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Pulp Hero

Two-fisted thrills and adventure in the world of the Twenties and Thirties!

  1. The 10 Most Puzzling Ancient Artifacts (I didn't quote all ten.)

  2. With Inner-Earth nearing completion, I've been giving some thought to the next Hero Plus Adventures I want to do. Here's what you've got to look forward to in the relatively near future: Four Fiends: Editing Masterminds And Madmen gave me some ideas for more Pulp adversaries than I could wedge into that book, so this HPA will cover four of them (together with related character sheets for their henchmen and whatnot). The Voodoo Cross: When an old Haitian relic is stolen from the New Orleans branch of the Empire Club, the PCs pursue it first into the bayous of Louisiana, and then into the heart of darkness in Haiti itself to prevent a Voodoo sorcerer from using …

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  3. Started by OddHat,

    ANN DARROW Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1] 18 DEX 24 13- OCV: 6/DCV: 6 13 CON 6 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 18 PRE 8 13- PRE Attack: 3 1/2d6 18 COM 4 13- 13/19 PD 0 Total: 13/19 PD (0/6 rPD) 3/9 ED 0 Total: 3/9 ED (0/6 rED) 3 SPD 2 Phases: 4, 8, 12 6 REC 0 26 END 0 26 STUN 0 Total Characteristic Cost: 60 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 25 He'll Find Her, And Bring Her Back: Luck 5d6 Notes: Rescued repeatedly when she needed it most. 10 She's OK: +10 PD Notes: After the pulling, shaking and fal…

  4. Started by OddHat,

    CARL DENHAM, OBSESSED FILM MAKER Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 [1] 11 DEX 3 11- OCV: 4/DCV: 4 13 CON 6 12- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 2/8 PD 0 Total: 2/8 PD (0/6 rPD) 3/9 ED 0 Total: 3/9 ED (0/6 rED) 3 SPD 9 Phases: 4, 8, 12 5 REC 0 26 END 0 22 STUN 0 Total Characteristic Cost: 44 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 12 Takes a Licking: Combat Luck (6 PD/6 ED) Notes: Carl got knocked around quite a bit with no long term ill effects, and despite having the grace of a thirty…

  5. Started by OddHat,

    JACK DRISCOLL, TOUGH AS NAILS WRITER Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 18 COM 4 13- 3/6 PD 0 Total: 3/6 PD (0/3 rPD) 3/6 ED 0 Total: 3/6 ED (0/3 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 26 END 0 26 STUN 0 Total Characteristic Cost: 46 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 6 I can’t believe I'm OK!: Combat Luck (3 PD/3 ED) Notes: Falls and jungle spills did hurt Jack, but not much. 2 Run Away!: Running +1" (7" tot…

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  6. Started by OddHat,

    HUGO DANNER, THE MAN OF TOMORROW Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 20 DEX 30 13- OCV: 7/DCV: 7 28 CON 36 15- 20 BODY 20 13- 18 INT 8 13- PER Roll 13- 13 EGO 6 12- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 25 PD 15 Total: 25 PD (18 rPD) 6 ED 0 Total: 6 ED (4 rED) 4 SPD 10 Phases: 3, 6, 9, 12 16 REC 0 56 END 0 59 STUN 0 Total Characteristic Cost: 180 Movement: Running: 14"/28" Leaping: 16"/64" Swimming: 2"/4" Cost Powers END Strange visitor from another planet 11 1) Inhuman Vitality: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Activ…

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  7. I'm thinking about using Time Travel as a medium for my PULP game. However, I've seen time game break down as paradoxes and Player goofiness derails good plot development. Now I'm not afraid of killing or 'Tales of the Crypting' a player if I have to, but what ideas do you have on keeping a time based Pulp game on track? Just simple guildlines would do...

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    • 335 views
  8. Steampunk goes here, right? I'm tinkering with a post-American Civil War steampunk setting. One idea I'm toying with is that the Maya had highly developed their stone technology and spread north. After their civilization fell, they left various pyramids, ruins and stone machines across the Old West, some of which are now used by various Indian tribes against the encroaching Europeans. What I haven't settled on is a basis from which to develop these stone mechanisms. My initial thought was to have huge pyramids with various types of fortifications that could hold relatively well against cannon, airships and steam-powered war machines (like locomotive mechs). Si…

    • 17 replies
    • 363 views
  9. Check out the great Map created by Labrat that you can use to locate other Hero System players at: http://www.frappr.com/herophilesunited. Take a minute to add yourself to the map! -------------------------------------------------------------------------------- Note: I took a minute to update my original post to point to Labrat's original Frappr map instead of the new one I had created since there were more folks signed up in his. Keith

  10. Started by OddHat,

    Real heroes don't fall into vats of toxic waste or get bitten by radioactive spiders! Real heroes train hard every day to achieve superhuman levels of Strength and Fitness! Now you too can unlock your own Evil-Smashing potential! Study and practice the Doc Savage Method of Self Development gentle reader, and be amazed!

  11. Started by Barton,

    CD-ROMs of all NG maps from 1888 to 1999. PRINTABLE!!! Very cool, it tiles the print out put. It cost $16 at my local Costco. Requires Win 95 or greater. I plan on using it for customized maps for my pulp games that I run. You can also copy and past to a drawing program for truely customized maps.

    • 6 replies
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  12. Started by shadowcat1313,

    a friend of mines father passed away about 2 years ago, and among his personal effects was a huge photo album from his days in the navy, he went in the service in 1930, and retired in 1953, there were over 200 photos and postcards in the book, we have now scanned all of them and copys of the CD are going to a couple of websites and historic archives some of these could prove useful for a pulp hero or war hero campaign, and I would happily provide copies of pictures, or even a complete set on CD, the whole set is 98mb uncompressed heres a website with a few samples http://gallery.gundo.com/gallery/shadowcat the pictures run the gamut from tourist scenes in…

  13. Started by OddHat,

    Anyone interested in an amazing time line for Pulp adventure might want to check out the Wold Newton Universe. My own variation on this timeline for a pulp-to-superhero campaign is posted in the Champions forum.

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  14. Started by Super Squirrel,

    I have now finished my second book in the Hard Case Crime series. The Colorado Kid by Stephen King is a great book and a read I would recommend to anyone interested in mysteries. However, if you are looking for inspiration for Pulp material it is not the book for you. The Colorado Kid is a story that tells the mystery of a man found dead on a beach on an island in Maine. The book does not come out and tell you what happened. It is up to the reader to figure things out. Even today, I'm not 100% positive I have figured it out but I'm pretty sure I know what did happen. Take these two things with you when you read The Colorado Kid. There are things mentioned in t…

  15. Started by Darren Watts,

    Hey all! We're happy to announce that Pulp Hero has been nominated for an InQuest Gamer Fan Award for best RPG Supplement of 2005! Here's the linky: http://www.wizarduniverse.com/magazi...est.cfm#inside Voting's open now, so show Pulp yer love! dw

  16. Started by Michael Hopcroft,

    There is bound to be a pulp adventure somewhere in this: archeologists using magnetic imaging technology have discovered that Qin Shihuangdi, the ruthelss tyrant who essentially created a unified China, was buried with his entire treasury. And it's still there, untouched for two millenia. Mind you, the bulk of the mountain of coins are bronze, and there's no gold in the hoard at all (Qin's regime didn't even use gold as money), but the adventuring possibilities are amazing when you think about it. Qin was able to build an enormous empire (especially for his day) essentially on his own resources, guile and utter disregard for the dignity of any other human being. The …

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  17. Started by st barbara,

    Well yesterday I finally managed to get my "Pulp Hero" campaign started. Players are quite powerful (220pts) and at least one of them got a bit cross when I overode his dice roll to keep the battle flowing (he should have hit his opponent but I wanted to make the fight last a bit longer, so I said he missed) but apart from that we had a good start. My scenario was simple; our heros (who all know each other and are members of "The Adventurer's Club", a name I am using instead of "Empire Club") decide to go off together for a "quiet" meal in Chinatown and , just as they were about to order desert, a Tong war erupted in the restaurant ! Lots of mayhem ensued with the female…

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  18. Started by Basil,

    OK, in the real world, in 2005, all the major land animals have been found, right? Oh, there's undiscovered bugs in plenty, and some amphibians, maybe some snakes, perhaps a few rodents, but all the major things, like, say, carnivores, have been discovered, right? Wrong! http://www.theaustralian.news.com.au/common/story_page/0,5744,17485571%5E30417,00.html In the depths of Borneo a new carnivore has been found! And they still don't know what its face looks like! Oh, and the last time a carnivore was discovered in the region? 1930! I'm sure any GM worth his dice can use this as a springboard for a campaign/story-arc/scenario. Do your intrepid explorer…

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  19. Started by nightbringer256,

    in most pulp movies the main hero fights nazi, or someother evil army two questions for the members of this board first, has anyone used nazi, or their equivelent? second, does anyone mind sharing there write up?

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  20. Started by Steve Long,

    PH has been nominated for Best RPG Supplement of 2005 in the InQuest Awards! You can go here http://www.wizarduniverse.com/magazines/inquest.cfm#inside to vote for it. We'd really appreciate your vote!

  21. Started by starblaze,

    WOW! :) This thing is huge! It has everything! I can't wait to play this! Thank you Steve, thank you, thank you, thank you. XOXOXOXXOXOXOX

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  22. Started by nightbringer256,

    i'm starting a new pulp hero game. i just wanted you guys to take a look at my setting and history and tell me what you think and critique it Historical Overview • Count Ferdinand von Zeppelin had his first successful airship flight in 1898 in Germany. • The Wright brothers died in 1899 in a tragic fire. • 1900 zeppelin travel becomes commonplace • 1905 first plane invented, flew for 30 seconds before crashing • 1914 the first world war is started • 1916 United States declares neutrality and supplies both sides of the war • 1928 WW1 ends in a draw when Britain signs the treaty of Paris. As part of the treaty Germany g…

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  23. Started by OddHat,

    If you'd like to read the first ever Flash story, it's online here: The New Accelerator by H.G. Wells Many Wells stories from the same site. Pulp-ideas-a-palooza.

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  24. Started by JakSpade,

    Hey Steve, Will we see a Pulp Map Archive in the near future? I think a map archive with some train and plane (DC-3?), tomb, zepplin and maybe even some sub maps would be really cool. I'd buy that for a dollar! Jak

  25. Started by Supreme Serpent,

    It will probably be quite a while before I get serious about running a pulp game, so I thought I'd throw out a few ideas to assembled HERO-dom in hopes someone else can get some use out of them. PHOENIX - post-WWI organization cobbled together from all the "losers" of recent years. German, Austrian, and Russian aristocrats predominate, but there are a variety from other sources as well. This collection of those fallen from power realized they have much more in common with each other, regardless of nationality, than they do with the various democrats, socialists, etc. that have come to dominate their former homes. Essentially a private "Foreign Legion" of evil, try…

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