HERO System Discussion
13,255 topics in this forum
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- 27 replies
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How much damage would it take to destroy the Earth? In other words, how much BODY and what type of DEF does the Earth Have? The reason I'm asking this is, I'm trying to devolope a typical doomsday machine in HERO 4e Terms that would blow the Earth to smithereens. EDIT: This would also be handy for trying to figure out how much power in a Dragon Ball Z Campaign :-p
Last reply by Patriot, -
- 18 replies
- 194 views
Hey, I am strugglling with something. I would build Spider Man's Web-Shooters as an OIF Focus in a Multipower Framework with a set amount of web fluid. Here is the problem, some of Spider Man's Multipower Slots would use up more of the web fluid than others. When he makes a huge barrier of webbing that uses up more web fluid than, say, simply swinging from building to building. Fueled charges won't work because they are tied to time and not volume. My ideas so far: Option I: Multipower has Charges +1 250 charges example slot A: swinging uses 1 charge like a normal slot. example slot B: web wall uses 5 charges: -1/2? limitation costs 4 more charges. Opti…
Last reply by Agent X, -
- 3 replies
- 111 views
I've only run into this problem a couple times and finally decided to see what everyone else thought. An Area Effect Entangle was thrown on the P.C.'s? Does only one person have to break out or do each PC have to break out? After someone has done a Grab manuever and is now just using STR to hold onto the person, if the person grabbed breaks free using their own STR, is that a half-move or full-move? I'm at work and 95% brain dead. This morning I was 99%.
Last reply by MarkusDark, -
- 6 replies
- 116 views
I'm curious about how far people have gone in desconstructing the characteristics. I remember the debate about the figured characteristics; they seem like more trouble than they are worth. But how far can you take this? Pretty darned far. You can pull Str apart. First, obviously, would be figured characteristics. But you can also pull Str damage away from lifting and encumberence. Although they are usually logical together, they don't have to correspond so directly. Dex can be pulled from skills entirely, including CV. So Dex could pretty much disappear. If you want high skills, pay for them at the right level. There would have to be an Initiative chara…
Last reply by Gary, -
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- 149 views
There's logical space for enhancers for some Perks that don't already have them. Some of them might be especially useful for Champions play. I wanted to kick out a few proposals for any commentary. Follower loyalty: For +5 points, followers are excpetionally loyal, with the equivalent of strong psychological limitations to obey or support the character. For +10 points, they are totally loyal, with the equivalent of total psychological limitations to obey or support the character. (I wouldn't think you'd need to buy these in the case of automaton followers, if for no other reason than grandfathering.) Mastermind: The character commands especially vast and diverse…
Last reply by Jeff, -
- 3 replies
- 112 views
Mostly for Steve- What defines an Ultimate Book? For example, why isn't CKC named "The Ultimate Champions Villain", and why isn't UMA named "Ass-Kicking HERO". What must a book do to be labeled Ultimate? Thanks, -cK
Last reply by Jeff, -
- 19 replies
- 134 views
That's six seconds for an average person, 3-4 for a highly-combat trained "normal" like a martial artist or policeman. Huh? Does this seem a little silly to anyone else? I know it's just a game, but this should be one or two Turns minimally!
Last reply by Trebuchet, -
- 7 replies
- 89 views
Just give idease, and comment on others: One of mine is that I roll all the combat dice in one throw: I use some smaller than normal dice for damage, I roll three normal sized for the to hit, and if I need it I have a Black die I use for the stun multiplier and a green I use for 1/2 die I throw them all together, If I hit I add up the damage, saves time
Last reply by Agent X, -
- 19 replies
- 198 views
How would you handle ancient firearms (ie muskets and the like). I'm starting a campaign where the technology is similar to 17th century Europe, and I can't find any statsitics for weapons in that age. I have thought about using the statstics for heavy crossbows or shotguns, but I don't like the feel oconversions.
Last reply by Spence, -
In a standard Champions campaign (350pts) a characters takes a DNPC that is Slightly Less powerful. What would you say is slightly less powerful in terms of overall points of DNPC, and the points in powers/skills?
Last reply by nHammer, -
- 15 replies
- 179 views
Okay, I don't know if this is going to sound very obvious or not, but here goes.... When you are running your campaigns, do you have a single major plot arc going, with minor, character-focused arcs in the background, or multiple major plot arcs? To give an example of what I mean, say each character has their schtick (powered armour, mystic, martial artist, alien, etc) and there is (probably) something happening in each session for each of them, completely (or partly so) unrelated to the other arcs in progress: The powered armour guy is trying to track down a new criminal threat using man-portable weapons that have the same energy signature as his Concussion Can…
Last reply by MarkusDark, -
- 4 replies
- 96 views
I'm running a normals game within our group's Champions Universe, and I've got to the point where everyone has 18-20 DEX, ~15 STR, M.Arts of some kind, and a couple of levels. My question? In games where Normal Characteristic Maximum is a 0pt Disadvantage, how do you get stop characters who've racked up a fair amount of experience becoming "samey".
Last reply by TheEmerged, -
- 19 replies
- 179 views
Hi Folks, Help me figure out what I am missing... For 50 STR of TK it costs 75 points. For a 10d6 EB Fully Indirect it costs 87 points. What am I missing? TK is fully indirect and you can punch with it... Should TK be more expensive???
Last reply by JohnTaber, -
- 3 replies
- 123 views
I can not find any rules regarding combat facing in the 5E rules. Does anybody know of such a rule or have some insight on how this might effect game play?
Last reply by BobGreenwade, -
- 26 replies
- 385 views
Eventually, DOJ is going to have to make a new print of FRed. Not a new version, and not a reprint, but a new print. They'll have to include the errata, and other small details. So, what do you want to see? Don't ask for rules changes, or anything like that. The rules have to be 100% compatible with the rules that currently exist. But if there is an example power that you hate, or a rule that needs to be better explained, or art piece that HAS to go, add to this post. I'll start: I'd like the chapters to be listed at the top of the pages, so it's easier to open the book and know where I am. -cK
Last reply by Agent X, -
- 10 replies
- 247 views
I'm trying do design supporting characters and prefabs for a fantasy setting of my own design and I had an idea for a character but I don't know how to create him in the system (i'm kind of new to Hero) I'm looking to make an assassin who kicks into overdrive when he's hit with enough magick. The point total will be somewhere between 150 and 225 points so this power needs to fall between (or around) 75 and 100 points. I was thinking using a multiform with an absorbtion: magick, but I'm having trouble working it out in system. Little help? Arandmoor Keet
Last reply by Arandmoor_Keet, -
- 20 replies
- 208 views
After LOTR, NWN, DND3E, and AOM, somthing snapped and I reached Mideval Fantasy Burnout. I decided I'd like to run a Space RPG. I thought GURPS was the answer, so I picked up several GURPS books. Later I noticed Star Hero on the shelves of a comic book store. GURPS seems like a good system, but there are a ton 'o rules. GURPS Vehicles made my head explode. I used to play the original Champions long long ago, and I had a lot of fun. I also remember the 1st Fantasy Hero, but we never really got into it. Anyway, I'm wondering how the Hero System compares to GURPS. Do you find it easier? Harder? Just different? Also, how much has the Hero System changed sinc…
Last reply by NuSoardGraphite, -
- 14 replies
- 154 views
If a character took shrinking but they wanted it so that their mass did not change, would this be an advantage, a limitation, or neither?
Last reply by Kid Chaos, -
- 26 replies
- 305 views
I'm interested in what people who've used both of the two Hero 5th capable character creators (Metacreator with one of the 5th Templates and Hero Designer) think of the two of them. What are the advantages and disadvantages of the two?
Last reply by schir1964, -
- 12 replies
- 204 views
I'm wondering if it is possible to create a power that gives you extra phases with an activation roll? I'm thinking of a potion, sword, item that will grant an extra attack on a roll of 11 or less or some such. What do you all think? Any ideas? Is it possible in the rules framework? (I also posted this in the Champions and Fantsy Hero threads)
Last reply by Tom McCarthy, -
- 6 replies
- 80 views
Original Post Linked Here The question is about partially limiting an END Reserve (more specifically, the "REC" part). Since we can't add comments there, I'm talking here. It's my opinion, based on my experience, that you have to be very careful about allowing further limitations on an END Reserve. They are already experiencing a price cut, after all -- the END effectively has a -4 limitation, the REC a -1 limitation. Perhaps this should be reflected by requiring any additional limitations into that paradigm -- for example, if you want to apply a -1/2 limitation to the REC, figure it as 2 pts per pip with a -1 1/2 limitation. I've never tried this m…
Last reply by tesuji, -
- 6 replies
- 383 views
Greetings, One of the players in our group wants to make a follower (the player plays a Paladin, and wants to make a squire, basically). To do this, we make the squire like a PC, and then the Paladin pays 1/5 of the total character cost.. right? When calculating the cost of the follower to the Paladin, do we do the 1/5 of the cost before or after complications? Would "Duty to Paladin--Total" be a complication that the squire should have (it would seem to be a help to the Paladin, AND reduces the cost to the Paladin)? Thanks! Polaris
Last reply by Captain Obvious, -
- 7 replies
- 92 views
Dive for cover and Rapid Fire Explosions? Villain X has a 10D6 Exploding EB (His Plasma Ejector). He is going to shoot Hero Joe, twice using a full phase action Rapid Fire. Hero Joe does not want to be turned in to crispy bits, so he is going to dive for cover. Hero Joe picks a spot 5 hexes away and successfully makes his DEX roll. Now do both shots from the Plasma Ejector hit the same spot? Or does Villain X get to change his aim for his second shot at the new hex Hero Joe is in. This would suck for Hero Joe because he just dived for cover so he can’t do so again. I am assuming that both shots have to be at the same hex, or if they are to be shot at different…
Last reply by NuSoardGraphite, -
Hero Errata
by Gary- 3 replies
- 117 views
I've sent Steve a bunch of errata, much of which was posted. However, Steve didn't post a bunch that I thought should be errata, and rather than wasting his time asking why, I thought I should ask the peanut gallery to see if I'm missing something. From Ninja Hero: 1) Page 117. Dr. Pain should have 1D6+1 HKA for his backbreaker, not 1/2D6. 2) Page 122. Jiu Xing's 'Wen Jen' should be 3.5D6 HKA with str, not 3D6 HKA. 3) Page 127. Tai-Sheng Zeng's 'Wen Jen' should be 4D6 HKA with str, not 3D6+1. 4) Page 130. Meow Yen should have a -1/2 limitation on his multipower, 'All HA'. This reduces the cost of his multipower to 25 pts, and the c…
Last reply by Tom McCarthy, -
- 10 replies
- 209 views
Say I want a character who can become invisible only to specific people. For example, in a melee, he could become invisibile to his enemies, but not his allies. He would also be able to change who he appears invisible to at any given moment. Any ideas?
Last reply by PhilFleischmann,
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