Dark Champions
Modern-day action-adventure, including vigilante crimefighting, military action, law enforcement, espionage, and more!
1,230 topics in this forum
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- 5 replies
- 134 views
I have been pondering the thought of taking the Dramatic Conflict (Chases) from Spycraft (by AEG) and trying to come up with a version that will work with Hero System. I think that the idea of chase cards is really kind of neat. Normally the players have no idea what to do when chasing or being chased in my Dark Champions game, other than to try to catch them or run away from them. I think that having selection of cards with various strategies (maneuvers) on them might put a little more life into chases. I am just getting started. I am going to re-read the TUV rules for chases and then re-read the Spycraft 2.0 rules on chases. Then I'll see what I can come up with. H…
Last reply by ThothAmon, -
I mean, really, what would he do? I was just wondering....
Last reply by Inu, -
- 11 replies
- 233 views
Setting aside for a moment that, in HERO, we don't get XP equal to a character's total; And, setting aside for a moment that, in HERO, we don't get XP just for killing people at all; And, knowing that some munchkin out there will, if they haven't already, try to do this: What's the point total for every NPC in your average modern city? According to "Average Individuals", on page 133 of my 4th Edition HERO rulebook, a "Competent Normal" is worth 75 points, a "Skilled Normal" is worth 35, a regular "Normal" is worth 5, an "Incompetent" normal is worth -20, "Senior Citizens" are worth -20, and "Small Children" are worth -50. Figuring out the percenta…
Last reply by Robyn, -
- 39 replies
- 340 views
In my DC game one of the things that is popular among the characters is the use of Tracfones grant a higher degree of security. The thinking here is that since you can buy the phones and cards with cash it makes it harder to trace back a phone to an individual. I'll admit I know little about these devices. I haven't ever even used a prepaid phone card. Is our logic correct on the benefits of Tracfones or have we invented a mesure of anonymity that isn't really there?
Last reply by ghost-angel, -
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Most of the driving I do in real life is around the Oklahoma City and Tulsa areas. The elevated expressways in those two cities are generally six lanes wide (three lanes either way). Hudson City is an old eastern seaboard major city. How big is the average elevated expressway in cities of that type, four, six, eight, ten, more? Since the Hudson City book does not give specific information on the number of lanes its elevated expressways have I am thinking of going with a default of six to eight lanes. Does this sound about right?
Last reply by Yansuf, -
- 4 replies
- 92 views
I'm not sure if this interests anyone, but I thought that I would throw it in. I had a friend (he is now dead) who did a lot of work on modern day wargame scenarios, etc. He found that he could get excellent technical and order of battle info from military attaches of the various embassies. The trick was, he didn't ask them about their armed forces, for security reasons they wouldn't give out much; he asked them about their enemies' armed forces. He got detailed data on the Syrian order of battle from the Israeli embassy, and detailed info on the Israeli forces from the Syrian embassy.
Last reply by Lumbering Ox, -
- 80 replies
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This might be better off in the other genre forum, but it seems more suited to the Dark Champions/Gun nuts forum. Assuming a world where it's well known vampires, werewolves, etc exist, it's reasonable to say the army would have a unit for dealing with such problems. Using variations on existing special forces equipment and assuming that the spec/ops guys are fully human, no magical abilities, what sort of equipment might be used? I'm already assuming general issue is silver ammunition since that works on most of the monsters. Are any of the new airburst grenades incendiary? I'm thinking maybe M136's with silver HE. Holy Water aerosol grenades. Anything bigge…
Last reply by Morgan Keyes, -
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- 127 views
I found this thru rpg.net VERY cool Check out the modern sets. EXTREMELY COOL. Cool building you can download with streets and stop lights
Last reply by input.jack, -
- 2 replies
- 101 views
Here's a real-world defense system that sounds like it needs to be written up as a vehicle defense system for Dark Champions: http://www.defense-update.com/products/t/trophy.htm
Last reply by tkdguy, -
- 12 replies
- 261 views
I know that this might be sensitive material but I kinda need to get an idea what a military base looks like. An out of date now defunct base would be perfect. Does anyone have any ideas where I might look? Thanks in advance, Ali
Last reply by keithcurtis, -
- 28 replies
- 371 views
A great guest character for any DC game. Ferris Bueller Player: Mathew Broderick Val Char Cost 8 STR -2 10 DEX 0 13 CON 6 10 BODY 0 13 INT 3 10 EGO 0 18 PRE 8 13 COM 2 2 PD 0 2 ED -1 2 SPD 0 5 REC 0 28 END 1 22 STUN 1 9" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 18 Cost Power 6 Running +3" (9" total) 30 Luck 6d6 Powers Cost: 36 Cost Skill 3 Acting 13- 1 Bribery 8- 2 CK: Chicago 11- 1 Combat Driving 8- 3 Computer Programming 12- 3 Conversation 13- 5 Cramming 3 Disguise 12- 1 High Society 8- 3 Inventor 12- 2 KS: Art 11- 2 KS: Pop Culture 11- 2 KS: Sports Cars 11- …
Last reply by dbcowboy, -
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well after looking at the vehicle combat setup for tabletop...i know its normally NOT feasable.. UNTILL i read the other rules on how its not done on tabletop. And it hit me, OK you dont move the vehicles , you SPACE the CHASE... let me explain... OK lets say you have one of those big box van. it has a LF and it goes about 21" with a non com of x4.. but for now lets say were in combat! the SUV that has the gang bangers whos lookin to get away from our heros has a 24" mer turn and X4 non com movement. each move phase you move the amout DIFFERENCE between the 2. so both vehicles have a spd of 3 and thus on 4 8 and 12 the difference becomes 3" to 6" to 9".…
Last reply by shadowcat1313, -
- 3 replies
- 156 views
Actually, we just finished the second "book" of Penny Dreadfuls’ escapades. I managed to head her off at the pass at the insane asylum but this time she left us cold. We did manage to unravel the clues (Well, not the second one but who could figure that one out. Luckily, my character has a 13— Hudson City CK & KS) and find the "Plutomium." Poor Organiztia.... they never knew what hit them. Great adventure so far. Devious implementation. Great Handouts.
Last reply by Steve Long, -
- 11 replies
- 156 views
Imagine, if you will, a core SFX of "good and evil", for the power to affect the good and evil of others; to raise it, and lower it; to make anyone into a monster, or a saint; but, as in all things, there must be a balance. Specifically, the power can transfer good and evil between individuals, but only where it exists in the first place, and not past the level to which it is present. Furthermore, the power is imprecise in two areas; the sensing of what degree of strength (for good and evil) is in a person, and the measure of good or evil transferred. This element of risk makes the power incredibly dangerous - to the user! The power can be used as a morale booster - …
Last reply by Robyn, -
- 9 replies
- 203 views
I let my daughter use my Amazon account...I really do hope that the reason that I got this link in my recomendations http://www.amazon.com/exec/obidos/tg/guides/guide-display/-/54NVRPSL8L4A/ref=3/102-0058717-6116132
Last reply by Enforcer84, -
- 2 replies
- 134 views
Question: I was thinking about using Frank Martin from the "Transporter" movies as a bar set for my PCs in a new urban pulp game I plan on running. Has anyone out there actually made this particular character up, and if so, could you post him so I could use it as a comparison to what I already have? Many thanks for the help.
Last reply by Manictao, -
- 15 replies
- 230 views
I know this about magic and proably sounds like it belongs in the Fantasy Hero board but I think it should go here. I have a character who I bought a vehicle for (how many points the character and vehicle have doesn't really matter). The character is a mage in the vein of John Constantine. The trunk of his car (or the boot to you brits) can any weapon or weapon that he has in a special case in his apartment. He just thinks of the weapon he wants and opens the trunk and ta-da there it is. How do I build that?
Last reply by Basil, -
- 5 replies
- 187 views
Disclaimer: This is not intended to be a "ready to GM" setting. You may be able to steal ideas from it, or even reverse-engineer your own explanations for this world and run it steadily for a while - but it won't be the same. I have developed this setting over the last 5+ years, each detail following clearly and unambiguously from those before, carefully crafting it into a well-integrated whole. I will not casually share it with anyone I have not known and trusted for years; I will permit most players to explore this setting only through their characters. Short blurbs (If you're short on time, or have no interest in reading about a different world setting just for …
Last reply by Robyn, -
- 4 replies
- 295 views
http://www.copplestonecastings.co.uk/range.php?range=FW http://www.tacticalminiatures.com/urbanchaos.html http://www.wargamesfoundry.com/collections/SV/index.asp http://www.rezolutiondt.com/gallery.html Some of the CSO guys look like UNTIL Agents http://www.theassaultgroup.com/Ultra+Modern/default.htm Danger Zones?! And my personal choice at the moment (to save time) is Steve Jackson's Modern Cardboard Heroes.
Last reply by Chris Bloxham, -
- 2 replies
- 159 views
The new Checkmate series from DC, while seemingly portraying certain characters as very out of character, seems to be a good model for a Dark Champions campaign. It has great potential for politics and backstabbing, as well as dealing with the occasional superhero or supervillain group that is misbehaving. It's a U.N.-backed organization (with a very tenuous hold on its charter), with a super (Alan Scott) and a human (Amanda Waller) at the very top of the totem pole. Check it out!
Last reply by Chris Bloxham, -
- 16 replies
- 185 views
Hi all, Im putting together a collection of generic Vigilante \ Criminal adventure formulas / templates / scenarios, which will eventually be presented on my MetaCyber site. Ill probably also throw together a random plot generator as well to help GM's get going. So, Im putting out an open call for examples. The idea is to keep it generic, reusable, and of course modular. Looking forward to your collective responses....
Last reply by Korvar, -
- 2 replies
- 138 views
Don't know if this has been posted (or if anyone cares), but here's a pretty interesting sight regarding forensic medicine and the like. Might be some good stuff for those into that sort of thing. http://www.nlm.nih.gov/visibleproofs/
Last reply by Brother Dom, -
- 8 replies
- 174 views
Obviously my choices are related to my current campaign (a world travelling, issue driven espionage type of thing) Of course we have to start with the CIA Worldbook http://www.cia.gov/cia/publications/factbook/index.html for authentic detail on the various countrys of the world. http://en.wikipedia.org/wiki/Main_Page Wikipedia just a great source of information (ok so a bit obvious but far to useful to leave out) http://www.nisat.org/publications/armsfixers/default.htm an excellant source on how the black market arms trade works. http://www.pbs.org/frontlineworld/stories/sierraleone/breakingnews.html a brilliant source on the arms trade including profiles of some …
Last reply by Flames, -
- 33 replies
- 584 views
Having just picked up Hudson City. I think it would be great if there was some way to get a poster mape of the city. Maybe as a PDF that fans could print out at Kinkos???? Just a thought.
Last reply by RDU Neil, -
Inside Man
by specks- 5 replies
- 185 views
http://www.imdb.com/title/tt0454848/ Saw it, loved it!!! This is the best Spike Lee Movie he has made so far. If this is not Dark Champions Material I don't know what is!!!! :thumbup: :thumbup: out of 5
Last reply by Vanguard00,
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