HERO System Discussion
13,255 topics in this forum
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- 33 replies
- 643 views
Ever arguing against the idea that Normal Characteristic Maxima should be the standard for what is "humanly possible" in the Hero Game I present Standard Deviations. This is statistical mumbo jumbo that I barely understand but was taught in college and it is supposed to reflect "groupings" in aptitude on tests. These are the numbers routinely used to illustrate the difference between groupings and where I think Champions Intelligence Stats should correspond. -3 .13% Intelligence of 1 -2 about 2% Intelligence of 3 -1 about 14% Intelligence of 5 0 about 34% Intelligence of 8 mean 0 about 34% Intelligence of 10 +1 about 14% …
Last reply by Agent X, -
- 35 replies
- 72 views
Hi all, I'm new to Hero System, and attempting to build a new power for my character. A little background: I'm playing in a fantasy hero campaign, in which my character has become exceptionally paranoid. So, a good deal of the XP I have spent have been used for powers that can defend me against the other PC's abilities. Most of their nifty powers can be counteracted without too much XP, but one power is very difficult; it does an enormous amount of stun damage (around fourty five); all he has to do is hit me once and I'll be con-stunned and helpless. My first thought was to buy constitution as a power, with the disad "only works against con-stun," but that seems reall…
Last reply by Vondy, -
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Consider the following character, who is a character i have played a time or two, more or less. Enforcer Str 13 Dex 23 Con 23 Bod 15 Int 13 Ego 14 Pre 18 Com 14 PD 6 ED 6 Spd 5 Rec 8 End 56 Stun 35 CHAR COST 120 Powers Force Fields EC 30 rp pool total EC 150 12d6 Eb (6 end) 30 rp slot 40 str TK (6 end) 30 rp slot 24/24 force field +1/2 (0 end) 30 rp slot 24" flight +1/2 (0 end) 30 rp slot 80 pts of skills and such Total 350 pts. Ok yeah, the defense levels are higher than the %er norm, more 4e in fact, but lets pretend the GM allowed these benchmarks and liked the "3-4 hits to drop a hero" 4e flavor.…
Last reply by Fox1, -
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- 37 views
Okay guys, a few questions for those of us still using 5e 1) Did anyone finish a list of changes and clasifications? 2) I noticed this in HD: Has the limitation value changed for senses affected by more than one sense? Specificaly In regards to the -1/2 version, originaly it was for targetting senses, now it seems to be based on the commonality of the attack (For instance Hearing could be debatably common while not a targeting)
Last reply by MitchellS, -
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I don't have my books in front of me, so hopefully someone knows the answer. Suppose I want to grab an unwilling living target and throw him, for instance, as a fastball special. How do you determine how far he goes? Is it via the normal throwing rules? Presumably one can resist such an attack with casual STR, and of course any damage one takes from hitting anything that might be in his flight path would be resisted with PD. But grab-and-throw is a half-phase action, and if the target doesn't have the casual STR to immediately break the grab and doesn't have a held or abortable phase with which to avoid the grab portion of the maneuver, he could be out of luck.…
Last reply by MitchellS, -
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If your character is, say, a teleporting speedster trapped in a Works Against EGO, Not STR Entangle, can you haymaker the stupid entangle to increase your chances of escaping? You have until until May 6th to reply.
Last reply by SirViss, -
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Just been reading the EC balance fix thread that has turned a bit into an adjustment powers thread. I was wondering if there are many house-ruled adjustment powers out there. Has anyone actually gone to the trouble of designing an adjustment powerset that uses SFX rather than being power based? I assume that they'd be pretty similar to the current system but cost more as they'd be more applicable and have fewer defences against them (I'd assume that most power defences would be SFX based as well?) Doc
Last reply by Doc Democracy, -
- 33 replies
- 558 views
At somepoint along the line Hero Designer decided to notify me that HtH attacks can't be build Ranged. I was using this to create the effect of a blunt tipped arrow within a 60 point Multipower. Because the arrow is also AP to simulate its ability to hit the weak points in an enemies defense it is 10 points per die. The power was 6d6 with STR making it a 12d6 Attack. The problem is that if Ranged is illegal on a HtH attack, I can't find a way to rebuild this power maintaining the Damage Class, Armor Piercing, and not break the 60 point limit in the Multipower. Any advice on how I can rebuild this power?
Last reply by PhilFleischmann, -
- 2 replies
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One of my characters has Charges for some powers that are Constant and cost END throughout...when does the power turn off since the END cost is not a problem because any power with charges dont cost END....could someone tell me....or point out where i should look?
Last reply by prestidigitator, -
- 12 replies
- 45 views
Assuming a hero with no special resistance to killing attacks is hit with a Killing Attack, the hero will be injured, taking Body damage and Stun damage. If Stun is high enough from the Killing Attack, the hero will become Stunned and if Body damage is high enough, mortally injured. Now, take that same hero who has no Power Defense and he's hit with 30 pts of Body Drain. Assuming he had 15 Body, the hero just became mortally injured but the hero isn't Stunned; the hero also remains at his full Stun points on top of this. This is, of course, unless I've missed a rule somewhere. Now, I was wondering if anyone's scratched their head pondering this interesting but p…
Last reply by Silbeg, -
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- 73 views
Howdy! How would one make an energy beam who's purpose is to weld metal together? Occassionally it comes up in my game that the flying zakker wants to seal off a chemical leak or a door and I am not quite sure how to build the power. Transform? RKA with penatrating? Rules wise where are the rules for weilding two objects together? Thanks!
Last reply by prestidigitator, -
Creation philosophy 1 2 3 4 10
by Sean Waters- 238 replies
- 856 views
I was looking at the sample characters in the big black book, trying to work out some system for comparing the combat efficiency of various characters: my conclusion is that you just can’t do it, even when you are only comparing two characters, unless they are built in a very straightforward way. Nevermind; looking at the character builds got me thinking. Go take a look at the sample super-characters, all built on standard superhero points of 350.. The sample ‘brick’ (Taurus) and ‘armour guy’ (Hardpoint) BOTH have 20 PD and 30 CON (the lowest PD of any of the four super-heroic characters, lower even that the martial artist!). I thought that was strange, …
Last reply by Ben Seeman, -
- 0 replies
- 43 views
That's right! 5ER is back in the Online Store and shipping to distributors! Happy day!
Last reply by Ben Seeman, -
- 6 replies
- 260 views
So, lets say a character buys a nice happy 60pt multipower, and sets up the powers in it. He notices that the LEAST limited power in the set has -1 in limitations (due to creation concept). Now, each power has different limitations, but each has at least -1. Could the character declare a -1/2 variable limitation on the reserve? *edit* I should explain my question. The rules say that if you apply a lim to the pool, each power that draws off the pool must have the same limitation. Each power in this pool wouldn't have the -1/2 variable limitation, they would each have the -1 in limitations associated with variable limitation.
Last reply by PhilFleischmann, -
- 8 replies
- 45 views
One of my players asked me why wearing armor allows you to use your Normal Defenses when protecting against STUN damage. I don't really know the answer. By "why" what he meant was "how does this simulate dramatic reality?" Why does wearing armor allow you to use your Normal Defenses when protecting against STUN damage?
Last reply by prestidigitator, -
- 22 replies
- 138 views
Say I have a character with a 40 Strength, who has a 5D6 Armor piercing sword. How do you use the sword with his strength against a foe who had armor on? I am a little confused on how the damage will add up since only part of the attack is armor piecing?
Last reply by prestidigitator, -
- 60 replies
- 556 views
I ask this question because i have never used this talent and i have just reviewed a character by Enforcer who has +10 lightning reflexes for 15pts. My problem was that it seemed very expensive for little effect. Straight dex buy seems preferable as for 16 pt you could have +8dex and the same spd value. This gives you almost the same initiative dex plus the benifits of +2 Ocv and Dcv, if not +3. Understanding that its built for DC and favoured by Steve ( take away regen and instant change replace by multi lim nightmares ) when all it is is limited dex. Two lims i can see No fig for -1/2 and grants no CV for -1/2. Surely taking away CV from dex is worth…
Last reply by Ki-rin, -
- 28 replies
- 66 views
I'm building a character who has an advanced immune system and adaptive biochemistry. Among the effects are immunity to diseases/bioweapons and poisoins/chemical agents. The problem I have is that the way life support works, its all or nothing. Either you're immune or your not. I wanted the character's body to have to adapt to the new element. Arbitrarily, I decided this would take ~20 minutes. I came up with: Adaptive Immune System: Immune to Diseases/Bio-Agents, Gradual Effect 20 Minutes (-1) Adaptive Biochemistry: Immune to Poisons/Chem-Weapons, Gradual Effect 20 Minutes (-1) The general idea is that the poison might put them down temporarily, or they …
Last reply by prestidigitator, -
The single biggest limitation currently of EC's is the drain one drain all aspect of it. Smart players if allowed by their GM, can easily buy lots of Power Defense to minimize most of the problems. A easy fix to this without outright banning power defense for people with ECs is to utilize a variation of the automaton defense rules. Players who have ECs or powers that drain together as a separate limitation, simply pay triple cost for Power Defense. Nice simple and elegant, and maintains game balance.
Last reply by Doc Democracy, -
- 21 replies
- 62 views
I was recently reading Dive for Cover and something bothered me.... You are considered to be prone until your turn.... Now this raises a problem with me... I tend to play the quick characters that like to avoid things then attack... instead of the characters that are tough enough to take it then attack... now let's say there's my character, an archer, and a mage.... I go first so I hold my action... Archer goes 2nd... he waits also... mage's turn... mage lets loose an AoE attack at me.. I dive for cover... Archer takes this as his cue to shoot at me... now since I dove for cover I am at 1/2 dcv. Mage+Archer vs my character (who Dives for Cover) basically=Mincemeat. Is…
Last reply by Trebuchet, -
This is meant as constructive criticism of a game system I really enjoy and have followed over the years. The 5th Edition rulebooks has sort of a soulless feeling to it, and alot of the art is sub-par, or recycled art of different styles which do not mesh well together. It also has an embarassingly-high amount of errata, and no, I dont plan on re-purchasing the same thing for another $45 bucks. For those who dispute the above, just compare the comprehensive 4th Edition rulebook to the 5th Edition. Fantasy Hero is indeterminate and fluffy--it could accompish its goal with 1/3 fewer pages and provide more details, examples, and concretes, like statted out equipm…
Last reply by Bismark, -
Although HERO scales better at higher levels than most games, it still can be a bit hard to handle, particularly because XP are generally awarded in a lineaer fashion but character growth, if invested into any power or characteristic, is really exponential. Aside from limiting XP awards, one notion is to make "stuff" more expensive beyond a certain point, much as how NCM works. Perhaps each time a characteristic or power is x128 the bar for points gets reset and costs doubled. So for characteristics, that means after every 35 points increase, costs might double, so that each characteristic is doubled in price above 45. You could do the same for powers, each points…
Last reply by atlascott, -
- 46 replies
- 90 views
We (ummmm, okay, I... ) bandy about a bunch of crazy notions here, sometimes, though, very seriously. But what about how players actually FEEL about house rules and system changes? Many experiments I don't try because it's unfair to just muck about with a game people are playing in and thusly affecting them. And on occassion others I've tried seem to sort of "die on the vine" as people kind of ignore or sidestep them, clearly meaning that player adoption, for whatever reason, isn't happening. And in general, are we gauging how players feel? I haven't been too diligent though I take an occasional checkpoint, not so much in specific house rules but just in gen…
Last reply by concord, -
- 31 replies
- 167 views
There has been quite a bit of discussion about the Speed chart recently. Now I like the speed chart. It is pretty much unique to Hero (and if it isn't now, it was here first!) and it is one of the best ways I have seen of spacing out the actions of characters who have a different number of actions per turn. That's good. What it does NOT do well is movement: if you have a speed of 8 and a move of 6" you should be travelling much quicker (48" per 12 seconds) than someone with a move of 10" but a speed of 3 (30" per 12 seconds), but in game terms, for velocity based damage manoeuvres, the second chap comes off far better, getting, for example, twice as much a…
Last reply by prestidigitator, -
- 18 replies
- 43 views
Hello all. I thought I understood this, but re-reading the rules I am starting to question myself. The situation. 2-Weapon fighting man is facing two nobodies. How many attacks does 2-weapon fighting man get on his phase? One with each weapon? Can he sweep (make multiple attacks with each weapon?)
Last reply by prestidigitator,
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