- 66 views
This is an old question that (I think) has been rendered largely irrelevant. But there may still be situations where it can come up and I’m curious. Is it legal to define a power’s special effect in terms of another power? For example (using Champions… which tells you how old this question is ): One of my characters had a follower defined as his girl friend. She also had some super-powers. Included in her repertoire was enhanced swimming. The special effect of this was that she shape-shifted into a mermaid. She gained no other advantages of Shape Shift (as defined at the time), so the power was allowed to be used as a special effect. Is this a…
Last reply by MistWing, -
- 0 replies
- 98 views
Just wanted to let everyone know that I have a Poll running on the Champions board. The topic is : What makes a module worth buying? Since the most recent modules have been for Champions, I put it on that board, but I would certainly appreciate input from Herophiles of all genders, err . . . Genres. Well, actually, both! KA
Last reply by KA., -
- 2 replies
- 49 views
One of the powers I’m trying to build is what I call ‘The Ultimate Entangle’. My goal is that, once I entangle someone (say – cocoon the stereotypical ‘Damsel In Distress’ (DiD) ), it’s virtually impossible to release them. One of the things I would want is a Variable Trigger, but instead of triggering the power to go off, it trigger the power to release its prisoner. I have come up with three basic ideas for designing this cocoon and I would appreciate any comments or suggestions on them or on any other ideas for the design of this power. Option 1 - Build the cocoon as a normal Entangle, but with these enhancements: A. Regenerative Body…
Last reply by prestidigitator, -
- 0 replies
- 87 views
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Last reply by FRPGames, -
- 0 replies
- 73 views
Hi there. I have a large number of questions that I’ve been accumulating over time and I finally decided to actually ask them. In order to keep things a bit organized (and reasonably small), I’m asking these as separate threads. I would appreciate any help or answers you can provide. A minor thing: One thing that you may notice over the course of these questions is that, if I were to do all of these, it would cost a huge number of points. First off, not all of these are mine. I just find it easier to refer to these as though I had them (it avoids having to inundate you with the names of my group members). Second, we do play a high-point game. And third, so…
Last reply by MistWing,
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