Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,239 topics in this forum
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- 9 replies
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Patrick McGoohan, an Emmy-winning actor who created and starred in the cult classic television show "The Prisoner," has died. He was 80. He also played in Secret Agent Shadowcat cranks up some Johnny Rivers and hoists a glass of Tullamore Dont Rest in Peace Patrick
Last reply by bubba smith, -
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Can anyone help me out with a comprehensive list of DC equipment that would be available by the year 1975?I'll give rep.
Last reply by Air Pirate, -
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DC had modifiers for new locations, like a finger or the throat. Anyone know the modifiers for a heart shot, or has that not come up? Be vewy quiet. I'm hunting vampires!
Last reply by Doctor Agenda, -
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Kinda new with the Hero ruleset, and I was looking in DC to see if I could find a Super Skill that represented the "Failure to Stop" drill (2 in the chest, 1 in the head). I found double tap, but no F2S. Any suggestions on how to build it as a Super Skill? Also, what would the "Extreme Shock" ammo fall under, frangible or something else?
Last reply by Vondy, -
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Last reply by 87bird, -
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I've been probably scooped on this one, but I thought to send it out just in case. Cool little flick (about half an hour long): The League
Last reply by Trebuchet, -
This thread is for our dark Matter Rising campaign. It is a Dark Champions/Horror Hero style campaign. Think Supernatural, meets X-Files, meets Sanctuary. This is a modern campaign set in the current time frame. Aliens, Bigfoot, Ghosts, Psionics, Magic, and such are considered finge science at best and pure fantasy by most. Characters are 100+50 Powerful Heroic figures. NCM is in play. Also I have decided to implement Normal Skill Maxima and set it at 16. What this means is that to raise a skill level to 17 or higher costs double the normal point cost. Of course this doesn't stop you from using SLs/CSLs/PSLs to raise levels. All Skill Enhancers are in play.…
Last reply by Starwolf, -
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My group is playing in a Dark Champions game that is sort of like a take on Delta Green (lots of Lovecraft like monsters and things). We are playing mortal with no access to any form of magic or supernatural abilities yet (two of us are exmilitary and the other is a well armed civilian). So I was wondering if anyone had any suggestions for stuff that very well trained but mortal characters could do (low powered Brick tricks, gun tricks, interesting way to make some tech,...). We already have a ton of skills, combat levels, find weakness, and deadly blow. The level of realism is semi-high (any thing seen in Wanted is probably a little to over the top but other than that it…
Last reply by Thia Halmades, -
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this isnt intended as humor, but somebody is probably taking notes http://www.mg.co.za/article/2008-12-03-the-aspiring-dictators-guide
Last reply by shadowcat1313, -
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This isn't the usual sort of thing you'd find in a Dark Champ campaign, but who knows, some one might find it useful. Megafishes of the world. Enjoy!
Last reply by Susano, -
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For those interested in cutting-edge tech in your games... "Body Swapping" Becomes "Reality"
Last reply by Basil, -
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if you were going for a tv hero style costumed crime fighter what would it be like? the most recent example i to my knowlege was in the tv movie PREY OF THE JAGUAR
Last reply by bubba smith, -
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EM-50 URBAN ASSAULT VEHICLE [b]Val CHA Cost Notes[/b] 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 45 STR 5 HTH Damage 9d6 10 DEX 0 OCV 3 DCV -1 20 BODY 4 14 DEF 36 3 SPD 10 Phases: 4, 8, 12 [b]Total Characteristics Cost: 85 Movement:[/b] Ground: 20"/80" Swimming: 0"/0" [b]Cost Abilities and Equipment Propulsion Systems[/b] 11 1) Motorized Wheeled Vehicle: Ground Movement +14" (20" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0); OAF (standard tires) Bulky (-1 ½), Only On Appropriate Terrain) (-¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼) 5 2) Six…
Last reply by Susano, -
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Hi all Just thought I would share some news from here down under. We've all been playing a bit of Fallout 3 and decided to start a post apocalypse game set here in Australia. Personally, that's one of the great things about the Hero System is that it is very easily customizable for whatever genre one wants to play. Anyway, the first session went well. Our three PCs formed a small trade caravan coming into Sydney - which had been partially nuked about 100 years ago. A raider attempted to rob us but we managed to talk him around with a threat of an imminent from others. We then went into the nearby town and told them that for a small reward, we would …
Last reply by LordGhee, -
Since 1867. A brief introduction to the current roster: Ainsworth Gunslinger. 'If I am away from my spread for too long, there'll be hell to pay'. Possibly a rancher. Chadron Weapon Specialist. 'I'm game! I'll open the park'. Possibly a park ranger. Dodge Martial Artist. 'Sometimes I need a break from punching numbers'. Possibly a banker. Hastings Field Medic. 'Handing out lollipops to new young patients simply isn't as fun as patching these guys up after a mission!'. Possibly a doctor. Lincoln Team Leader. 'We're not on public record.' Possibly a civil servant. Niobrara Soldier. 'Miranda? Never heard of her!' Possibly a …
Last reply by bubba smith, -
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So I am thinking here, I want to put together a game, the ground rules is a weird hybrid of Champions and Dark Champions. Basicaly while it is somewhat 4 color type heroes (Powers and such are allowed) the characters can still somewhat easily "Slum it" to Dark Champions levels. If it helps think some of the MArvel Knights type stories where you had characters like Ghost Rider, Cloak and Dagger, Luke Cage, etc... So working on a power armored character, and I have him at the level I like, but having a real problem with his main attack, a simple kind of vanila energy blaster. My problem is that it seems to "break" the Dark Champions cross over vibe (To main stream c…
Last reply by Killer Shrike, -
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So I'm coming to DC after years of 4th ed Champions with heroes who can take lots of shots and keep going. Playtesting a new DC campaign with some players who are new to the Hero System... and well, frankly I am stymied. I don't see how, as GM, to keep these people alive without constantly fudging every dice roll. The amount of damage flung around, with the limited armor is truly frightening. Many times a single shot will bring a character down (which is fine for the bad guys). How do other GM's deal with this? The campaign style is still pretty nebulous, but the closest I can describe it is a Daredevil type with some animated series elements.
Last reply by Rapier, -
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http://maps.google.com/maps/ms?msa=0&msid=109207396431294085739.00000112583e7047c0070&hl=en&ie=UTF8&ll=33.959931,-118.27649&spn=0.310389,0.493698&z=11
Last reply by Ed Coll, -
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I looked and didn't see a similar thread, so I thought I'd start one. I saw an armored SUV that made me think it would fit right into a Dark Champions campaign. (From Uncrate)
Last reply by D. Guss Tibus, -
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http://www.walyou.com/blog/2008/11/18/cool-spy-gadgets/
Last reply by Curufea, -
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I've been hosting Edsel's Omega Team campaign logs for years, and its been static content for that duration. However, in pursuit of a larger initiative to upgrade the overall navigation of killershrike.com (that Ive been slowly chipping away at for over a year), I finally got around to getting the Omega Team subsite linked up. http://www.killershrike.com/TheOmegaTeam/OmegaTeam.aspx So, while I was at it, I churned out new character sheets on a new DC-styled export I whipped up, changed the fonts a bit in the styles, and swapped out the Champions logo for the Dark Champions logo.
Last reply by pinecone, -
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Hi, How do the supper skills cost in the dc book pg 106. are they like a package or just what the game skills cost. it reads like a package sence it focus the skill down more then if you just buy those skills. thanks for any help.
Last reply by Curufea, -
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Digital HERO has a very complete build of a 1MT (mega ton) nuke, but it is very difficult to scale it down to create smaller bombs. I've run the data through every simulation and search program I know of, but it doesn't help as I have no way of comparing damage at ground zero; all I get is the radius. For example (thermal blast): I know that both second-degree burns (2 or 3d6 RKA) and third-degree burns (3 or 4d6 RKA) happen at about 1/8 of the range. But does a 10kT do the same damage (20d6) at GZ? Does it vaporize or just melt metal? How do the temperatures compare? Has anyone tried anything similar? Has anyone managed? Theoretical data from: ht…
Last reply by Tigereye, -
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Ok I need some help and I’m hoping to find a kind soul to render me some assistance. I am in the process of creating a Dark Urban Fantasy setting and I’m looking for someone to collaberate with me. If anyone would like to help or request a little more detail on what I’m looking for please respond here or send me a PM.
Last reply by Susano, -
- 16 replies
- 153 views
The upcoming series "Life on Mars" got me to thinking about how police series worked in the 1970s compared to modern ones. What sort of cliches or norms would be good to include to set the stage and show that the campaign is set in the 1970s?
Last reply by Shaft,
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