Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
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- 22 replies
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Part two of a possible series. Incomplete as of yet, as it is obvious Leroy needs Dirty Infighting, but I'm at work and don't have UMA handy. I also want to use DC to clean him and Jim Walker up a bit (if needed). Any thoughts? LEROY BROWN [b]Val Char Cost Roll Notes[/b] 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage [4] 15 DEX 15 12- OCV: 5/DCV: 5 18 CON 16 13- 13 BODY 6 12- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 6 PD 2 Total: 6 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 8 REC 0 36 END 0 31 STUN 0 [b]Total Characteristic Cost: 68 Movement:[/b] Running: 6"/12" Leaping:…
Last reply by AlHazred, -
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Last reply by nexus, -
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Anyone remember the old FREELancers campaign that came out for Top Secret/SI back in 1988? I'm currently using it as the setting for my Dark Champions game. The setting is that the FREELancers are street-level metahumans for hire. The FREELancers have branch offices in Seattle, Miami and Hudson City (the original TSR campaign was set in Chicago; I moved it to Seattle since I had a lot of sourcebooks about that city from my old Shadowrun campaign, and more recently, I moved it to Hudson city after seeing all the detail in the Hudson City sourcebook). The team effectively are superhuman consultants that accept contracts for policework/SuperSWAT, private security &am…
Last reply by JeepGuy01, -
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My players have just tracked down a rogue government black op to their secret base, which is a freight container that can easily be stacked and moved with other containers on a cargo ship or a train. Last session was cliffhung with the players discovering that this mobile base is currently at the railyard near the docks in Hudson City, and that they have to move fast to get there to track down the shadow operatives before they disappear again. I expect mass violence to ensue. Does anyone have a good hex map of a rail yard that I can shamelessly rip off?
Last reply by Shaft, -
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I originally posted this in my Heroes & Villains Thread in the Champions forums but thought I would cross post him here. Mr. Make Believe Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 12 BODY 4 11- 20 INT 10 13- PER Roll 13- 30 EGO 40 15- ECV: 10 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 3 PD 0 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 30 STUN 2 Total Characteristic Cost: 113 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 165 Mental Illusions 12d6 (Human class of minds), Reduced Endur…
Last reply by Shaft, -
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I did a search on the boards, finding nothing useful. Has anyone done any work on something like this? John T
Last reply by Phil, -
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Did I miss anything? And Rep to the first person who can name the origin. BIG JIM WALKER [b]Val Char Cost Roll Notes[/b] 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [4] 15 DEX 15 12- OCV: 5/DCV: 5 20 CON 20 13- 13 BODY 6 12- 8 INT -2 11- PER Roll 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 7 PD 3 Total: 7 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 8 REC 0 40 END 0 33 STUN 0 [b]Total Characteristic Cost: 68 Movement:[/b] Running: 7"/14" Leaping: 4"/8" Swimming: 2"/4" [b]Cost Powers END[/b] 2 [b]"Boppin' Off The Street":[/b] Running +1" (7" total) 1 [b]Perks[/b] 5 [b]"They All Call Big Jim Boss":[/b] F…
Last reply by CraterMaker, -
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The downfall of Gizmondo should provide inspiration for some fun DC games.
Last reply by Dog Soldier, -
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And a third entry into this little series. Rapid Roy is just on the end of Pulp and isn't exactly a DC character. However, his 'shine-running history helps make him a DC candidate, and I fully intend to take him, Jim, Leroy, and the rest, clean them up a bit and add in some flavor text describing the character, mentioning the original song, and giving some plot ideas for use in your game. How's that? Enjoy! Rapid Roy (The Stock Car Boy) [b]Val Char Cost Roll Notes[/b] 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [3] 18 DEX 24 13- OCV: 6/DCV: 6 13 CON 6 12- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 16…
Last reply by Susano, -
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I just received a book that would have made researching some aspects of Hudson City much easier: The Works: Anatomy Of A City, by Kate Ascher. Looks like it's full of juicy little details about urban infrastructure that would be great for city-based Dark Champions games.
Last reply by Shaft, -
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Gotham City has Batman and his associates. Millennium City has The Champions. Pittsburgh, Pennsylvania has Nightman, Nightgirl, and their team mates (the PCs). The campaign uses the Dark Champions: TAS rules and is set in Pittsburgh, Pennsylvania in a universe of my own creation. Nightman and Nightgirl are friends of Doctor Arcane and, probably, know of Solara. She might have heard of them. Their lair, the Nightcave, exists in a pocket universe that also acts as a training town and has a number of good spots to meditate. The Nightmobile, a tricked out Lamborghini Murcielago, has often been seen rolling into and out of Doctor Arcane's garage. Co…
Last reply by Mark Rand, -
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I'm cross posting this to the Hero System Discussion Forum as well. In my Dark Champions campaign it is not uncommon for a character to do some undercover work. In cases like this the character needs to cover his tracks in a manner similar to what a False Identity would do. However, these are temporary situations in a couple of weeks the character will abandon the identity and never use it again. I am trying to figure out a way to model this. Perhaps some sort of custom Perk would work? Maybe this should be done by using a character's contacts? Anybody done anything similar to this or have any ideas?
Last reply by Edsel, -
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The woman’s dress was expensive, though not quite haute couture, and delicate, too, judging by how it had started to tatter along the hemline just from her running. She turned the blind corner into the alley at a full run, and right away she realized she’d made a fatal mistake. Hoping to find a short cut through the block, her arms now flagged in a mock semblance of their previous pumping, her strides slowing in defeat, until finally she reached the tall wood fence dead end and collapsed on the ground before it. Whoever had built that fence had likely done it to protect their garbage cans and rear exit. They might as well have put a gun to her head. As her head turne…
Last reply by Thrakazog, -
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In our recent Champions game, the tear gas grenade from Dark Champions (p.255) was implemented by one of the goons we were fighting. The design of this was different from previous Champions models (like the tear gas models shown in Gadgets And Gear[ p.20 and 41]) in that it was a straight flash attack without the NND element). In other words, gas masks (LS: self-contained), provides no defense vs. the effect. (it does have the "Real Weapon" limit, but that doesn't necessarily address the issue). My question is this: Does anyone know offhand if there is/was errata on this or is this the desired build for Dark Champions ?
Last reply by CBikle, -
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I'm reposting some characters I posted ages ago, now with hdc files. Enjoy.
Last reply by Susano, -
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Blame Edsel -- his Weekend Warriors campaign log gave me the itch to run a Dark Champions: The Animated Series game, which will have its first gaming session on Friday (7/14). The place is Hudson City, the time is now, and the characters (who are allowed to be slightly superhuman, if desired) are a female metahuman brawler named Powerhouse and a superhumanly intelligent inventor named The Sentinel. The two have experienced the pain of losing loved ones thru the actions of criminals when they were both exposed to the mutagenic effects of cosmic radiation. Now they are out to stop crime wherever they find it, or however it finds them. More details will be forthc…
Last reply by Matt Frisbee, -
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As some of you may know, I'm working on a campaign that has Batman based in Pittsburgh, Pennsylvania (my home town), not Gotham City, New Jersey. One challange for this is the creation of the Batcave. This is challanging because the rights to everything underground Southwestern Pennsylvania, including Pittsburgh, were sold several centuries ago. Batman's friend, Doctor Arcane, is willing to help by creating the Batcave in a pocket reality. Batman, however, has to design it. Hopefully, some of you can come up with ideas, or designs, for the Batcave.
Last reply by Mark Rand, -
The campaigh is set in the Champions Universe, using the Dark Champions: The Animated Series rules. The Waynes watched the 1930s Zorro at the Gateway Theater, located on Sixth Street, before Dr. and Mrs. Wayne were murdered. The Batmobile is based on the Lamborghini Diablo. Wayne Enterprises is located on Pittsburgh's North Shore, near the Alcoa Building. Wayne Manor is located on Millionaire's Row, Fifth Avenue between Devonshire Street and Shady Avenue. Doctor Arcane's house is on the same street. Batgirl is Barbara Gordon, Bruce's live-in secretary and, according to some, lover. A fourth-generation circus performer, her parents, both aerialists…
Last reply by Mark Rand, -
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Hello everyone, had an idea and was hoping people could add to it. Having watched many movies, played a lot of video games, and being formerly rather involved in the martial arts... I have an issue: I hate katanas. Don't get me wrong, like every other fanboy here, I used to love them... and, really, they are great swords and all that... BUT, I'm sick of seeing them in movies, RPGs, video games, etc. exclusive to any other type of sword, except those wielded by incompetents and the guy whose gonna lose/die. So, herein I propose a simple idea... the coolification of other sword types for all of our Hero based games... How it will be done: simply, a type of swor…
Last reply by Maelstrom, -
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- 117 views
With a Friday the 13th just past and Halloween coming up soon I thought it would be nice to see if anyone ever had an adventure centered on these themes. I once did an adventure where the players went to a world where it was ALWAYS Halloween (Halloween Forever I called it) The players had to find a way of defeating MISTER BIG UGLY AND SCARY in order to free the people trapped in that world.
Last reply by RPMiller, -
- 15 replies
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Things I would add: Analyze Location: This would enable the officer to realize when something is not right in an area. Example: a light is out near a business that the officer routinely patrols by. Some Knowledge Skills: KS: Body Language KS: Crowd Control KS: Use of Force Laws and Principles Some other stuff: Perk-Contact: Confidential Informants Perk-Contact: Friends in the Media Set the cost to fit your campaign.
Last reply by MektonZ, -
- 5 replies
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Yep, another version of Black Widow. This one's civilian identity will also be Denise Dumont (because I think the name's cool). She is an attractive African-American woman who wears her black hair in cornrow braids. She was a high school cheerleader and on her community center's gymnastics team. Also, at her mother's suggestion, she learned to belly dance. She entered college as a theater major and wanted to act in plays. While in her senior year, Denise's first play was set in 1901 Boston, and she was to play a fashionably-dressed woman. In that day, during King Edward's reign in England, fashionably-dressed women wore gloves all the time. In order to…
Last reply by Mark Rand, -
- 45 replies
- 625 views
Marvel's Black Widow has always been one of my favorites. So, she's going to form the basis for a Champions character that can be used either as a Dark Champions character or as a representative of some federal agency, possibly Homeland Security, to a superhero team. She won't be the official liaison, that person's a bureaucrat. Our web-spinning lady's a spy that could pass herself off as a cat burglar. Her powers, without foci, include wall crawling, perception bonuses to touch, bonuses to DEX, acrobatics, breakfall, SPD, and running speed. She may also be able to generate some kind of bioelecrtrical or chemical stun blast. I'll post her background story so…
Last reply by Mark Rand, -
Re: Secret Worlds: Book 3 - Episode 4 Finales Ok... here's my attempt to finish up the big fight. This was a tough one to write and capture the feel that really played out well in the game. Again, this is stream of memory (faulty) and very unedited. I actually realize I wrote part of this wrong, and I'll correct it in the official story book when I get the chance. ----- 40 Seconds Previously Kovias grins and laughs in recognition and respect of Damien’s challenge. He bellows his own name in response and is a whirlwind with his tulwar. The blade spins and cuts again and again at Damien. Though it never connects, Damien is forced to slide and circl…
Last reply by BonHed, -
- 9 replies
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I'll admit I'm not so skilled when it comes to building MA's for HERO system and my "Google-Fu" has (so far) failed me so I could use some help: I'm looking to build/adapt a MA framework for "Kaysee(SP?) Fighting Technique" as seen in "Batman Begins". According to my recollections of the documentary regarding the fight scenes (as found on the two disk DVD) the technique uses mostly elbows, forearms and upper-body strikes (head-buts, etc). Any thoughts ? Thanks. -Carl-
Last reply by shadowcat1313,
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