Star Hero
Science Fiction Roleplaying in the worlds of the future!
3,362 topics in this forum
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- 7 replies
- 128 views
Well, it looks like I have been roped into doing a campaign based on the, now defunct, FOX tv show FIREFLY. I love science fiction and since HERO is my system I am of course going to doing Firefly HERO. I know people have talked somewhat about it on this list and I have gone through the internet and found as much information as I feel I am going to reasonably find about the show. However, I do have a couple of questions. How cinematic do you feel Firefly should be? Should Hit-locations be used? Wounding? What would you reccomend?
Last reply by Herolover, -
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Here are a few sites that might help get your crew into the game. They both have interior pictures / deck plans for ships. This is the NEW home of http://www.defrog.com, a D6 Star Wars site that I couldn't find for a long time. http://deckplans.00sf.com/ships.html This site has models of the decks for Star Trek, most of the ships that I can think of. http://www.ex-astris-scientia.org/gallery/bridges1.htm Enjoy! Nezeray
Last reply by Agent X, -
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I thought this question had been asked, but now I am not sure. What kind of Terran Empire campain are you in or have plans of running?
Last reply by Hermit, -
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I'm planning my Terran Empire campaign set in the Frontier area, using a Dreadnaught as the "main base" that the characters are sent out from. Trying to figure out how many people would go on a big dreadnaught-type ship, and a basis of company and squad organizations for the Navy folks and Marines. Good resource page?
Last reply by Toadmaster, -
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Here's a new site for Trek Mini's that was posted over ar RPGnet http://dspace.dial.pipex.com/scarecrow/trekminis/index.htm
Last reply by Tempuswolf, -
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Just wanted to let the DIGITAL HERO subscribers know that the ALIEN WARS manuscript is now available for playtesting/testreading. You can find it in the usual place. If you have any questions/comments, please post them in the "Company Questions" thread of the same title.
Last reply by Steve Long, -
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I am wondering for those that play and GM star hero campaign how often do you do "normal" star hero compared to "star hero plus." In other words how often do you throw supernatural or high powered psionics, or strange inexplicable races into your campaigns? Or do you just stick with basic sci-fi?
Last reply by Sketchpad, -
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A while back... For the Alternity game... I created a starship map for a Paladin class Corvette. Here is the info blurb on it, minus the stats for now: History The Paladin class corvette is a paradox; it is both one of the oldest, and one of the newest additions to the Concord fleet. Originally called Venus class in the Union of Sol, these ships were designed for support and escort duty. Lightly armored and heavily weaponed, they were made for multi-role combat situations. Over 100 years old, they served well in the old Union, and many were lost during the Second Galactic War. The Paladin itself was heavily damaged in a battle around the Union world of T…
Last reply by Tim, -
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This topic is for people with psionics in their campaigns. What type of these do you have in your campaign? In my sci -fi campaign I have the Esper Guild. They are a shadowy guild. There is not a lot known about them. Members have blocks put in to prevent them from talking about the guild and its goals. At the present time they are coming slowly out of the shadows. You can always spot them, they were black robes and usually travel in groups. It is rumored that they have their own space fleet. It is rumored that they are controlling part of the gov't
Last reply by NuSoardGraphite, -
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I am gearing up to run a Star Wars campaign. We have mapped out a PILE of the force powers utilizing a multi-pool, with some being separated for functionality (or define abilities better, applying all points to the character). The area I am having the hardest time is figuring out how the Dark Side impacts a character. Especially dealing with the idea of physical and psychological corruption of a supernatural nature that gradually accumulates for the character and gradually affects them. Short of simply tracking behavior and assigning disadvantages arbitrarily (something I want to avoid). There is the flip side to this relating to the “path of the Dark Side is intox…
Last reply by NuSoardGraphite, -
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I have just picked up Star HERO and while reading it have been considering just how I want my Sci-Fi campaign set up. Then I remembered, I have all this Stuff for Classic Traveller and MegaTraveller. Has anyone out there thought about or done any work on creating a Star HERO campaign in any part of the Traveller Universe/Timeline?
Last reply by Al_Beddow, -
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Check out the sector designing software! http://www.herogames.com/FreeStuff/Other%20Software/index.htm
Last reply by Ben Seeman, -
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In the Star Trek vs Star Wars debate someone mentioned adding a "technobabble" talent for when an engineer pushes "physics" to its limits. In the Farscape RPG they have a feat (which can easily be transfered to a talent) called "the touch" which allows a charcter to encourage a machine to work with a bit of physical violence (a rather common concept for most modern and sf films). (I can give details if someone wants the details on this one). What other talents can be used by the under appreciated engineers (or other professions) to encourage technology to work in your favor in a sci fi campaign? Suggestions for new ones, or ones that you use in campaigns.
Last reply by austenandrews, -
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I'm starting to get a bit impatient. The whole Alien Wars thing is my cup of tea. I think it can and probably will be a much cooler setting than Terran Empire. I'm assuming we can run around as Space Marine blasting xenos for all they're worth. Anyways, are there going to be hovertanks or anything similar in the book? I'm really hoping you go all out on military hardware for this.
Last reply by Checkmate, -
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Somewhere out there in internet land I remember there being a package deal made up for Time Lords out of Dr. Who. Does anyone have/remember where this package deal is ?
Last reply by Herolover, -
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Has anyone tried to run a game of Star HERO in the Traveller Universe? You know -- this big Imperium, ships that are realtively slow by FTL standards (it takes a dozen jumps to cross a sector), and no FTL radio so the fastest way to get a message acroiss the galaxy is to carry it across using the fastest ship (to the point that a war could end long before news that it had even started reahced the Capital). Or, if you want to play Traveller, do you play Traveller.
Last reply by RadeFox, -
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Characters: Anything goes. Whatever your fevered imagination can cram into 250 pts. I ama strict HERO system guy, but as we all know anything can be bought multiple ways in HERO. So I will try to help correct any rules abuses I see to fit "the Spirit" of what the player wants for the character. Limitations: 175 base 75 pts in disads. I expect charatrs to work every bit of Hero. From contacts to vehicles. From Skill PSL's to Powers as skills. I intend to run in a "Space Opera" style and will not be pulling any punches At this time I, the GM, will be responsible for all rolls. barring input from players about assignments of lvls. i have the time an…
Last reply by lensman, -
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The title is from a book by Gordon R. Dickson. It refers to the mass subconscious of the human race and how Psychics can tap it. I have been trying to figure out a way to do this in a starhero campaign. I recently got fantasy hero for my birthday. While reading the magic section, I found a way to do it. Under the Section titled: Eldritch Lore, This section describes how to use an ambient magic field to power spels. Change magic to Psionics and you are done. The players would still be required to buy their psionic powers. They would also buy an aid for thier powers to represent them tapping this mass. It would have the limitation: increase depends on level of Pritch…
Last reply by pinecone, -
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Of all Hero's good points (and it has many) the one I find I am most likely to incorporate into other game systems is the use of hexagons over squares. Now, of all polygons, the equilateral hexagon is the closest you can come to a circle and still tessellate. For campaigns that use alot of 3D action (this is why I'm posting in Star Hero), wouldn't it make sense to use a space-filling polyhedron that was round (instead of a hexagonal extrusion)? If So, what would work best? I know Cubes and Tetrahedrons can, but they aren't especially round. The truncated octahedron can, but it is made of squares AND octagons. The rhombic dodecahedron might work, except for how s…
Last reply by Mentor, -
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- 116 views
A galactic conquest of cosmic proportions is occuring. http://story.news.yahoo.com/news?tmpl=story&cid=570&ncid=753&e=1&u=/nm/20030924/sc_nm/space_cannibal_dc
Last reply by Ben Seeman, -
- 1 reply
- 201 views
In my Star Hero game, the Terran Empire recently concluded a long running war with a major nemesis (the Orion). During the war, a Terran warship intercepted a vessel from the Gemini carrying 'contraband' to the Orion. This 'contraband' included an unfinished project, which as come to be called "The Gemini Project". Basically, the project involves injecting a nano-bot (part organic) into the target's body. The nanite (is that the word for it?) is designed to alter the attitude(s) of the target about a particular topic. For example, if a target were anti-Terran, then a nanite could be programmed and injected into the target to react to positive and negative thought…
Last reply by Lord Liaden, -
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Ben has been kind enough to post the wallpapers I made of the Galactic Map for Terran Empire. There are three different resolutions and they can be found at: http://www.herogames.com/FreeStuff/wallpapers.htm 1024x768 1280x960 800x600 Enjoy! Keith "Astrographer" Curtis [edited to correct size listings. The main entry on the Hero games page incorrectly lists the first as 1224x768]
Last reply by Delthrien, -
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- 135 views
I'm getting ready to GM a Terran Empire campaign. Now I have enough experience as a GM to feel comfortable with my ability to create exciting adventures and memorable foes. What I'm worried about is my ability convey the details of a believable far future setting. I've never tried to GM a campaign that was set far in the future before. I'm wondering what other GMs have done (or would do) to make Terran Empire campaigns seem real to their players. How do you present the everyday life of citizens in the 27th century? What details of present times have you decided to keep in your campaign and what details have you changed to add futuristic flavor. Thanks in a…
Last reply by austenandrews, -
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- 298 views
Hey, is anybody working on a StarGate Hero ruleset? I'm going to start one soon, and I was just wondering if someone was already working on one... Jak
Last reply by Mark Rand, -
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- 105 views
Long range jumps. Going beyond the known territories. How often have you touched upon this issue in your campaigns. Have you ever just tossed the PCs into strange sectors of space and had them figure out what they where dealing with? Now, I like the idea of wanting to go to strange places, but what about NOT wanting to go there? Do you play up the horror, the mystery, or even the humor of new places? Thanks.
Last reply by Hermit,
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