Star Hero
Science Fiction Roleplaying in the worlds of the future!
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My Pathfinder campaign is going to be winding down soon, so I'm plotting ahead. Right now my options are 1) a Pathfinder-system Age of Worms adventure path update, or 2) Either Shadowrun (using Cyber HERO updated to 5.5) or maybe break down and buy Kazei 5 Assuming I decide to go with Cyberpunk, I'm thinking of using the following house rules to make the d20 centric people happy: 1) Attack rolls are 3d6 + OCV vs 10 + DCV. 2) Skill rolls are 3d6 + Total Modifiers using a sliding scale for Difficulty Class (Easy is a DC of 5 where Hard is a 20 and Near-impossible is a 30+ 3) Do not have power builds for weapons and equipment, just a short description of what they …
Last reply by Killer Shrike, -
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Upcoming hard science fiction film. Article and trailers here.
Last reply by Xavier Onassiss, -
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Tannhauser Points, in addition to allowing FTL interstellar travel, also allow for FTL interstellar communications. On Earth, this has become known as the Starnet, although some choose to call it other names, like Diracnet. Using a currently unknown method, Seraphim somehow utilize the Tannhauser Points to link together into a single network, allowing data transmission from one star system to another at FTL speeds. Human scientists theorize that a form of sympathetic vibration occurs between different Tannhauser Points, like they share a common membrane. A signal beam strikes this membrane, causing a sympathetic vibration at another Tannhauser Point that can then be r…
Last reply by Steve, -
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In the pocket universe of the Sundered Stars, wormhole-like pathways exist allowing FTL travel between its different star systems. Humans refer to them as Tannhauser Points. Each is an amorphous zone of space almost a kilometer across, patrolled by the enigmatic Seraphim entities/vessels. Different star systems will have one or more such Tannhauser Points. The Points do not orbit a sun but are fixed in space, which can make getting to one a tricky proposition. Sol has four that are known, which is about average. The so-called Tannhauser Drive allows a vessel to instantly transit from one Tannhauser Point to a corresponding one in a different star system. Some pair…
Last reply by Steve, -
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Short video imagining humanity's exploration of the solar system. Wanderers
Last reply by tkdguy, -
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The Sundered Stars is a region of space suddenly cut off from the rest of the galaxy after a supernova obliterated the jump points that led out to the rest of the Orion Arm. In the aftermath of that catastrophic event, a bubble of space several dozen light-years across was suddenly left without access to the greater galaxy. Ships could neither get in or out and were limited to the jump points that led to other systems within the Sundered Stars. Of course, vessels could still attempt to traverse the distances between the stars at slower-than-light speeds, but it was deemed impractical. Dependent on easy interstellar trade to maintain their economies and obtain parts and f…
Last reply by Steve, -
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I want to create an NPC from another alternate reality that is "related" to a PC. Related how? Well, they're either going to be the "same" (read on to find out why i'm overusing quotation marks) or a brother/sister. Assuming I do not simply want to take the easy path and have the NPC identical to the PC, aside from perhaps a minor detail or two (such as hair color or the absence/presence of a scar), just how much can I alter while keeping them from the same possible bloodline? For instance: could I have a woman that was raised in southern Utah meet a parallel that was full-blooded Czechoslovakian? How about a male version of herself that is the same in all other respe…
Last reply by Lord Liaden, -
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It's been a while since I posted my last set of deckplans, but hopefully these are worth the wait. I humbly present my version of the Suleiman-class 100-ton Type-S Scout/Courier deckplans for Traveller HERO. The deckplans are available in PDF format in a 1.5m square grid version (for Classic Traveller) as well as a 2m hex grid version (for Traveller Hero). I also thought I'd take a moment to point out that these deckplans are my version of the original deckplans found in various Traveller supplements over the years (such as Traders & Gunboats or Vilani & Vargr). As such, I have tweaked things a little bit here and there, while keeping the overall deckplans…
Last reply by Scott Baker, -
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Are there any character write-ups or conversions for the various races in the Star Wars galaxy? I'm looking for racial ability packages, if any are available.
Last reply by BlueCloud2k2, -
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So, I'm working on stuff for the last segment of my long-running Traveller Hero home game. This has been running, on-and-off, for about ten years now, and the players have had a blast running amok in the setting. I run my games without a script, seat-of-my-pants style, but incorporated the classic modules when given the chance. They don't know it, but they've done either parts of, or the entire: Adventure 1-The Kinunir, by Marc Miller (1979) Adventure 2-Research Station Gamma, by Marc Miller (1980) Adventure 3-Twilight's Peak, by Marc Miller (1980) Adventure 6-Expedition to Zhodane, by Marc Miller (1981) Adventure 11-Murder on Arcturus Station, by J. Andrew Keith (1983) …
Last reply by shadowcat1313, -
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I've recently begun toying with including in my campaign a method of star travel based on a version of the Alderson Drive, used by Jerry Pournelle in his stories. Here is my take on how star travel works. Once within an "Alderson Point," navigation involves tuning the drive to match the quantum-entanglement resonance of a destination point. A capacitor charge is then used up to initiate jump, briefly collapsing space-time. Failure to tune the drive properly (missing the Navigation roll) still causes the ship to go someplace, just not to the desired destination. I wasn't sure how to show that. A second Side Effect? I am also including Jump Shock as an always occurring …
Last reply by sinanju, -
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Some potential uses in various genres, such as powered armor/exoskeltons/etc... Yes, I realize that there are most likely issues regarding torque capability and such. But perhaps if they were installed as layered clusters... http://www.sciencedaily.com/releases/2014/10/141015142831.htm -Carl-
Last reply by DusterBoy, -
I've begun playing with Astrosynthesis 3.0, and I was wondering if anyone had any databases for the program they would care to share?
Last reply by Cancer, -
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pardon me if I have asked this before but what templates would you use for a jedi or sith equivalent ?
Last reply by pinecone, -
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As people move around (especially off planet) people are still going to need to ship things from point A to B. However addresses as they exist today will need greater uniformity than they currently have. Each country has developed its own method of addressing, some even have more than one (like the U.S. does). This will need to be systemized into one method that works for everyone everywhere. My questions here are: 1 - In such a mobile society, how would the mail/parcel service be able to keep track of everyone? 2 - What would people use for their address? 3 - Anything else that you would like to comment on.
Last reply by BlueCloud2k2, -
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"Final" version of the Size Comparison Chart at http://dirkloechel.deviantart.com/art/Size-Comparison-Science-Fiction-Spaceships-398790051 . It's a large jpeg. I haven't found any omissions, and there are some sources in there that I don't recognize at all.
Last reply by Outsider, -
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An interesting video I stumbeled upon on the internet. It shows how eventually Robots and simple AI will make a large human workforce unessesary: Not tomorrow, but soonish. Simply because it does not need to be perfect. Only better then us fallible humans.
Last reply by LouGoncey, -
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Hey all! Started up a new Star Hero campaign here in NYC and thought you might like to hear how it's going. We've adopted the setting from Robin Laws' Ashen Stars, originally written for the Gumshoe system, and are adapting it to Hero. We're running it like a modern basic cable TV series, with "episodes" and "seasons." Part of the conceit of the campaign is that the show is a modern, gritty reboot of a campier '70s TV series, with different actors playing earlier versions of the same characters much like Battlestar Galactica or the Star Trek reboot. For background on the setting and races, check out Pelgrane Press' website. In short, "Lasers" are freelance law enforcement…
Last reply by Nolgroth, -
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My newest Star Hero project is a campaign setting that I can only describe as Gothic Post-Transhumanism. Taking some of the concepts of a setting like "Eclipse Phase" and projecting it forward several thousand years into a galactic empire with a "Fading Suns" gothic feel, maybe with a dose of Traveller's imperium. The nobility and the wealthy have achieved a form of functional immortality by transferring their minds into new bodies as old ones wear out or die from mishap or violence, achieving astonishing levels of decadence in some corners of the galactic empire. The yeoman and freeman classes are likely not able to partake of this due to cost, but genefixing lon…
Last reply by pinecone, -
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Ok that's the main problem of a cyberpunk setting: the hacker (decker, netrunner, whatever) i mean "the one who can connect to the internet and do things" it's the main and MASSIVELY HUGE time sink of old cp2020 rpg, and the mother of all boringness for players; so in attempt to create a new game in a cyberpunk setting i will need to change something. The only viable idea is to play it in a completely narrative idea and use some little "effect" (talents? powers? equipments?) to create what can be defined with the special effect "you enter the net, go inside the data fortress, bypass firewall, hide from security... and finally after 7-8 hour of boring play who made all o…
Last reply by BlueCloud2k2, -
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Hi all in my cyberpunk-like campaign everyone owns a "superphone", some sort of high tech smartphone. it's basically a computer (an IA but with 1 EGO) with some nice skills: - navigation and ak: land (gps and maps) - language (it talk with custom female or male voice) - limited cramming (simulate intensive search on internet) - music/video player and other programs it also features some "talents" like - absolute time sense (clock) - eidetic memory (SD card of some terabyte) - lightning calculator (calculator) - speed reading (scanner) but superphone got also some nice powers, namely - mind link useable by other (to connect owner to other people... it's …
Last reply by Dr Divago, -
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Hi all about to start a Cyberpunk Hero campaign (well... at the moment only one one-shot and maybe few adventures but it's still a good start) and wondering how to rule the drones in the settings, drones uses a sofisticated computer-like semi-AI called "robobrain"; this let the drone acting in similar way than already trained animals. Drones are built as automaton-like animals (and i can also use some animal sheets from bestiary to build drones just adding them automaton powers and something else) So long, drone users just have to turn on the drones and then issue some command (using a drone handling skill similar to animal handling) and the drones will act. Ob…
Last reply by Dr Divago, -
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I am writing up a space/fantasy crossover... Think spelljammer for the old D&D setting... They over simplified it... making a single artifact that did it all... In the style of old D&D, allowing them to concentrate on the adventuring... We're HERO players, so that duck will not fly. Spelljammer was a bastardization of the mariner vessel type "Windjammer". We're looking for a name for our ships. A name that will cover all classes of ships... Any ideas?
Last reply by feralucce, -
- 12 replies
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"Doc" Smith's Lensman novels are my all-time favorites. Anyone ever think about a HERO campaign set in the Lensman Universe? Also, how is the GURPs Lensman sourcebook? Any useful info that could be adapted to a Star Hero campaign?
Last reply by C-Note, -
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Hey everyone I really love the tv show Defiance and wanted to know how I would go about running it using Star Hero. Anyone got some ideas on how to build some of the races ? Here is one of the races http://defiance.wikia.com/wiki/Irathients
Last reply by 薔薇語,
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