Jump to content

Dark Champions

Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!

  1. Started by General Markov,

    Just something that's making me go crazy...... I know I've read the rules for the effects of different drugs in Hero System, but now I can't find it. Please help me! I'll probably check every 5 minutes to see if someone has posted an answer. The price for the fastest (and right) answer will be a choice between a big, slurpy (virtual) kiss by none other than me, or the secret content of the Mystery Box!

  2. Started by Shaft,

    Who would be in the 2008 lineup of the League of Extraordinary Gentlemen? It is my opinion that the League's members would have to be British and possess skills usable in an espionage setting mixed with Urban Fantasy. Also, restricting the characters to Brits restricts the choices since otherwise the options are infinite. My choices so far: James Bond Betsy Braddock Rupert Giles Duncan Macleod Tara Chace

  3. Started by davidrm,

    I originally posted this on my RPG blog, but I also wanted to share this with the Hero community at large. The "Dark Champions" board seemed the best fit for this. If a moderator disagrees, please move this to the proper place. :-) How I Ran a "Heroes"-like Hero Campaign After watching the first two(-ish) seasons of NBC's "Heroes" with my wife, and chatting about characters and aspects of the show with her and my friends, I thought it might be interesting to run a "Heroes"-like RPG campaign. I say "Heroes"-like because I didn't plan (or want) to run the game in the "Heroes" universe. Rather, I was intrigued by what I saw as the premise for the show: no…

  4. Started by DeadlyUematsu,

    Just curious on where I can find the Master of Crime's Stats.

  5. Started by Susano,

    THE MACHINE GIRL [b]Val CHA Cost Roll Notes[/b] 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [3] 15 DEX 15 12- OCV: 5/DCV: 5 18 CON 16 13- 20 BODY 20 13- 10 INT 0 11- PER Roll 11- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 6 PD 3 Total: 6 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 7 REC 0 36 END 0 36 STUN 0 [b]Total Characteristics Cost: 80 Movement:[/b] Running: 7"/14" Leaping: 4"/8" Swimming: 2"/4" [b]Cost Powers & Skills Martial Arts:[/b] [i]Dirty Infighting/Karate[/i] Maneuver OCV DCV Damage 4 Block/Fist Grab Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Head-Butt …

    • 10 replies
    • 308 views
  6. Hi I need to get my hands on 1st Dark Champions RPG books, Justice Not Law Hudson City Blues Shadow of the City I would like these books in NM version and no pages in these books that are blank, please contact me at [email protected] LW

    • 10 replies
    • 209 views
  7. Started by Eosin,

    I was checking my "Favorites" and ran across this odd link. What a find. Modern Ruins

    • 11 replies
    • 182 views
  8. Started by Curufea,

    .

  9. Started by Mark Rand,

    Would the BBC series Primeval make a good Dark Champions campaign? If so, the PCs would be the scientific team while the military team, including communications, medical, and rescue specialists, would be NPCs.

    • 12 replies
    • 322 views
  10. Started by shadowcat1313,

    this probably belongs in NGD more, but it goes with the earlier thread on 70s police equipment too. Swedish 70's Dance Bands Safe for Work http://pics.yemii.com/swedish-dance-bands.html

  11. Started by bubba smith,

    anybody have any campaigns featuring darkangel trickshot or the answer? if so how'd it go?

  12. Started by shadowcat1313,

    Patrick McGoohan, an Emmy-winning actor who created and starred in the cult classic television show "The Prisoner," has died. He was 80. He also played in Secret Agent Shadowcat cranks up some Johnny Rivers and hoists a glass of Tullamore Dont Rest in Peace Patrick

  13. Started by The Main Man,

    Can anyone help me out with a comprehensive list of DC equipment that would be available by the year 1975?I'll give rep.

    • 18 replies
    • 224 views
  14. Started by Doctor Agenda,

    DC had modifiers for new locations, like a finger or the throat. Anyone know the modifiers for a heart shot, or has that not come up? Be vewy quiet. I'm hunting vampires!

  15. Started by pjmfox2003,

    Kinda new with the Hero ruleset, and I was looking in DC to see if I could find a Super Skill that represented the "Failure to Stop" drill (2 in the chest, 1 in the head). I found double tap, but no F2S. Any suggestions on how to build it as a Super Skill? Also, what would the "Extreme Shock" ammo fall under, frangible or something else?

    • 35 replies
    • 451 views
  16. Started by Egyptoid,

    • 14 replies
    • 297 views
  17. Started by NestorDRod,

    I've been probably scooped on this one, but I thought to send it out just in case. Cool little flick (about half an hour long): The League

  18. Started by Starwolf,

    This thread is for our dark Matter Rising campaign. It is a Dark Champions/Horror Hero style campaign. Think Supernatural, meets X-Files, meets Sanctuary. This is a modern campaign set in the current time frame. Aliens, Bigfoot, Ghosts, Psionics, Magic, and such are considered finge science at best and pure fantasy by most. Characters are 100+50 Powerful Heroic figures. NCM is in play. Also I have decided to implement Normal Skill Maxima and set it at 16. What this means is that to raise a skill level to 17 or higher costs double the normal point cost. Of course this doesn't stop you from using SLs/CSLs/PSLs to raise levels. All Skill Enhancers are in play.…

    • 81 replies
    • 915 views
  19. Started by Mindscape,

    My group is playing in a Dark Champions game that is sort of like a take on Delta Green (lots of Lovecraft like monsters and things). We are playing mortal with no access to any form of magic or supernatural abilities yet (two of us are exmilitary and the other is a well armed civilian). So I was wondering if anyone had any suggestions for stuff that very well trained but mortal characters could do (low powered Brick tricks, gun tricks, interesting way to make some tech,...). We already have a ton of skills, combat levels, find weakness, and deadly blow. The level of realism is semi-high (any thing seen in Wanted is probably a little to over the top but other than that it…

  20. Started by shadowcat1313,

    this isnt intended as humor, but somebody is probably taking notes http://www.mg.co.za/article/2008-12-03-the-aspiring-dictators-guide

  21. Started by Basil,

    This isn't the usual sort of thing you'd find in a Dark Champ campaign, but who knows, some one might find it useful. Megafishes of the world. Enjoy!

  22. Started by Basil,

    For those interested in cutting-edge tech in your games... "Body Swapping" Becomes "Reality"

    • 3 replies
    • 145 views
  23. Started by bubba smith,

    if you were going for a tv hero style costumed crime fighter what would it be like? the most recent example i to my knowlege was in the tv movie PREY OF THE JAGUAR

  24. Started by Susano,

    EM-50 URBAN ASSAULT VEHICLE [b]Val CHA Cost Notes[/b] 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 45 STR 5 HTH Damage 9d6 10 DEX 0 OCV 3 DCV -1 20 BODY 4 14 DEF 36 3 SPD 10 Phases: 4, 8, 12 [b]Total Characteristics Cost: 85 Movement:[/b] Ground: 20"/80" Swimming: 0"/0" [b]Cost Abilities and Equipment Propulsion Systems[/b] 11 1) Motorized Wheeled Vehicle: Ground Movement +14" (20" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0); OAF (standard tires) Bulky (-1 ½), Only On Appropriate Terrain) (-¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼) 5 2) Six…

    • 17 replies
    • 379 views
  25. Started by Eldos,

    Hi all Just thought I would share some news from here down under. We've all been playing a bit of Fallout 3 and decided to start a post apocalypse game set here in Australia. Personally, that's one of the great things about the Hero System is that it is very easily customizable for whatever genre one wants to play. Anyway, the first session went well. Our three PCs formed a small trade caravan coming into Sydney - which had been partially nuked about 100 years ago. A raider attempted to rob us but we managed to talk him around with a threat of an imminent from others. We then went into the nearby town and told them that for a small reward, we would …

    • 6 replies
    • 183 views

Recently Browsing 0

  • No registered users viewing this page.