HERO System Discussion
13,255 topics in this forum
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- 5 replies
- 110 views
I want to make a character that has flame powers. One power would be the ability to turn into a living flame. The problem with that is, he usually wears some body armor that is NOT made of any sort of unstable molecule, so turning to flame will be a bit hard on the armor, destroying it. What sort of limitation should that be? SHOULD it be a limitation? Hmmm... will be interesting to turn back to human form and be naked as a jaybird!
Last reply by AnotherSkip, -
- 2 replies
- 134 views
What's the easiest way to build a group telport power? I'm trying to create a spell for a mage..and it basically transports the team back to their base. Not sure what the easiest way would be...thinking an area effect teleport, but for some reason...that doesn't feel right. Thanks, Rob
Last reply by Fireg0lem, -
Duplication, a question
by Guest WhammeWhamme- 3 replies
- 165 views
Would 'Duplicates share END costs' be a fair 0 cost modifier? (Character already takes STUN and other bad effects as one)Essentially if one gets tired, they both get tired, but they share their total END so that's okay... It does halve END costs if one of them isn't doing anything tho...
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- 6 replies
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I'm looking for some inexpensive solutions to mind link (possibly some modifiers or alternate powers for effect). I have a duplicator who splits into a total of 5 selves (1 lead and 4 dupes). I'm looking to pick up a form of connection between them ... here is what I am looking for: Since each of the dupes is identical to the first I'm wanting to have all of my duplicates almost intuitively know what the other is thinking - but not to such a level where they can flat out talk in each others heads. Here is an example of an interaction that happened in a game: Man1: (standing alongside dupe #4 on 43rd story of a building looking out a window - he picks …
Last reply by Kajaro, -
- 2 replies
- 145 views
I think I know this one already but I thought I'd verify. If I remember my earlier version of hero system, when you use Flash attack (Bright Light special effect) in a field created by the darkness power, they used to negate one another. Is this still true? If you have a field of darkness that is the traditional "darkness" effect and someone has a darkness power bought as the special effect "field of blinding light", I assume the nature of the two special effects causes them to negate one another? I would think so, but I can't recall.
Last reply by Blue, -
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I have an interesting idea about a power but once again I don't know exactly how to express it. The concept behind the hero is this... Theodore worked hard on the programming, perhaps he wasn't smart enough to create the AI himself, but he knew how to modify it. He had worked on the subroutines long enough to know how to work with them, he made sure they met the specifications of (governmental contractor), but they kept changing their minds, kepts saying that it didn't work. The suit did work, but it didn't fly, it couldn't go under water, but it could everything they wanted initially. The AI could monitor 360 degrees, could even fire the small independent weapon…
Last reply by mr_nau, -
- 11 replies
- 139 views
I need some second opinions. For my B5 writeups, I'm trying to figure out a way, either as a power advantage or maybe a linked power, to simulate deep scans causing pain from prolonged exposure to the scan or from probing too far. I'm currently leaning to just calling it special effect and leave it at that, but there have been cases where subjects have died from deep scans. (Okay, they were NPCs ) So, anyone care to share opinions? Thanks, Aroooo
Last reply by Ndreare, -
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Alternative Presence/Mind Control rules. This topic applies to all contested characteristic rolls and not just PRE but that is what I am using to play test it. I have been playing with the idea of making pre rolls a contested effect of dice against dice counting number of body over the looser and using the existing table for effects but dividing by 5. This has had the effect of making a 30 presence truly impressive instead of slightly inclining. It also helps maintain the attribute exponential ratio I prefer. Have any of you played with other rules variations fro presence or other contested Stat rolls? The following is an example. (I also allow a…
Last reply by Xandarr, -
- 16 replies
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In an upcoming gaming episode I'm taking my time putting together, one of the facets I've enjoyed creating is a special sword for one of the characters. The sword's abilities go beyond the normal scope of the limits generally enforced for the campaign. When it's time, the player will be able to use the sword for the episode, which I doubt will go to two episodes. It'll be fun to see the player's eyes bulge when I suddenly hand this sword to him to use at the appropriate time and the 'gaks!' from the other players. Now, I'll get to my point: this will not be the first time I hand out a free GM plot device to a player, generally beyond the campaign limits or player's a…
Last reply by Tech, -
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Im waiting for the 5th edition to get to my bookstore. so right now im getting back into my hero system groove by using a dilapidated heros 4th ed. thats being held together with tape and prayers in a 3 ring binder. Iv'e been making ordinary items with the hero system just to see if i can do a good impression of them. A Pencil - Images 1 hex: OIF -1/2 continuous +1 half endurance +1/4 Independant -2 only to create writing on rough solid surfaces -1/4 A Permanent Marker - Images 1 Hex: OIF -1/2 continuous +1 Half Endurance +1/4 Independant -2 Hard To Dispel +1/4 A Fire Extinguisher - Supress 2d6: OAF -1 Activation Roll 14- -1/2 Independant -2 0Endurance +1/…
Last reply by Zaratustra, -
- 2 replies
- 366 views
A suggestion has come up in my game for the advantage Cumulative to be allowed for luck and unluck 5 d6 of unluck would be worth 50 Disad points and the cost of luck would double also When things are good they just kepp getting better, when they are bad they just get worse Example: Psycho the Chaos mage has 3d6 unluck with cumulative on it, a situation arises which he needs to roll his unluck, and 1 dice activates, (a minor small effect). Later in the same episode, he needs to make the roll again, this time 2 dice activate, but since it is cumulative, it effects as 3 dice(something pretty awfull happens0 Would any one out there allow this ? It will be a …
Last reply by Templar Jakob, -
- 5 replies
- 142 views
If a character #1 with a speed of 6 is holding an action on segment 4 to shoot the first character that comes through a doorway, then: 1) If character #2 comes through the doorway on segment #5, then he gets to shoot him (with a possible DEX rolloff depending on GM). 2) If character #2 comes through the doorway after character #1s DEX on segment #6, then he gets to redeclare his held action on his initiative and shoot him (with a possible DEX rolloff depending on GM). 3) If character #2 comes through the doorway BEFORE character #1s DEX on segment #6, then he does not get to shoot him since his held action reset at the beginning of segment #6 and he cannot …
Last reply by Templar Jakob, -
- 4 replies
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I am trying to come up with some reasonable guidelines for difficulty modifiers to presence/interaction skills. I can think of environmental modifiers(such as a noisy dance club), mood modifiers(how favorably or unfavorably disposed the subject/target of the skill is to begin with), behavioral modifiers(how much is the attempted/suggested action in sync with the target's behavior/beliefs, or how much does it go against their behavior/beliefs?), and credibility modifiers(in the case of acting or persuasion, how believeable is the statement to begin with?). The other issue is base time to perform different skills. Seduction is a good example--what's the base time …
Last reply by Templar Jakob, -
- 6 replies
- 201 views
I'm building a pulp character with precognition today (you can see her picture late in the "Superhero Images" thread in the Champions forum). I'm using an old Justice, inc. character sheet and everything! Whooo! Anyway, I wanna use FREd rules instead of JI rules, but I looked up JI's Precognition power first. It's simple; you pay 10 points to have the power with an activation roll at 9+(EGO/5) or less, and 3 point for every subsequent +1. Building sort of the same power with FREd, it looks like this: Precognition: Clairsentience (20 pts); Precognition (+20); MegaScale (1" = 1000 km) (+1); Requires activation roll (10-) (-1 1/4); Time Modifiers (-1/2); V…
Last reply by Kintara, -
- 5 replies
- 199 views
Posted by Xanatos in the Rules Questions forum: An Inherent Power can't be Drained, Dispelled, or Suppressed. Life Support-Suppress by clogging gills. Armor, Damage Resistance-Drain by softening scales or hide. Claws-Drain by blunting or softening. Winged Flight-Suppress with gravity control or Dispel with paralysis (only works for 1 Phase after all). Extra Limbs-Major surgery. After all, you can't Suppress a normal arm. What's its point cost?
Last reply by Tempuswolf, -
- 2 replies
- 199 views
I'm more interested in this as a survey than as a complex justification, but... I've noticed a lot of official HERO supplements using the "Dispel Device" power to represent breaking a device (such as a motorcycle helmet in UMA). To me, this seems unnecessary and a bit finicky, as any attack capable of doing BODY damage should be capable of breaking a breakable Focus (or any other object), given enough damage. I realize that sometimes the power may be written up to reflect an ability to rust/melt/mutate/fold/spindle/mutilate an item, but it seems often written up simply to reflect smacking something until it breaks. Do many GMs actually require their PCs to pay…
Last reply by Captain Obvious, -
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- 194 views
I have a mentalist in my campaign and would like to run an adventure where the antagonist, when "attacked" with Telepathy, gives the character a false memory...How would you do this? Thanks:)
Last reply by Nolgroth, -
- 10 replies
- 207 views
Okay, folks, here's a bit of a challenge with which I'm wrestling at the moment. The character I'm trying to help a player of mine build has some -- not a lot, but some -- Kryptonian DNA as part of her make-up. Now, the character in question is based around manipulating force fields (both game-mechanic Force Fields, as well as game-mechanic Force Walls) of very high strengths, and hence high END use. Given that they're already so expensive, we decided against making them 1/2 END or 0 END; plus, the player likes the idea of the character being able to exhaust her powers. Since she has Kryptonian DNA, I suggested to the player making the REC on the END Reserve dep…
Last reply by DigitalGolem, -
- 3 replies
- 442 views
I'm a bit confused about just how these interact. Here is my situation: In a Champions game, my bare-handed martial artist has decided to broaden her training to include several traditional martial arts weapons. She's looking currently at sword, staves, and fighting sticks, and adding three-sectional staffs somewhere down the line. Now does she need to buy only Weapon Elements for her selected weapons; or does she also need Weapon Familiarity? She has no intention of buying or carrying any of these weapons; she just wants to be able to use them if it ever becomes necessary. (Say, borrowing a teammate's weapons if one of the team's other martial artists falls, or…
Last reply by Trebuchet, -
- 16 replies
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I've been familiarizing myself with the HERO system, and I'm loving it. My one dislike, though, is the hex system. I've never used one, but it seems much more cumbersome than using a grid. Why hexes instead of squares, and has anyone converted HERO into a grid system. It doesn't seem like it would take much work. Thanks, cK
Last reply by allen, -
- 3 replies
- 448 views
I've never really understood Martial Arts & weapons. So, my character uses a quarter staff. Is there a fixed package for this? I buy a bunch of maneuvers, and buy the wepaon element for 1 point. Does the quarterstaff help me? Do I buy +2DC HTH with a focus? If I don't want him to be helpless when he loses it, do I have to buy another set of MAs, or can I use some maneuvers with and without? Dave
Last reply by NuSoardGraphite, -
- 11 replies
- 194 views
I'm pretty new to HERO. Read through the book kinda hodge-podge so far, but I really like what I see. Unlike most games where the "possibilities are endless", I feel it's true for HERO. The book is rather daunting, though, with all the rules and special cases, even for someone who reads through new RPG books each week. I was wondering what helpful hints and tips you more experienced HERO gamers and Narrators can give for running the first few games. Also, I was wondering if there were any gamers in the Ann Arbor/Adrian area that wouldn't mind either 1) a new player or 2) someone that'd sit in just to watch and get a feel for the game. If so, drop me a mail at m…
Last reply by Haerandir, -
- 3 replies
- 101 views
Hey, I was trying to convert a power from the d20 dragonstar books, but I need help. I want to have a power where I can hit a mechanical device and have it work for a short amount of time afterwards. I would normally use transform, but it is not a permanent effect, so I am confused. Thanks Bill Hice
Last reply by Fireg0lem, -
- 12 replies
- 224 views
A person I am gaming with wants to make a brick type character, but he wants him to have variable effects with his punches. I think he wants him to be able to do any one of the following attacks Strength penetrating Strength only does stun damage Strength that effects desolidifieds What do you guys think is the best way to do this? I initially thought multipower, but a multipower is typically used so that you can split your points accross various powers. This character can't put 20% of his points into penetrating strength and 80% into stun only strength. So fixed slots might work for a multipower. Only problem is, he doesn't want to have to use his punch a…
Last reply by paul_runstedler, -
- 2 replies
- 232 views
I'm a relatively experienced GM who is fairly new to HERO. I'm building a cyberpunk-genre game in which characters will be able to purchase biotech to augment their bodies and minds, and I need some help with this "reasoning from effect" idea. Here's a simple example: let's say Hitman wants to buy the MilTech Mk III "WetWorks" package. The dealer promises that it will turn him into a close-quarters killing machine. Suppose this means claws, martial killing attacks, maybe improved DEX and/or lightning reflexes. The question: would you build this with a power framework? If so, what kind? A more complicated example: let's suppose Hitman next buys a four-slot expans…
Last reply by NuSoardGraphite,
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