HERO System Discussion
13,255 topics in this forum
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- 4 replies
- 161 views
Lead off here is that the GM is a novice GM, and all of us playing the game are novice in the HERO system. The scenario is a burning building, apparently started by an explosion of some type. Once character in question has Clairsentience, touch group, x1000. How do you handle using him to search the burning building for casualties? The book says you have “perception pointâ€. However, if it’s x1000 rapid, how many rooms could he cover per phase? Second in this point, should he take any kind of damage while checking through burning areas of the building using this power? If so, what kind? What add would you have the player take if he really wanted to av…
Last reply by pinecone, -
- 43 replies
- 251 views
I saw this point in another thread, and rather than derailing it (Deadlands is cool enough that it deserves its time in the spotlight) I started a new thread. This seems like a common practice. Roll a natural 3 get max damage. But really, shouldn't it be get the best result? So the question here for discussion: When a natural 3 is rolled, what should be the results in your game? Same question for an 18? Should the result differ for combat versus skill rolls?
Last reply by TheQuestionMan, -
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I'm sure this has been asked before, but here goes: I'm wondering if there is a way to spceify that a power (or spell, or magic item, etc) can be constructed so that it's powers that cost Endurance can be "scaled" by more or less END being spent. For example, let's say I have an item that provides X PD of armor and Costs Endurance. What would I do to allow a user to say, pay a certain amount of END to get one level of PD one segment, then increase or decrease th rate of END expendiure the next to increase or decrease the PD provided.
Last reply by JamesDJIII, -
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I noticed that a character cannot have Density increase with the limitation always on. I had a character from the 4th edition I want to convert point for point, now it seems he would cost more in the new rules
Last reply by Gary, -
- 9 replies
- 94 views
I have a character who is a powerful shapeshifter who can take on pretty much any form, and keep it indefinitely (0E, Persistent Shapeshift). In order to simulate the breadth of movement powers available to him, he has an MPP for movement powers. Whatever movement powers he has are dependent on his shape. If he is to have flight, his form needs to be physically capable of flying, to run, it must be physically capable of running, to swim, of swimming, and so on. So my question is, since his MPP distribution is dependent on his form at the moment, the only way for him to redistribute the MPP is to use his Shapeshift power, which requires a 1/2 phase action. I a…
Last reply by pinecone, -
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Does anyone know what the reasoning is behind making vehicles cost 1 character point per 1 vehicle point after the vehicle is worth more than the character? Do you find it necessary and balancing in your games? It seems like this is would be hard on "pilot" type characters, who have little or no powers, but use an awesome vehicle, like a giant robot or that talking car from knight rider.
Last reply by Jhamin, -
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- 99 views
How much would this limitation on an attack be? Normal usage of an offensive power like EB with AoE/Continuous is to throw it at range to set up a zone (or multiple zones) of continuing attack, which will hit anyone who then moves into it, even between the character's phases. It is very useful for blocking movement, or encouraging people to move (depending on if they start outside the AoE, or inside it) First, how much would removing the character's ability to maintain multiple fields be worth? Second, removing the ability to use the power at range is a -1/2 Limitation, but all that really does is make it so the character can only initiate the field set…
Last reply by Killer Shrike, -
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I've been trying to figure out the appropriate Power construction to use to allow a character to freeze a section of a river or other body of water. Would the appropriate power be a Transformation (Major or Minor) or would Change Environment suffice? Of course, I could be barking up the wrong tree entirely...
Last reply by Legendsmiths, -
- 5 replies
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I've got to decide how strongly to build some powers of a character. What I can't decide is just how many levels of success you'd have to get in Mind Control with the "Machine" class of minds, to convince a computer to just freeze and do nothing. How many to shut down? It's hard to judge what a computer "wouldn't mind" doing. I figure that it gets it's "recovery" roll whenever someone uses their computer skills to try and prod it in the right direction (as well as the normal places--like immediately after the mind control succeeds).
Last reply by Fireg0lem, -
- 20 replies
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In a spy campaign (modelled on a mix of James Bond/Mission Impossible), how do you encourage players to design their characters so that certain stats don't all clump around certain break points? The characters are supposed to be trained agents but not super-human. I'm specifically thinking about DEX and STR. Please help.
Last reply by Chris Goodwin, -
- 12 replies
- 91 views
Yet another question... I'm thinking of making a secret language that would be very difficult for someone else to figure out. My idea is to add the Crypography skill to a Language skill and declare it to be a very hard language to learn (requiring Cryptography at the same or better skill level as the language's Cryptography). What do you think of this? Is this the way to go, or is there a better method? Thanks MistWing SilverTail
Last reply by BobGreenwade, -
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What are the consequences of successfully Coordinating attacks with Autofire? Do you use the highest rolled STUN from each attack for purposes of checking if the target is Stunned, or all of them, or is it handled another way?
Last reply by Derek Hiemforth, -
- 24 replies
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I've hit a brick wall so to speak here. Our game group want's to add in minatures into use while playing. Seeing as some of us are avid sculptors and scratch build modelers it didn't take long to say yes to the though of adding whole scene elements....anyway here's the problem: Hero scale is set to where 1 inch is 6.5 feet. Most of the figures we use are on a 1 inch base which if I figure right means at "arms stretched" will have a 6.5 arm span....not going to work. Has someone done any reconfiguration to the game scale to alter the 1 in = 6.5 ft scale to something lower like 1 in = 3.5 ft or so? I'd do it myself if I knew exactly how to make it work in game ter…
Last reply by Talos, -
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I was just wondering . . . Has anyone ever done a write-up (in HERO, of course) of their avatar? There are some that I´d really like to see . . . `Specially lemming.
Last reply by L. Marcus, -
- 32 replies
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Or any other self-guided, lock on, fire and forget weapon? Only think coming to mind is "no range modifier" and extra levels built into the weapon. But how many levels? 5? To conteract martial dodge? Less? More? Or is there a more elegant solution that I'm overlooking?
Last reply by BoneDaddy, -
- 10 replies
- 205 views
Steve has granted us a license to add HERO rules to our World Not Known setting book. Considering some of my favorite campaigns have been Champions games, I can't fully express how happy I am that DOJ granted us a license. Two thumbs WAY up for Steve and DOJ.
Last reply by Steve Trustrum, -
- 4 replies
- 176 views
Okay I just heard that the Ultimate Skill is being worked on but I didn't see it anywhere in the schedule for 2004. Can anyone tell me where it's going to be in the publishing schedule? Is it in place of the Ultimate Brick and extra item or what? ( I hope to be able to buy both as I can see great possibilities in each!) Kodiak
Last reply by CleverName, -
- 8 replies
- 225 views
How would one best construct seismic sensors that pick up vibrations from footfalls, etc, like the critters in Tremors? I'm thinking Spatial Awareness vs. Hearing, but is there a better or more logical way? I'm putting together our game universe's EU version of Stronghold, situated deep underground on the island of Man between Ireland and Britain. And if any of our UK or Manxian brethren want to give me a bit of local color, I'd certainly appreciate it. It's the little touches that add that bit of veracity that makes a setting come alive.
Last reply by Steve Trustrum, -
- 24 replies
- 258 views
This is, as you will see, several questions at once - I don't know if this is ethical, but they all have the same origin, so I hope no body will mind! I have found a few things in another game system (no names, but it's generic and universal) and I have been trying to translate them into Hero terms - and failed utterly! Firstly, is there any way of emulating a terminal illness which the character starts with (a bit existential I know!). Obviously this would be a Disadvantage, but what sort (especially if drugs can slow it down, but not necessarily halt it)? Next; the universally generic game system has a skill called Scrounging, which gives the character th…
Last reply by Farkling, -
- 6 replies
- 86 views
Since I knew that asking this question of Steve would get me sent here (or possibly to the Fantasy Hero thread), I figured I'd save the time. I'm trying to make a martial artist who has an extensive knowledge of pressure points. I want him to be able to momentarily paralyze limbs and other such disabling maneuvers. I've seen the talent in FH (using Drain) and I've seen such things done using Entangles. I guess what I'm asking here is, what you, Herodom assembled, consider the "best" way to: make a person's hand unable to hold on to what they're gripping lock up a target's leg muscles, making running and kicking difficult lock up a target's arm muscles, making gestures …
Last reply by TheEmerged, -
- 4 replies
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FYI, Ben's just posted the latest update to the Rules FAQ. The PDFs and such will be revised as those who prepare 'em have time to do the work, I'm sure.
Last reply by Hugh Neilson, -
New GM with serious dilema 1 2 3
by Guest Kolava- 50 replies
- 339 views
In a Superheroic game, what do you do about looting focused powers from others? I'm GM for a gritty Superheroic game. Powers are a mixed bag, but one thing is for sure: if you see an AK-47 with rounds left in this dismal and hostile world, you grab it and put it to use. My group and I really enjoy this style of play, but...it poses some problems. How do I deal with the fact that a handful of points worth of RKA just popped out of thin air? The same problem comes with wealth: what stops a character from buying a gun with their wealth? (especialy if they've taken a wealth perk) This problem has absolutely shut down my game, and the players are losing fai…
Last reply by zornwil, -
- 11 replies
- 83 views
Please ignore, hit the wrong thingamajiggy.
Last reply by Fuzzy Gnome, -
- 16 replies
- 154 views
The character conception I have is a martial artist who can focus his Chi powers in such a manner that he can always do some body damage with his (blunt) escrima sticks. Is Penetrating an acceptable way to build this, and if so, how does one determine how much body gets through? If not, what is an appropriate construction?
Last reply by Chromatic, -
- 8 replies
- 78 views
Ok, so my very first game of champions is coming up, and I’ve got a character all built and ready to go. With the help of a friend, I was able to construct what I wanted to near perfection... BUT Lately, I've been looking over my character and saying, "their MUST be a better way to do this." So I bring the question to you, with hopes that your expert opinions will lead me to a well-built character. So here's the rundown... Joe Nobody was a cancer patient on his last days of life. Some secret government operation (Project Orpheus) steps in and signs Joe's life over to them, claiming to have a cure. They inject poor Joe with experimental steroids and bombard…
Last reply by farik,
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