Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,670 topics in this forum
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- 8 replies
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I'm wondering if I could get some very basic advice as I think about trying to create a new Fantasy world to game in. I'm working on the magic system (which I will probably solicit advice on later) and I am thinking that I will try to keep it low-medium powered. I would like to offer the players a second way to acquire special skills (powers) which are not magical. Think D&D 'feats'. My question is how to leave this somewhat open-ended (allowing the players to design what they want) without it replacing the magic system. As an example, let's say a player wants his barbarian warrior to have the ability go into a rage, increasing his speed and strength.…
Last reply by Old Man, -
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Updated the Magic System, some Non-magical Gear and... um... I'm working on the All-Female Half-Elf Sisterhood of the Anshandii. I can post the fluff of that organization if there's interest. It's a collaborative effort between myself and a woman of my acquaintance who has a Masters of Psych. So maybe there's some accuracy for a change? Anyway, I hope to have the Sisterhood done by... Tuesday? Anybody jonesing for seriously female wizards can bug me for the plain non-HEROized text at any point. http://www.geocities.com/jephkay@sbcglobal.net/
Last reply by Jkeown, -
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Finally got around to revising my old Warhammer FRPG Conversion and adding it to my Fantasy HERO site: http://www.killershrike.com/FantasyHERO/ConversionWH/conversionWH.shtml
Last reply by tkdguy, -
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hi im playing in a game where there's 6 to 8 players and were having problems with our gm throwing huge villains at us all the time. This is his first time GM'ing and were playing 150 point characters where he s throwing 350 point villains 2 to 9 at usat a time. What guide lines can you guys suggest in building villains and or in throwing villains at us? He doesn't want it to be too boring for us where we beat the villains in no time but frankly with his tough villains it takes forever to get anywhere in the game. He also have to make his villains do things to speed up the game that I dont think they normally would. What im hoping is to get good suggestions in building vi…
Last reply by Captain Obvious, -
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taken from MMM, here's the art loving dragon himself [b]Zarth - Hembolt Burch, art dealer.[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 45 STR 35 45 18- HTH Damage 9d6 END [4] 16 DEX 18 16 12- OCV 5 DCV 5 25 CON 30 25 14- 20 BODY 20 20 13- 18 INT 8 18 13- PER Roll 15- 15 EGO 10 15 12- ECV: 5 25 PRE 15 25 14- PRE Attack: 5d6 12 COM 1 12 11- 18 PD 9 18 18 PD (15 rPD) 18 ED 13 18 18 ED (15 rED) 4 SPD 14 4 P…
Last reply by Enforcer84, -
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I've always been a big fan of the Ioun Stones from D&D. I don't know who thought them up, or if they're from some obscure mythological source (Or a well-known one I just haven't read), but I like em... Caleon (and other worlds) might benefit from something not quite like Ioun Stones. Outriders. Like those spinning things we used to get in old 80's era side-scolling video games, they hover nearby, waiting to zap stuff for you.... or heal you. Depending on what it is you have. http://www.geocities.com/jephkay@sbcglobal.net/outriders.html Try them for your character or at least give one to an NPC watch the party react to the little spinnie globe that…
Last reply by Jkeown, -
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I am considering starting up a 5th Edition Fantasy Campaign, after much swearing that I'd never GM again.... Just switching over to 5th Edition and will be purchasing 'books' for that as money allows. I Tend to run a game that is like Dark Champions Fantasy, where the PCs are low powered 'Super Heroes' - Just mages and Sword swingers with some minor powers... Without going into too much detail about it in the first place, I'd like some advice on a couple of points about the way I want to make Magic Work in this campaign. 1. First off there will be 5 Schools of Magic ( which are basically just different set special effects ) Fire : Wind : Earth : Water : V…
Last reply by Wilfred_Death, -
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Let's say you've been playing too much World of Warcraft... (not that I have, it's just an example) and you want to infect a far away continent with a serious problem. Is this going to do it? One person contracts this, does Sticky (+1/2) give it to the next person? Or is that Trigger? I think it's Sticky. Or is the Transform part of a "Contagious Plague Zombie" Template I should be working on? Hmmm... Zombie Plague: Major Transform 6d6 (Normal Creature into Zombie, Healed back by Cure Zombie Spell), Sticky (+1/2), Reduced Endurance (0 END; +1/2) (180 Active Points); Gradual Effect (20 Minutes; -1), No Range (-1/2), All Or Nothing (-1/2)
Last reply by cutsleeve, -
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just want others opinions......for a medium fantasy (rare magic, 60 active cost max) do you use the hit location or not or just the called shot stef the french canadian excuse my english again
Last reply by Killer Shrike, -
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Right now, I'm without my books, but I remember thinking about Automatons - specifically Golems - and Summoning. I mean, since Automatons don't have any EGO, and as I read the rules on Summoning the duration relies on a EGO vs. EGO contest . . . So how long will a Golem or a Skeleton or a Zombie last if Summoned?
Last reply by tarragon, -
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I am working on a new campaign. I am always working on a new campaign. Anyway, it's got scifi and tech (much like RIFTS and Shadowrun). What I want to know is... What are some cool tech/magic hybrids? Creatures, items, places, whatever. And I'm not just talking guns with +1 ToHit enchantments. I'm talking AWESOME hybrids. Some things I've already thought of: Full conversion cyborg-angels, in which their wings are the only visibly natural part of them left. Sky Giant Special Forces Commandoes rappelling off of clouds and laying waste to the land-bound. Halflings on tiny rocket motorcycles with built in machine guns, like a miniature version of CarWars.…
Last reply by Vanguard00, -
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Seems like an odd combonation, eh? Bear with me. It starts with a little rant. I was listening to an online "radio" show called FreakNBitches and have gotten up to episode 6. Now, this is a geek interest show, and fetures segments about Porn, Fantasy books, various rants, and gaming. D&D in particular. Kind of jaw dropping to realize that they are just like a major segment of the gaming populace. Stuck in about the 7th grade. Talking about the problems associated with gaming with a GIRL, because her character inevitably, in every game, sooner or later gets raped, has to deal with STD's and pregnancy, and generally gets crap dumped on her that, were it done t…
Last reply by tetsujin28, -
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Any ideas on how to handle Quickened Spells from DnD (as in the ability to cast two spells at once)? Normally, Trigger would be the way to go since you can make an attack action a 0-phase one. However, what if they simply possessed, say as a Naked Advantage, the ability to choose to quicken a spell on the fly? I am mostly curious because I am thinking of trying to convert Elven Bladesingers from 3.5, and one of their advantages is that while still fighting they can launch a spell simultaneously with their sword swinging. This would seem like a "multi-power attack" but this goes against the default rules in FH. Also, if I were to allow it as a special ability, …
Last reply by Killer Shrike, -
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...is at http://www.geocities.com/jephkay@sbcglobal.net/magical_gear.htm And you (yes, you) should have a look at it. Violently prone to abuse and awfully slanted toward OCV bonus and Killing dice, it's what I call a "Good Start."
Last reply by Roy_The_Ruthles, -
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Does anyone make extensive use of Automatons in their FH game? I was looking over a Final Fantasy Website last night and saw "Magic Pots" that could only be written as Automatons... Anyway... I ran with the idea, and if anyone wants to see them, I'll post em later... with pix! Pot, Jar, Kettle, Mug, Cannister... Urn?
Last reply by Outsider, -
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Caleon is cool The Mecha are all stompy What more could I ask? Check out my page for some Steampunk Mecha. Please, comment on them, I think the DEF is too low. This is temporary. Anybody know about tanks and their Damage/DEF ratio? How thick should it be? http://www.geocities.com/jephkay@sbcglobal.net
Last reply by Curufea, -
First, pardon's if this is trollish or whatnot, the length of my post, and if this is an old discussion I should have searched for more... Being an avid collector of all things RPG, I have a collection of all systems (Hero, GURPS, WFRP 1 & 2, Hackmaster, AD&D 2, AD&D 1, D&D 3.0, D&D 3.5, OD&D, various D20 variants, Decipher LoTR, Burning Wheel, Riddle of Steel, and a few others I can't remember.) I'll play almost anything, although I generally make a better GM than I do a player...don't know why, just do. Most of the systems I've done as one offs, or short 'breaks' for something different. GURPS has been my staple... I started out …
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I am currently running a Fantasy Hero campaign and though I like the Fantasy Hero source book, it is geared toward a higher power level than my current campaign. One example of this is the Deadly blow talent. A character with 11 strength and the deadly blow talent can deal out as much damage with a knife (1/2d6 HKA, str. min. 4) as a character wielding a great sword (2d6 HKA str. min 17). While this is fine for a high fantasy setting, it doesn't fit the tone of the campaign I'm running. However, I do think the general concept of deadly blow (being able to strike highly accurate and damaging blows under limited circumstances) fits my campaign. Because of this I have…
Last reply by Greg, -
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I am currently running a new campaign using D&D rules. (Ducking thrown dice.) The game is set in the Forgotten Realms setting which I do like, but that isn't the point. The reason I started the game with that system is that most of the players knew it and were willing to play it. Now that we are a few sessions in I am getting more and more discouraged with the system and would like to switch them over to either a FR conversion to Fantasy Hero or to play in my home grown world, Five Realms. A couple of players are okay with it, but the others are hesitant (they are the hard core d20's who own many of the books.) I am looking for advice to get them off d20 a…
Last reply by ZenStorm, -
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I have been trying to think of a mechanic that would emulate the use of a long weapon to keep an opponent at range and prevent them from using a shorter weapon to attack. My current thinking is a special grab manouever (only to prevent closing movement) The requirements would be a long weapon and a successful grab would allow weapon damage to be inflicted. The best thing about it is that a strong enough opponent would be able to throw the weapon aside and close. I think that the manoever would give 1/2 DCV - if someone did close the long weapon wielder is in bother... Anyone else given some thought to this? Doc
Last reply by Curufea, -
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Or should I say, the last two? Perhaps folks can draw inspiration or nick ideas from the goings-on in Caleon... Location: City of Chalkcliff, Chalasan Region, Province of Blasarka... Dag Kulane and Dunsto Parhoon continue their investigation of the strange, chimerical animals that Leddoon has plagued the city with. Along for the ride is Spicket, a goblin wizard of considerable ability. Meanwhile, Kia Rashon, the Troll Princess, arrives in town with goals of her own, goals that might include the Imperial Throne itself! Huon Karn awakes to discover a large, magically altered Sea-Going Rammerhorn charging down the street toward his tenement. Choosing not to fi…
Last reply by Lethosos, -
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I'm getting ready to do a Fantasy Hero mini-campaign. I've reviewed the books, set guidelines, and set the theme/mood. An optional rule I'm strongly considering is Increased BODY Damage (FH 162). I plan on halving the stun. My question is: how will this affect NND? Considering that the advantage weighs in at a hefty bonus of +1, halving its only damage effect might be too much. Here are all the options I could think of. Option 1 It's not a problem. Halve the damage and move on. Option 2 It's not a problem. Simply DON'T halve the damage for NNDs. Option 3 Increase the Advantage cost and DON't halve the damage. Option 4 Decrease the A…
Last reply by BeZurKur, -
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I just wanted to thank everyone that has worked on the various conversions of systems to HERO in general, and Fantasy HERO in particular. It looks like I am going to be able to convert my D&D game over to Fantasy Hero. To start I am just going to take our game in Forgotten Realms and convert it to Fantasy Hero. Hopefully I will be able to get them to agree to play in the home grown world soon. Anyway, part of the process was taking their current characters and converting them to Fantasy Hero so that they could see the differences. I especially want to thank Killer Shrike for his FANTASTIC web site which was huge help. Also want to thank the creator of the …
Last reply by CourtFool, -
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Vimes: Hi guys... miss me. Vimes' brain: Half these people don't know you. Vimes: Then let the begging commence. Well it's been a while and I made a foolish error. I went somewhere else for opinion... What I got was (a) Not what I wanted, ( Not what I asked for, © tangental conversations. So, I complained to Mrs. Vimes and she said: Shut your hole and grow up! and then she said Why don't you ask those nice people over at the hero boards? Hey, when she's right, she's right. So, forgive my rambling on this post as I am trying to work through my creative process I am ending a nearly 2 year fantasy game in about 4-5 months and have approached my pl…
Last reply by Markdoc, -
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The Eberron HERO thread has me thinking about many things; one of which is the idea of 'metamagic'. For the non-d20 folks, a Metamagic feat lets you alter one of the basic rules of a spell, with a cost of boosting the spell's level. For example, if you apply the Silent Spell feat to a Magic Missile, you cast it without having to speak (no incantations); however, it occupies a second level slot when you do so. With the magic system I'm whipping up, the PCs will be able to buy off the spell-specific limitations with XP, but I was thinking of a way to let them do so 'spontaneously' at an increased END expenditure. Instead of buying a Naked Advantage, though, it'd be …
Last reply by CrosshairCollie,
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