HERO System Discussion
13,255 topics in this forum
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- 3 replies
- 81 views
I'm playing in a HERO game presently, and our GM has the only copy of the book. I'm trying to build a teleportation gate based on what I know from memory and some notes I took during our first session on modifier values. I want to know if I'm forgetting anything obvious, and I have a question about noncombat speed multiples. Sorry for asking about this on here, but I've only got physical access ATM to the 4e book and some conversion notes. OK, here's a first draft of the base for my gate. Teleportation Portal: Teleportation 10", Usable by Others (+1/4), Safe Blind Teleport (+1/4), Area of Effect (One Hex, +1/2), Reduced Endurance (oEND, +1/2), Con…
Last reply by Caveman, -
- 11 replies
- 175 views
I'm creating an NPC whose main power is the creation of "image-duplicates" of herself. She can project a self-image to another location, see through its eyes clairvoyantly, and so forth. The images can be recalled from basically anywhere. The power construct is: Duplication, 200 point base, Easy Recombination, Ranged Recombination (+1/2), Altered Duplicates (+1/4), Megascale: Planet (+1 1/4). + Mind Link and etc. Since the only "range" aspect permitted for Duplication is the recall function, I assume Megascale will apply to it. The Duplicates, being immaterial projections, replace Duplication itself with an always-on Desol, Life Support, etc. Any pro…
Last reply by Caveman, -
- 21 replies
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We had a situation come up in our game the other night and I want to make sure we did the correct rulling. Grond made a grab attack on a PC and threw him at another PC 2 or 3 hexes away. Grond missed the PC he was throwing at. We ruled that the thrown PC hit the ground and are wondering how much damage he should take. Grond had 80 Extra Strength in his throw. Now, the way we ruled it is this: 1) The thrown PC, hereafter PC, did a move through on the gound. 2) Grond had 80 Extra STR and looking at the throwing velocity table means he could have thrown the character 32" which equals the characters velocity. 3) The PC's STR was 15. 4) Using the Move Th…
Last reply by Blue, -
- 6 replies
- 155 views
I'm looking at building psychometry - the ability to touch an object and sense its history. Obviously, this is Retrocognitive Clairsentience, but I'm a bit uncertain as to which Advantages and Limitations to use. OAF makes some sense for the object required, perhaps with Fixed Perception Point (the Focus in question). This both properly restricts what can be examined with psychometry, as well as the need for a focus relevant to what you need to learn. Retrocognition Only, Time Modifier, Vague and Unclear, Concentration, Extra Time and the like all make sense. What else should I include? Does the Fixed Perception point take care of any range issues, sin…
Last reply by Dust Raven, -
- 6 replies
- 543 views
I remember this being brought up some time ago, and I don't remember what, if anything, was resolved over it. But... Okay, if you have a Multipower, and every slot has charges, you can apply the Limitation to the reserve and slots and the number of charges is all there are for the entire Multipower. Or you can just apply the Limitation to each of the slots, in which case each slot has that many charges. This makes some sense if you actually get a Limitation for Charges, as it would actually cost less by putting it on the reserve. But then there is +0 or 16 charges, or 2 clips of 12 charges or something else that equalls +0. There is no difference in cost either …
Last reply by zornwil, -
- 4 replies
- 58 views
Is it worth upgrading to V2? A.
Last reply by zornwil, -
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BACKSTORY One of my "fanfic" projects I can never seem to keep working on is something I jokingly call the "Even Newer, Even More Original Wonder Woman", based on the Wonder Woman TV Series -- basically, either engaging in the cliche "passing of the torch" to WW's daughter or engaging in the cliche of "updating" the show so she comes to Man's World for the first time in the modern era. While scheduling our next HERO session, the players and I got onto this topic (at least in part because of a fan movie released recently). My buddy Jeremy brought up an interesting point -- that she'd almost have to develop some new defenses because the Bracers of Deflection just…
Last reply by caris, -
The One thing 1 2
by nexus- 33 replies
- 295 views
I really like the Hero System. I try to use it for just about everything. I think most people on this discussion board would agree. But its not perfect. What is the ONE THING that most drives you up the wall about the system? How have you fixed it?
Last reply by Fireg0lem, -
- 10 replies
- 88 views
Hey all, I've kind of asked this question before but it's the one I'm still kind of confused on and can't find in the book. OK...STR has an END cost listed for it. I just want to verify that this cost applies to actually using the STR bonus to HA, HKA, and Melee weapons (especially for FH). If the player chooses NOT to use his STR bonus to damage, he may do so and not spend the END. Is this about right?
Last reply by Lord Liaden, -
- 1 reply
- 73 views
OK - I've read the book and I'm still not clear on this: How does a character with Multiform spend experience? Does he increase the power of the base form, and that gives each other form that number (or a mulitple) of points? Does each form spend independently? To get more specific, I've got a PC who has saved up some 18 points; he's got his base form and four forms he can change into. Now he wants to spend his xp; how does it work?
Last reply by Lord Liaden, -
- 11 replies
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Here's the situation: Instead of an IceMan type character, I'm working on a snow based special effect. It covers a lot of different maneuvers - entangle, darkness, a variety of EBs, and a change environment. I'd like to also have the ability to create a lot of snow. I hear some of you thinking "well, duh." But this special effect is useful for more things than are covered by the EC and multipower I have in mind, and a VPP isn't what I'm after. Potential uses for a lot of snow: Putting out fires. Entertaining children. Preserving a severed limb. Snow Cones. A variety of truly impractical jokes (filling the heromobile with snow, or Obsidian's room, or an…
Last reply by Farkling, -
- 6 replies
- 135 views
All, I'd like to create an advantage for Martial Artists called Normal Knockback. This advantage would allow MAs to only roll 2 dice for KB instead of their normal 3. However, I'm having a hard time deciding how much of an advantage to assign it. +1/4 seems to small, and +1/2 seems too much, considering I could get Double KB for +3/4. What do you think? And would I apply the advantage against the sum total of the MAs maneuvers and damage classes, or would I add in the active points of the character's STR, since that's what "fuels" the MA's attack powers? Thanks in advance! Spideyguy
Last reply by Vanderbilt_Grad, -
- 4 replies
- 277 views
Poison use by characters in low points Hero? How do all you GM’s out there handle this. I am mainly going to use it in my Fantasy Hero setting. But it’s a good question for any setting lower points setting, form ninja hero to commando hero. The creation and application (or other use) of poisons. And I don’t mean a character that uses poisons once in a while. I mean a character that carries half a dozen poisoned darts and 2 poisoned daggers with him at all times. 1-Would you just make it a skill the players buys and them have them roll for it, with various modifiers depending on the poison type and use? And if a char buys his lethal poisons how much of a Pe…
Last reply by Korvar, -
- 20 replies
- 219 views
Power Scale of Viper vs. UNTIL a little off? I understand that UNTIL is a legal organization that has slightly better technology. But I find it hard to believe that you’re every day Viper agent would go in to combat with that pop gun….er um I mean stander issue blaster rife. Why would viper spend all that time and money developing and producing blaster technology, when an AK 47 (or any other assault rife) is much more easily available and much more effective against most targets? The UNTIL standard issue weapon is respectable (very respectable especially when compared to Vipers pop gun), and I can understand why the good guys would use blasters, not wantin…
Last reply by Demonsong, -
- 3 replies
- 62 views
I'm sorry to ask this on the forum, but it's been driving me nuts. In the Champions Universe, there's a corporation called Pharos Industries. How is Pharos pronounced? I've been thinking either "Fair Oh S" or "Fair Oh Z." Like the plural of an egyptian ruler. But, I guess it could even be "Far Oh S" or "Far Oh Z," or maybe like the distinction of metal called "Ferrous." Or even something else that I couldn't think of. Don't spend time on this one if your busy, but if you have a sec., you could really help me sleep better. P.S. Great game. I ran my first Champions session last weekend and I Loved it. We're meeting again tomorrow nig…
Last reply by Talon, -
- 16 replies
- 97 views
Recently one of my players linked his healing(Regeneration) with Life Support: Immortality and I said that while I couldn't find anything in the rules against it, I felt it was still an illegal construct. Now my player had no problem dropping it, but I hope I made the right choice. Any comments? G
Last reply by pinecone, -
- 7 replies
- 196 views
A Power defined as Eruption. Flames erupt from the ground and engulf the victim. +1/4 Indirect always from the ground. Now is it still obvious where the attack originates to all observers? Or is just the person getting attack known where the attack is coming from? Or does no one know where the attack is coming from? And if every one always knows where that attack is coming from how to you create an attack that doesn’t show where the attack is coming from, erupting for the ground. The Invisibility advantage doesn’t make since because the attack is visible erupting form the ground. A Confused Demonsong
Last reply by Killer Shrike, -
- 4 replies
- 194 views
So...how do these work together? Do they work together? Can extra DC be added somehow to arrows (or any other trick ammo) that do entangle or darkness or NND attacks? Should I just buy ranged CSLs instead?
Last reply by Vanguard, -
Wing build 1 2
by Sociotard- 33 replies
- 283 views
I was making an Angel package deal. Among other things, they have wings, so I slapped on the Wing multipower used on raptors in the bestiary (Gliding and Flying). Now, those aren't bought as extra limbs, although they do have limb special effects and a restrainable dissadvantage. Looking at the construct it occurs to me that these angels have at least a 15 foot wingspan, sometimes more. If I had wings like that, I'd make like a swan and hit people with them. Now, for long limbs, its recomended we use stretching, inherent and always on. However, that applies to limbs bought as limbs. Is it applicable to powers with a wing special effect? While I'm on the su…
Last reply by Bengal, -
- 6 replies
- 91 views
Our group is trying to convert from 4 to 5. The rules for adding STR to a HTH attack are confusing me. Any help?
Last reply by Tim, -
- 12 replies
- 369 views
Regeneration that starts slowly? Normal regeneration has an extra time limitation of -1 X BODY per turn. This can be mover down on the time chart at -1/4 per step. But what about Regeneration that just takes a while to get started. Say 20 minutes after the wound was received then normal regeneration starts. So you would you add another disadvantage of -1 ¼ Extra Time to start? Slow Starting Regeneration 1 Body per turn, regrow limbs and organs +1/2 END = 0 +1/2 Persistent -1/2 Self only -1 Extra Time 1 Body per turn -1 ¼ Extra time to start 20 minutes after wound(damage) is received. 15 X 2 = 30 points active 30 / 3.75 = 8 points real cost…
Last reply by Killer Shrike, -
- 7 replies
- 129 views
This is a basic game philosophy question. Do you prefer a game to be simplified through fewer details or more details. Example: Attack power You could have one attack power, and then have adders and limitations for range, killing, avld, nnd, comes back over time not with recovery, based on ECV, etc. So a drain would be an attack with no range, avld, and comes back over time not with recovery. An ego attack would be an attack with range and based on ECV, etc. Now you could regard having one attack power as being simpler. There is only one power. Everything else is just built off of that. Or you could look at it as being more complicated. If y…
Last reply by AnotherSkip, -
- 4 replies
- 178 views
I've got a question about Blazing Away. Is the intent that the character performing the maneuver declare how many shots (s)he is taking before starting the attack rolls? Or do you get to roll until you either hit or run out of END? Also, I assume that you can only hit the target once using the Blaze Away maneuver? Or can you get a hit, and keep rolling to see if you get another before you run out of END or charges? I'm confused because of the wording on Autofire attacks being used to Blaze Away: "An Autofire attack may be used to Blaze Away, but ... can only hit with one attack out of each "burst" fired"
Last reply by Chris Goodwin, -
- 3 replies
- 56 views
Hi there. I have yet another question about Transform. First, let me thank those of you who've replied to my earlier posts. I meant to thank you earlier, but got side-tracked and forgot. Sorry and thanks. My question is another GMing question. Assume I have Transform, 0 end, Persistent, Continuous. As written, this power is 'deadly'... once it hits, the target will eventually transform. The most obvious limitations on this power would be to limit the number of d6's and to limit the amount of time it can work. Given that we play a rather high-point game and that the character is a 'Master Transformer' (actually a shape-shifter, but why quibble), what speci…
Last reply by Snarf, -
- 13 replies
- 72 views
Transform (Major; Improved Target Group: Almost Anything) is the first answer that jumps out at me, but you all might think of something else.... I'm coming up with a character design. One of her powers is forcing Disadvantages, specifically Vulnerabilities, upon the target. For example, she can thrust a 1 1/2 x STUN Vulnerability to Fire-based attacks Disadvantage onto her opponent. Now the opponent takes more damage from fire. Is there a way to do this without a Transform? If it requires a Transform, what do you feel should be some limits (and Limitations) placed on the power to keep it from becoming out of control?
Last reply by pinecone,
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