HERO System Discussion
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- 3 replies
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I need help building two senses: See the Invisible and See the True Form. So far I've just built them as detects, I'm want to know if anyone has any other ideas. Thanks, John Spencer
Last reply by JohnOSpencer, -
- 1 reply
- 125 views
I remember in the old boards an extensive Advantage and Limitation list. Anyone who has that list, please post here.
Last reply by Lord Liaden, -
Combat help
by Guest Fall- 3 replies
- 191 views
I tend to have everything save this part figured out. It says that most of the actions that can be taken are 1/2 phase. yet the book says that any type of attack or block actions are considered full phase unless you move first right? Now what is messing with me is the whole held actions and aborts. It says you can hold an action or a half phase action to be used later. I am assuming that means a defensive action that accures not in the chars normal phase, tell me if I am wrong on that. The book also says that you can abort to a defensive action by sacrificing your next action but if you have already acted this phase then you can't. That makes no sence to me at a…
Last reply by Lord Liaden, -
- 10 replies
- 179 views
I've been thinking about a new power framework, namely a modified Elemental Control (see FH section for FH-specific uses). The current EC is useful for getting unified character concepts and providing a point break for such. However, due to the lower costs of defenses vs. offenses, and other varying power costs, ECs are of limited use for containing the full array of concept-based powers. This results in allowing Drains to work on all the EC powers, but not the attack powers in the attack powers MP (without adding a limitation to the MP), though clearly many character concepts have the attack powers in the MP and the other powers in the EC due to the same central power…
Last reply by Hugh Neilson, -
- 44 replies
- 420 views
I so totally hate GURPS, but the folks at Amarillo Design Bureau decided to use GURPS for Prime Directive. (I guess now technically, GRUPS Prime Directive, gah). Anyway, while I have already spent a lot of time converting the orginal Prime Directive to Hero, they will contiune to come out with thing (stupidly titled) like GURPS Klingon Empire, and GRUPS Rmulans, and GURPS Photon Torpedoes (OK, I made that last one up). So, I am wondering if their is a good rule of thumb to convert from the dumb-ass GURPS system to Hero, Truly The Ultimate Gamers Toolkit?
Last reply by Kintara, -
- 47 replies
- 691 views
I think a decent modeling of a real world black belt would take around about 30 character points to achieve, but this seems rather high. Since the Hero System grades on the basis of how much a power or effect helps a character, it seems like this is extremely costly compared to other powers. For example, for 30points, you can buy a 2d6 HKA which boosted by strength will more than likely by 3d6 or more. Most martial arts moves don't increase DC by more than 4 (most only +2DC with some OCV or DCV bonuses), so it only minimally increases damage, and the net OCV/DCV bonuses penalties usually cancel each other out. You can get some neat moves which allow for NND atta…
Last reply by badger3k, -
- 5 replies
- 159 views
I kinda had this idea sneak up and whack me upside the head with a jar of spaghetti sauce. Stun is applied after to defenses to character. If stun is greater then the CON of the character, he is jarred, and loses 1/2 action from his next phase to shake it off. If the stun taken exceeds his CONx1.5, he is fully stunned, and loses his next full phase to recover. What do you all think, Herodom? I think whis would still allow for the use of stunning tactics in FH and heroic level campaigns, but still help defend against less powerful (in pts) PC's from getting stunned left and right by KA's.
Last reply by RadeFox, -
- 15 replies
- 171 views
I'm looking for help on constructing a power. I'm making a character Manic Cheshire (the unwitted psionic projection of a very reserved goth/punk Alice). Manic has purple eyes when whose gaze you meet you cannot bring yourself to look away from. That is the special effect, now how do I construct the power? -Preston
Last reply by Farkling, -
- 18 replies
- 264 views
Essentially, the ability in question buys several points of Speed as per Characteristic. The Limitations are Costs Endurance (per Phase) (-1/2) and Increased Endurance Cost x2 (-1/2). Assuming 4 Levels of Spd are bought, that's a point cost of 20, and costs up to 8 END to use. The question, my friends, is whether the END cost is paid during the character's original Phases, or both original Phases and the Phases given to him by the ability?
Last reply by TrickstaPriest, -
- 41 replies
- 650 views
I found an excellent series of articles discussing aspects of play style and game design that's very intriguing and helped me understand player needs and my own game design much better. In a nutshell, there are 3 basic types of gamers: Gamists: The best way to describe these kinds are the powergamers...the ones who revel in challenge and like the concept of "winning". They desire balance so that they know things were equal, showing that it was their skill or wise selection in abilities that made them prevail. The perverse manifestations of this kind are the loop-hole exploiters. Narrativists: These are the dramatic license people. Rules are just there to g…
Last reply by Tech, -
- 8 replies
- 99 views
I realize for a lot of Gms and players it seems that all characters have the same stats (ending in 0, 3, 5 or 8). If you are in this camp, you just might find this a little frustrating and unrealistic. I can certainly see where you are coming from. Almost all of the characters that any of us ever see written up have a fair amount of optimization in their design. It is the nature of character creators to try and sqeeze the most points they can into a character. All characters aren't statted out this this way, however. Just the ones that someone actually takes the time to build. Obviously, there must be lots of characters out there on the bell curve that have s…
Last reply by austenandrews, -
- 6 replies
- 93 views
Hugh was talking about using a deck of cards instead of speed (And as I enjoy certain games from Piniacle, I liked the idea). So this is the method I came up with based on it, and I was wondering what everyone thought of it: Everyone is dealt a number of cards equal to there speed, They then proceed to go on the turn they have a card on (Aces go first, then 2's, 3's) on up. Anyone who draws a King can use it when ever they wish (Wildcard), and Jokers are also wildcards but allow either a free push (Only in super Heroic games) or a free recovery to be taken while still performing another action, or an automatic success to a roll Thoughts?
Last reply by JmOz, -
- 6 replies
- 166 views
Quick question - from the Summon description it seems that the summoner has to persuade the summoned creature to leave if they don't get along - he may even be attacked. However, if Animalman, who has a shapeshift/ summon/ mindcontrol (animals) in his multipower doesn't hit it off with a water buffalo he has summoned, can he just switch slots and make it disappear? Or, if it doesn't disappear, can he switch to mind control and persuade it that way? Would your answers to the above questions be changed if he had a VPP?
Last reply by Hugh Neilson, -
- 24 replies
- 131 views
Steve, I think your first answer makes more sense than the FAQ answer. A character with +40 STR, 2x END, only uses End if he uses the strength. A character with +4 SPD, costs END shouldn't have to use the END if he's not using the Speed. This creates some issues regarding which phases the character chooses to use the extra speed, which requires a bit of GM judgement, but for a character who can move faster through extra effort, it seems to make sense he could shut down the extra effort as needed. The result of "spend every phase" doesn't make sense - a character with 2 SPD who can exert himself to get a 4 SPD (ie +2 SPD costs END) pays 8 END per turn, and a c…
Last reply by Grailknight, -
- 2 replies
- 140 views
I wanted to create a field of darkness that could not only choke energy damage based attacks, it could feed on them and grow. I whipped it up and boy was it expensive! Tell me what you think. Darkness Seeing and Hearing: $15 6†Radius: $50 (Personal Immunity +¼) [Active $81] (No Range -½) Total Cost: $54 Suppress 3d6: $15 (+1¾ Area of Effect, -½ only size of Darkness Field = +1¼) (+½ all Energy Damage based attacks) (-½ Linked to Darkness) (No Range -½) Total Cost $21 Absorb 3d6: $15 +56 point maximum $28 (+1¾ Area of Effect, -½ only size of Darkness Field = +1¼) (+ 0 Rolls Exactly What Suppression Rolls) (-¼ Linked to Suppress) Total Cost $7…
Last reply by Sociotard, -
- 8 replies
- 166 views
I'm wondering how the folks on the list would do a certain effect? The effect is the classic interrogation technique of talking to the subject for a while in one language then slipping in a question in the prisoners native tongue causing him to answer reflexively without thinking. I want to pull this stunt on my players, their characters (scifi) game have infiltrated an alien world and know just enough of the native language to get by. The bad guys have been alerted that they might be there so if they get captured, the interogator will speak in English at some point in the interrogation. (Since none of us can speak an imaginary alien language, I can't just rolepla…
Last reply by zornwil, -
- 10 replies
- 215 views
Why does using disadvantage points (up to the campaing limit)offset the cost of buying Followers, Bases, and Vehicles, but does not for Duplicates, Multiforms and (most of all) Summons? I'm sure there's a good reason behind it, but I can't see it yet, so humor me. It seems odd that if I want to buy a motorcycle I can slap on a few disadvantage points (okay, I don't know what disadvantages those would be, but I'm sure there are some) and reduce the cost of it a little. But, If I want the cool Tron motorcycle that just appears around me when I strike a pose, I can't. It just seems to me that the Disadvantage points are there because they make any character with them more …
Last reply by zornwil, -
2d10
by Citizen Keen- 24 replies
- 340 views
Has anyone had any success turning HEROs 3d6 into a 2d10 to even out the curve?
Last reply by zornwil, -
- 7 replies
- 97 views
Ok, here is another question. This obviously comes under a "Limited Power" limitation, but the question is how much, since it is potentially very powerful. Character is able to create a "fracture" of space-time in two ways. One way is to form a knife-like extension parallel to his palm (extending past fingers), the other is to create a wider shield (force wall), also parallel to the palm that he can use to block incoming attacks. The blade is defined as follows: "Shearing Plane" 2d6 Energy Blast ADV: AVLD (force fields) +1 1/2 ADV: Does Body +1 ADV: Costs END to activate +1/4 = 37 AP LIM: No Ra…
Last reply by Aether, -
- 21 replies
- 226 views
After reading, and rereading, the rules for Foci, I've been thinking over the fairness of certain tactics that, theoretically, are well within the rules. First off, you can, theoretically, attack any Breakable Foci with a Penetrating Killing Attack and break it automatically if you hit (unless the Foci has a Hardened Defense in it, or has Hardened Defense bought for it). Second, you can, also theoretically, use a simple Drain BODY on a Breakable Foci and, assuming it doesn't have any Power Defense, automatically break it. So anyways, I was wondering what the rest of you think about this. Is this possible? Fair? Blatant rules raping? What?
Last reply by Wormhole, -
- 23 replies
- 528 views
I think this may have come up on the old boards, but I'm going to bring it up anyway: Why not a Run On Water advantage for Running, just like Fly in Water advantage for Flight? I't de-clunkify building speedsters quite a bit. If the SFX is running, why not just buy running? The other movement modes all have different mechanics (namely turn modes) that have to be dealt with to make a really common set of speedster FX. I'm thinking something like +1/4 for the advantage. To me, this seems a lot cleaner than a multi, and levels to offset turn mode for fudging with flight, etc.: 48 +24" Running (30" total) 15 Run On Water (+1/4) on 30" Running 06 C…
Last reply by dbcowboy, -
- 13 replies
- 108 views
Welcome to the first in a series on house rules for Hero System 5th. This week: Optional Default Limitation: Only Does BODY after 0 STUN Reached (-0) Supporting Justification: In more "realistic" settings (well, as realistic as you can get playing a RPG anyway) such as Dark Champions and "normals" campiagns, the default STUN Only limitation on EBs, NNDs, etc. may not seem entirely appropriate for the effect being simulated. For example, in the real world a taser is not really "non-lethal" but rather "less lethal" as it is possible to kill someone with it if you get carried away and continue zapping them after you've knocked them out or if used against a very we…
Last reply by Farkling, -
- 4 replies
- 268 views
For those using "high-tech" humans in Champions, or a Star Hero setting, here are a couple of non-lethal weapons on the drawing boards (oddly enough, culled from a British men's mag called Front): Veiling Glare Laser: This is one of the coolest,in my mind. It's a frequency of light designed to produce fluorescence within the human eye, creating a "white-out" of vision. Two nice things about this: if possible, it shouldn't damage the eye and it's not temporary, but lasts until the light is shut off. Photic Driver: a device using strobing infrared lights to disorientate people. As it is infrared, the light cannot be seen, but can penetrate closed lids and af…
Last reply by Sociotard, -
- 15 replies
- 170 views
I've got a character with a physical speed of 3. I have an add'l 3 speed with the 1/2 lim (only with mental actions), for a total of 6 speed. Should I only get REC on physical turns? Or on any turn I have an action, physical or mental?
Last reply by Tech, -
- 5 replies
- 137 views
Is there a way to do this that is in the rules? If not, would you consider it an advantage, a limitation, or neither?
Last reply by Hugh Neilson,
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