HERO System Discussion
13,255 topics in this forum
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- 20 replies
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I have a player who wants to create a Cryokinetic and wants to be able to lower the temp to a point where lock won't turn (and moving part) and cars won't start. So can this be handle with suppress (mechanical parts) or is there another way? Any help would be much appreciated. Thanx in Advance G
Last reply by Kristopher, -
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I am currently running a vampire pbem that is based loosely on the the world of darkness in order to provide a common reference point, but its definately divergent in content. I've also pulled a bunch of concepts and characters from other sources (the anitaverse, forever knights, etc), and am ignoring most of the other wolrd of darkness games. Werewolves, for instance, are not white wolf werewolves. I have been using a chop-shop version of the Dream Pod 9 Core Rules (I hate white wolf's mechanics), but none of my players have it, and we're all old-school hero-philes when the rubber hits the road. So, it seems natural to do a Hero Conversion. There is a passable c…
Last reply by zornwil, -
- 5 replies
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I'm still putting together the ghostly cowboy (from the Attacking while Desolid thread) for one of my players, and I ran into another question. As this player has never played before, I am writing up his character from a series of email conversations we've had about the character. The player wants the attacks that this character makes with his ghostly sixguns to only do stun damage against living creatures, but to do regular damage vs. supernatural creatures and objects. The character already has the ability to Sense Life Force (at range), so he can tell if something is alive or dead just by looking at it. Would you allow "Stun only vs. living creatures" as a +0 adv…
Last reply by gewing, -
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And I'm back... with yet another question. This time regarding Invisibility and Danger Sense. Assume I have Danger Sense so that I can sense danger even if it's not detectable by any of my other senses. My opponent has Invisibility to Danger Sense. How to I devise a Danger Sense that can detect through this invisibility. Normally, I would use a Spacial Awareness or a special Detect to do this, but I don't see how I can do this in this case. Thanks again MistWing SilverTail
Last reply by Farkling, -
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For this discussion all manner of Stop sign and Sfx bars have been cleared Fred pg 157: “Naked†Power Advantages are considered Special Powers They are typically Instant and Self-Only, though the GM may vary this based on the nature of the ability being constructed, the Advantages used, and the power to which the Advantage is being applied. Naked Power Advantages are considered distinct, full-fledged Powers, and may have other Advantages or Limitations applied to them. From the FAQ: Type of NPA: apply to any one of a group of powers It is being applied to four Instant powers and one Constant power. My goal is to hold true to the…
Last reply by CrosshairCollie, -
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I'm starting a campaign for some people who have never played Champions before, and I haven't run it in over five years, so I'm a bit rusty (not to mention using a new edition). One of my guys wants to play a ghostly cowboy, and of course, one of his main powers will be Desolid. Now, in putting together his character, I am puzzled by something that I thought was in the rules, but now can't seem to find: Since someone who is Desolid is affected normally by Mental Attacks, Flash Attacks, etc., do they need to purchase the Affects Real World advantage for their own powers of these types? Does the Desolid mentalist have to buy Affects Real World on his Ego Attack, o…
Last reply by Dr. Confoundo, -
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A (potential) player in a game I'm developing thinks that I am being unreasonable by adding a house rule to the Multi-Form power. I want to bring back this rule from 4th Edition: "The maximum total points the second form can have is equal to the total points in its base form, minus all Multiform costs." This part is left out of the 5th Edition rule. Thus, under 4th Edition, which is the rule I want to use, a 150-point character with Multi-Form could have a maximum of a 125-point alternate form. (Base form is 150 and has a 25-point Multi-form power.) The faq suggests that is reasonable to limit Multi-Form in this way: "If you're willing to do the extra math (or your G…
Last reply by JeffreyWKramer, -
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I've got a character in my Campaign that's taken a couple Martial Arts Maneuvers that appear in the Hero Designer program (v1.47) but aren't in FREd. I have a couple questions about them: Joint Lock Throw: There is an NND Component. What is the defense? Passing Throw: Has FMove, does this require the Martial Artist to Full Move? Is the velocity of the Target figured into the calculation, or just the velocity of the Martial Artist? Thanks in advence. Melessqr
Last reply by Bartman, -
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Did the Master List of Social Limitations get completed? Does anyone have a copy of it?
Last reply by Kristopher, -
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Okay here is my problem. Fred says that talents and special powers have now place in a Multipower outwith GM permission. So far so good. Talents have all been broken down so that they are built with powers and skills, we can see the building blocks as it were. Here is my stumbling block.. If I build some of the Talents just using the building blocks then theoretically they could be put in an MP. How do skill levels and penalty skill levels fit in an MP or do they at all? I think that it should be possible but it strikes in Munchkinism and I feel you get too much 'bang for your buck' if you go down that road. Any thoughts on this subject?
Last reply by Alibear, -
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I know I've seen this somewhere before, but how much of a limitation is it? Melessqr
Last reply by DoctorItron, -
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Hey all- This has probably been proposed before, but here goes- I'm trying to create a character that can cause another character's powers to go awry; mechanically, imposing the 'Uncontrollable' limitation on the target character. I'd like to hear suggestions on how to make this work.. Thanks!
Last reply by zornwil, -
- 8 replies
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At what level would you set the limitation that it only works on people in their teens and younger? Here are the qualifiers for my campaign: It's mind control. There are only a few NPC teen heroes and one PC teen, so typically its normal teens that will be so manipulated The character also has a limitation about endangering innocents; so it's not like he's going to use this to launch an army of kids into battle. Now... set that limitation? -1 seems like the safe bet. But seeing as how it is hard (by design) for him to find a useful situation for the power, should it be worth even more?
Last reply by Blue, -
Hey all this is something that came to mind after reading another post. If you could change or improve some thing about the way the Hero products are done what would you do? I would do the following small details do you have anything you think could help the books along? 1: Change the lay out of characters and creatures a bit so there would be less emphasis on “Points†when reading/looking at characters/creatures from the book. Many people including myself feel the game has a “Text Book†feel to it do to the way lay outs are done. (I will give an example at the end of this post in a reply.) 2: Related to the above I would possibly try other fo…
Last reply by Rene, -
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...Character Art thread on the Champions board, and man, there are some Damn Fine ™ artists around here. Is there any way you could give us a dedicate Art forum, and perhaps give Sticky threads to artist who do work for commission where they can post some examples of their work? It'd certainly be a boon to those of us who're art impaired. Melessqr
Last reply by Magmarock, -
- 3 replies
- 59 views
I have some dislike over the way that Healing is used un Heros and I was wondering if anyone had any ideas or established fixes to my concerns. 1. This is more of a question than a problem. I want to be able to heal anyone of anything (subject to GMO of course). This includes healing a person's powers who's been affected by a Drain or Transfer. This also will include certain types of Transforms (Transforms that simulate long-term damage (ex: hero being blinded by acid) can be healed. Transforms that are actual changes (ex: heroine changed into a raven) can't). Since Healing is based on Special Effect, do I need to buy the Healing in a VPP to reflect being able t…
Last reply by Chris Goodwin, -
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I'm currently writing up the starting verision of the base for a new campaign I'm preparing. The base is a 30 story tower with only the top 6 floors actually used by the team. The rest of the space is taken up by a major hospital, and a 'special needs' (eg superhuman powers) school. Debating if I should make them pay for the associated benefits from the base. Having access to a hospital with SS focused on medicine and especially superhuman medicine is the main one, along with a gym designed for people with beyond human abilities etc. How much should I just call Handwavium (eg they don't control its just their employers running something out of the same…
Last reply by pinecone, -
- 5 replies
- 47 views
I'm designing a character who is in a Powered-Suit that has 2 Claws and a Tail like a scorpion. I want him to be able to Grab a character with each of the 3 limbs. What powers/adders/advantages would I have to buy to properly simulate that?
Last reply by Rebar, -
Speedster Question
by Guest cubist- 5 replies
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Steve, I have an idea for a high-point speedster built with the folowing construct: Spd 12 and then limited Speed+12, only for movement-i was wondering if this could be justified as a -1 limit, since the character cannot recover or attack or do anything but move in this action phase. The premise is that the person is so fast that they get a full move and attack action each phase. What do you think?
Last reply by Blue, -
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- 91 views
I have a player who wants to play charater who has two bodys, but one mind (duplication, no recombine). Both bodies are extensions of the same mind, which acts though two pair of hands, sees with four eyes, etc. The question is, what is the best way to build it so that when one of the pair sees somthing they both see it? For example, "Tway" (His terminology) #1 is in on the east coast, and "Tway" #2 is on the west coast, But the one mind is both visiting the Statue of Liberty and watching the Raiders get beat (again). Is this mind link or Clarisentinace? How much of a disadvantage is it "When one is attacked by mental power, both are." ( To reflect …
Last reply by Farkling, -
- 27 replies
- 144 views
FREd, Page 118 Growth "...Growth is for characters who can alter their size; if the character is exceptionally large all the time, he can simulate that by buying various Powers with that special effect (see page 85)." I've got a character that was supposed to have 1 level of Growh on all the time (be exceptionally large all the time) and have 2 more levels of Growth that he can turn on and off... so, when fully grown, he's have 3 levels of growth, and be +3 Body, +3 Stun, -2 DCV, +2 Per Roll Against, +1 Hexes Reach, +15 Str... Body and Stun... no problem... but +1 each 'ungrown'... Reach? 1 inch of reach linked to Growth, only useable when the power is used at…
Last reply by Agent X, -
- 34 replies
- 300 views
This came up in my campaign recently. I thought we were all in agreement on this, but apparently there are differences, and reading the rules did not help. Are 3-point levels in specific attacks, such as a catgirl's claw, bite,and grab, only good in defense against those specific attacks, or against any hand-to-hand, such as an attack with a sword? It seems to me that the character is getting the benefit of a 5-point hand-to-hand level if the latter is the case, but I could see a logic argument for it in reality terms, if not game system terms. Any comments?
Last reply by pinecone, -
- 41 replies
- 550 views
Hey all! I've started working on my next supplement, "Galactic Champions," which is a bit of a hybrid book- a setting (the 31st Century, when superheroing returns to the Hero Universe), an enemies book (there'll be 30-40 assorted villains and rivals, as well as the new Champions themselves and a handful of allies), and a subgenre book (the setting itself will also be an example of what 5th Ed. calls "Very-High Powered," (say, 400+200) with notes on running it a step below and above on the scale.) It's the last part I'd like to open a discussion about here. I'll be writing a chapter of advice on playing and GM-ing extremely-powerful, galaxy-spanning superheroes, and …
Last reply by megaplayboy, -
- 7 replies
- 158 views
One of my players is looking to buy a HA baton that can also be thrown and do the same damage at range as at no range. The thing is, he wants it not to be built as a multipower. He has a 25 STR, and wants a 6d6 HA, for a total of 11d6 in HTH combat. He also wants to be able to do 11d6 at range with the baton as well. What if we build the 6d6 HA with Ranged and Range Based On STR, and of course, OAF. But wouldn't he also have to buy (seperately) STR Usable At Range (+1/2 Advantage), Only with HA (maybe a -1/4 Limitation). What do you guys think? Also, is there a better way to buy this?
Last reply by JmOz, -
- 8 replies
- 70 views
I have always seen an advantage to Fractional Speed (say 3.7 off of a 27 Dex Character) as being that an Adjustment Power Aimed at Speed would have a greater "level" to overcome to reduce the first point of speed (in the example given 17 vs 10) and on a 3d6 Spd Drain, good flipping luck on getting a 17+ vs a 10+ and on a 10 spd target if he gets 15+ on 3d6 it lasts another turn (and about the same time if you rolled a 16+ as if you rolled a 17 + with the Fractional Speed.
Last reply by Simon,
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