HERO System Discussion
13,258 topics in this forum
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- 2 replies
- 59 views
A point that puzzles me a bit... Is it correct to use the Focus Limitation for hyper-tech or magical equipment Powers that are meant to be physically located in the character's base, but whose effects may follow him or manifest "in the field" too, so to speak ? Some examples: the cloning "vat" that resurrects the character (via Duplication with Extra Time and/or Gradual Effect, and Trigger) after he is killed the "beam me up, scotty" teleporting equipment that teleports the character back to safety of his home/base, if he is near death/utters a vocal or mental command/types the radio code (Trigger and/or Concentration/Gestures/Incantation), or lets the…
Last reply by gojira, -
Quick shrinking question: If a Character shrinks, does his strength and flight in inches stay the same?
Last reply by GaryB, -
- 29 replies
- 124 views
Gotta bit of a thought to toss out to the wolves... When you use a Transform to turn a targe to stone (or any other inanimate substance or object), does the target retain awareness of its surroundings, capacity for thought and other aspects of the mind, and can that mind be contacted with Mental Powers or contact other minds with Mental Powers? It occurs to me that just turning someone to stone (a purely physical transformation) won't change anything about the mind, but would it still allow to block that mind from the world around it?
Last reply by Tugun Master, -
- 30 replies
- 95 views
Several members of a gaming group I belong to have been having a discussion for several years about just what an experience point relates to in terms of study. (i.e. How many points is a college degree?) One viewpoint is that a four year college degree in engineering would be a 3 point KS: Engineering. Another viewpoint is that the four year college degree in engineering also involves knowledge skills in chemestry, physics, mathmatics, as well as language skills. Gurps uses a formula that 1 experience point is roughly 200 hours of study. If we consider the character is trying to learn something about which the information is readily available (i.e. the ch…
Last reply by Dust Raven, -
- 57 replies
- 957 views
We all saw Nightcrawler kick those guys' asses in X2. Now, I'm fully aware that as a GM I could easily let my players perform Move By / Through with Teleport because I love the idea; I just would like to know the reason for the official "no." Is it because Teleport doesn't build velocity? If so, why not just deny Teleport the velocity damage (making Move Through pretty useless but leaving Multiple Move By as a potentially useful option, especially considering how easily Teleport could "return to the original hex" to strike again)? And why is Running 2 CPs per inch when Flight is 1, anyway? Compensation for the 6" of Running everyone gets to begin with? Forgi…
Last reply by prestidigitator, -
- 16 replies
- 188 views
Lets say that you have a creature with Regeneration Ressurection. How do you now make this creature grow more powerful everytime it either kills or is killed?
Last reply by prestidigitator, -
- 12 replies
- 39 views
Howdy folks. I'm honestly trying my hardest to get local HERO play up reguardless of a strong resistance. Problem is I have a 'working' knowledge of Hero and need a stronger understanding of the system if I'm going to WOW people with what it can do. So my question to the experts is: How would you learn(relearn) the HERO system in the fastest ammount of time to truely undertand it. I know that play/GMing is the best, but imagine your trying to put together a 12 step program for a HERO newbie. Some form of training program to indoctrinate players to indepth HERO playing? How would you make it easier on the struggling GM? Thanks.
Last reply by prestidigitator, -
Modifed Ego
by Guyon- 19 replies
- 34 views
I want my character to have a good strength of will but be susceptible to ego attacks. I can't add any more disadvantages, so should I buy ego with a 1/2 limitation to mind control and damaging ego attacks? Since the mind control and damaging ego attacks will come into play much more is the 1/2 a good modifier?
Last reply by Sean Waters, -
- 3 replies
- 57 views
I want to by some additional recovery as a power that only adds to the recovery of stun and not to the recovery of endurance or the gradual recovery of body. Are there any offical game limitations to go by? If not, how would you guys rate the limitation?
Last reply by Dust Raven, -
- 6 replies
- 92 views
Hi all. I have an NPC in the hero's team that has a Biokinetic VVP. Currently he is limited to things like boosting CHAR, causing injuries to appear, and healing folks, with the limitations "others only", "humanoid life-forms only", and "Only when conscious" (a real pain for him when his team-mates are hurt and unconscious!) He is about to get a temporary power boost (+50% to the VPP) and a sudden insight on what he can do with biokinesis. I've used some of the ideas in the UNTIL Superpowers Database book (heartattack, etc,), and I was going to look in the fan submitted one here at Hero Games website, but I can't find it (is it still here somewhere, or has it been rem…
Last reply by Static UK, -
- 7 replies
- 34 views
I have a reoccurring demon and thinking of using Extra-Dimensional Movement as a cheep escape. Anyone use this before for escape purposes?
Last reply by prestidigitator, -
House Rules? 1 2
by Fox1- 35 replies
- 74 views
I've found that HERO doesn't require much in the way of house rules. Or rather much compared to most rpgs I've read. The core mechanics are good one and things generally work. There are however a few exceptions and as a result I have a fair number of rules and/or style elements that I keep track of for my players on a website. I was wondering if this is uncommon, or if it's something everyone does. What house rules do you use and what are they?
Last reply by Fox1, -
- 34 replies
- 70 views
I'm just lobbing this one out to see what people say, inspired by the conversation on Aiding OCV. There are some real consequences to making CV (whether broken out into OCV, DCV, EOCV, etc., or as a simple base stat from which DCV and OCV are derived) a stat - Adjustment Powers being a particularly interesting/relevant source of consequences, though there certainly are others.
Last reply by zornwil, -
- 20 replies
- 64 views
I wanted a friendly NPC to get premonitions from time to time, that may help the team. I don't want to use danger sense, as this will most likely be out of combat. They will get hunches and glimpse near future occurrences. I want them to be vague and in rare cases dreams. Any Suggestions?
Last reply by prestidigitator, -
Kill the PCs? 1 2
by zornwil- 49 replies
- 130 views
In another thread: I thought this was a great post. I'm just curious on thoughts in general. I'm divided - death should be a real possibility on some level, but then again in superhero genre and many, many others, it just "isn't done" and is counter-genre except when willfully retiring a character. But Sean raises a great point - there simply is a cockiness that sets in without the disincentive of death.
Last reply by Sean Waters, -
- 28 replies
- 651 views
My two questions bothering me (they are small so I doubled them up) are on space and time, or rather hexs and Segments. Lets begin......... Space/Hexs I have found that there are alot of premade maps out there of buildings, towns, landscape etc etc etc. The problem is they are mostly all done with squares instead of hexs and I was wondering if anyone tried running their game on square maps and how they liked it. Time/Segment I just can not get behind the idea of a Segment being one second with all the things the game allows us to do in a single Segment "example- Load and fire a crossbow" , it's just that even with normal human limits the things we can do in one…
Last reply by DangerousDan, -
- 33 replies
- 106 views
Do people think that lower powered player characters lead to more roleplaying? Do you think that having a standard competent normal player character starting point or a low powered character starting point in superheroic games, leads to more characterization, backstory development, and relationship building in roleplaying? I get the feeling that the lower powered, I make starting characters in my campaign, the more the players put effort into; developing their characters personality, roleplaying their way out of trouble, and developing the cultural norms of their society of origin. Short of it is...less skills and powers, more characterization and roleplaying, …
Last reply by DangerousDan, -
- 7 replies
- 41 views
I'm building a character from an early bronze-age-esque culture who comes from a society where there is no writing, though there are number symbols. Its a class based society, and instead of a literate class of priests who are the font of recorded knowledge, they have a cult of mnemonicists who are trained to be living books, court reporters, and calculators. If a chronicle is told to them, they remember it word for word. If a conversation occurs in their presence, they remember it word for word. They also remember other sensory input exacly, but can't pass it on to their fellow cult members (only by description (so first a mnemon who was their first hand is still better …
Last reply by Hyper-Man, -
- 36 replies
- 305 views
I want to create a power that improves my teammates chance to hit the opponents, my PC gives a Captain America-esque pep talk and the other PC's find their "to hit" boosted by a pip or two. First thought was levels useable by others, but that just seemed to lack elegance. So I thought of Aid. Aid specifically is used to "increase one of his or someone else's Characteristics or Powers." While OCV is somewhat like a secondary Characteristic, don't think it has ever been offically designated as one. Is OCV enough like a Characteristic that it can be Aided, and if so how many Character Points would be necessary to Aid OCV +1. (I'm thinking 5, like a 5 poi…
Last reply by Dr. Anomaly, -
martial art
by steph- 15 replies
- 56 views
can we buy autofire for a entire martial art or we have to buy for maneuvers only stef the french canadian excuse my english again
Last reply by pinecone, -
- 27 replies
- 115 views
I am curious to find out how all the experienced GM's out there deal with one of the few movement quirks still left in the rules after the advent of the current noncom rules including Megascale. Question: How can a speedster of any type (flying or running) built on anything less than 500 points ever hope to actually catch a target moving at what are noncombat speeds for the speedster? (Like Superman chasing the ICBM headed for New Jersey!) HERO rules clearly state that any character moving at noncom has an OCV of 0 that can not be increased by levels or in any other way. Related Quirk: Since I can't find any HERO stats for an ICBM let's take a look at som…
Last reply by Dust Raven, -
Pip?
by instag8or19- 4 replies
- 316 views
This is probably a dumb question but I was looking at the damage class table on page 403 5ER and the 1st DC under killing damage is 1 pip. What does this mean?
Last reply by MisterBaldy, -
- 5 replies
- 35 views
I did not know if Keith had seen the review of Hudson City on rpg.net so I thought I would let him know. "Mapping – The interior mapwork was done by Keith Curtis. A quick count reveals 21 maps – mainly the master map and blow-ups of different city sections. Hudson City feels real with these maps; highways, bridges, subways, and twisting roads add a very nice dimension to the setting. The neighborhood zooms are a wonderful game aid to be photocopied and placed in a quick reference book." "The maps and attention to detail clears a high mark for Hero games."
Last reply by MisterBaldy, -
- 41 replies
- 110 views
Trying to get the original thread back on track, I thought I would start this thread up because, well, I'm a glutton for punishment. 1. I'm still curious to see where Hero says that its firearm rules suck. I do know that in DC it says that "Hero is about dramatic realism", and that accurately modeling real-world ballistics (whatever you perceive them to be) is not the goal of Hero. 2. Nothing wrong with disagreeing with someone on any level, especially in an opionion based thread. You disagree with how Steve put together the sample firearms that are the default for the system (and printed material is based on this). That's fine, just be friendly about it. I…
Last reply by Lupus, -
- 24 replies
- 160 views
Because I don't think I'd never seen this before today (and so I figured others might not have either), and because it seems particularly relevant in light of some of the near-paranoid posts in the "Focus" thread, I thought I'd post this: PHIL FLEISCHMANN'S The 10 Commandments of Game Mastering 1. Thou shalt watch thy players for signs of boredom. Thou shalt be prepared to allow them to kick some booty just for fun once in a while, even if it temporarily diverts from thy storyline. 2. Thou shalt not bear false impressions of the world to thy players. They must understand the basics of how the world works. Thou shalt not portray mooks as masterminds, no…
Last reply by CourtFool,
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