Champions
Superpowered Roleplaying from the worlds of the comics!
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- By Rich McGee,
16,511 topics in this forum
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- 26 replies
- 251 views
One of my player killed a member of Psi (Soulfire to be exact...a young misguided youth of 19 ). We've taken a campaign hiatus which gives me time to think on what to do. I'm thinking of Murder Two and haven't decided if the DA wants to try to prove pre-meditation since the group was on patrol to do battle with Psi and "ran" into them. It was definitely an excessive use of force...Oh yeah, and the "hero" left the scene of the crime. Psi can also run amok with this...bad publicity and mental suggestions galore!
Last reply by gewing, -
- 51 replies
- 157 views
In reading the other Characters who Kill thread, An entertaining thought occured. I stared this thread to not detract from the other. Your PC superteam is at headqusrters when a call comes in from the Warden at Stronghold. One of the villains the PCs put away has been tried, convicted and been given the death penalty. The problem is, Stronghold doesn't have the capacity to carry out the sentence. The PCs are the only ones who've ever managed to injure him.
Last reply by gewing, -
- 7 replies
- 60 views
I'm sure this has been done to death. If so, I'm sorry. Before I continue, a little background - I've been playing Champs since '85. LOVE the system and the genera. I'm looking to get some players in my gaming group to play Champs for the first time. I'm thinking it would be fun if I have the players make up super VILLAINS. I would have one "Master Mind" lever super villain to gather them and give them short- and long-term objectives, but more or less leave them to their own devices. As the GM, I'd run the police, the local super heros and the UNTIL Rapid Responce teams, as well as the local uber-vigalante (can you say "Harbringer of Justice?"). …
Last reply by phydaux, -
- 3 replies
- 49 views
Hey all - check out this site: International Heroes It includes stuff from TV and books and comics... and even from certain "Heroic RPGs". Er, Steve - this wouldn't be a copyright issue, would it? I'm actually kind shocked that the Philippines has such a large representation there. The UK section is just too cool. Sapphire and Steel, anyone?
Last reply by TheQuestionMan, -
- 27 replies
- 119 views
OK, you need a quick villain group for tonights run. You have the Champions. What do you do to turn these good guys bad? Defender with a MP full of RKAs? Witchcraft with tactical sense? Nighthawk with a LAW rocket and a dream?
Last reply by Hermit, -
- 7 replies
- 46 views
When I used Metacreator I had converted all of the Villains & Vigilantes characters from the books to HERO. Well aparently, I neglected to convert the Villains section I had created from MC to the Hero Designer format. So to remedy that I have begun with the Crushers. Here is Fist if anyone is interested.F.I.S.T.Player: NPC Villain; Member of Crusher Gang Val Char Cost 45 STR 2 18 DEX 3 23 CON 6 20 BODY 0 16 INT 6 13 EGO 6 21 PRE 6 12 COM 1 4/28 PD 2 4/28 ED 1 5 SPD 9 14 REC 0 80 END 0 40 STUN 0 6" RUN02" SWIM09" LEAP0Characteristics Cost: 42Cost Power END F.I.S.T. Armor Attributes, all slots: OIF (Powered Armor; -1/2) …
Last reply by Killer Shrike, -
- 4 replies
- 57 views
This got posted over on Heroclix Realms, but it brought back memories of many a fun Champs game. If you guys remember the Zodiac, hopefully you'll appreciate the ton of work these folks did. http://home.comcast.net/~chalga/zodiac.htm
Last reply by Ghost who Walks, -
- 46 replies
- 167 views
Many GM's and games have Meta-Plots. Kinda like Babylon 5's five year plan. I have used them before in other genres, but never before for Champions. What kind of meta-plots have you used?
Last reply by RealmForge, -
- 17 replies
- 73 views
Those of you familiar with the D.C. series know what I'm talking about. The Suicide Squad was (at least in one of it's incarnations) a chance for super criminals to redeem themselves, and earn reduced sentences. They were also often considered 'expendable' Hence the name. I was never a big DC fan, but I always found the concept of the Suicide Squad innovative, at least in the Super Hero genre. Then someone had to go post a 'redeemable' thread, and get my imagination perked again. Thanks a lot. It occurs to me Stronghold maybe nigh overflowing some days, and the govt may decide to put those extras to work. They'd need a name ("Suicide Squad" is copyrig…
Last reply by Ghost who Walks, -
Say the word
by Tech- 12 replies
- 46 views
One of the players in my campaign wants to build a Kim Possible clone. I'm kind of scratching my head so I thought I'd turn to everyone for abilities, stats or whatever else you can suggest. I'm looking at Digital Hero 2 for the Gymanist martial arts but still, I need some help here, particularly on skills, stats, personality or whatever else.
Last reply by RPMiller, -
- 1 reply
- 32 views
After going through the elemental control "debate" in the hero forum, I decided to look up one of the characters mentioned. His writeup was interesting and I was curious to see how people might design him. I am, of course, referrring to Reed Richards - Mr Fantastic. Personally, although I like the character, and grew up on the FF (including the cartoons), I think his power is ridiculous. Stretchy/elastic guys have always seemed like a stupid idea to me. Just my opinion. Anyway, I figured I'd retype his power limits, and see what people make. Whether its just the power or a whole character, I would just like to see what people make out of the same words - it…
Last reply by badger3k, -
- 16 replies
- 39 views
Assume you wanted to add an extra hundred experience points to each Champion, to put them in the "High Powered Super Hero" range of 450. Where would you put it for each? Obviously we can't post full sheets (as we want folks to buy the Champions book) but we could at least post where those hundred points would go. What would we buy off, what would we boost up, etc? This was already discussed briefly in the past on http://www.herogames.com/forums/showthread.php?s=&threadid=2629 but not to a full hundred points worth. Some people seem to think that the Champions SHOULD be one of the premiere and most powerful teams in the CU, others disagree, …
Last reply by Rage, -
- 17 replies
- 39 views
It's time for another Champions Good Idea/Bad Idea... Good Idea: Having a powered armor suit, whether defined as OIF or OIHID. Bad Idea: Having no useful abilities outside of the suit. Worse Idea: Wearing nothing underneath but your skivies the one time the bad guys manage to strip it off you.
Last reply by KnightShade, -
- 25 replies
- 120 views
One of the PC heroes in my campaign recently crossed the line and killed a villain. I have been running the Demons Rule adventure, during which the heroes must battle real demons who are using teenage gang members as host bodies. After the first major battle with the Demons, one of the heroes becomes convinced that there will be no way for Stronghold to contain the defeated Demons. Not yet knowing that the Demons are using teenage gang members as host bodies, the hero decides that the only course of action is to kill the Demons. It took him several phases to kill the Demon, as he wanted to rip it's head off with his great strength. Let me tell you, he and the rest of the …
Last reply by Mr. Negative, -
Find Weakness 1 2 3 4 6
by KnightShade- 138 replies
- 291 views
Nearly everyone in my group keeps getting on my case about using FW. I was in a campaign a few weeks ago, and out of 15 constructs (they were actually each based on 294 points, vs. 6 270ish PCs) and thanks to being able to take a few down to 1/8 Def with FW, I was able to take out quite a few of them with an RKA. Now we're starting a new campaign, and everyone is agaisn't FW saying it's to unbalancing. Some wanted to take it out of the game, the GM threatened to just give everyone a ton of lack of weakness. We finally settled on making it an attack power, so one you do it, your turn's over. Does anyone else have more experience with FW? Is it really unbalancing?…
Last reply by zornwil, -
- 23 replies
- 91 views
I've got this idea for a character, but no name. Preamble to my idea: I was thinking while reading Robert Graves' "Greek Gods and Heroes" about avatar super-heroes. This is to say super-heroes whose powers stem from a particular deity. The most popular for most PCs are gods like Heracles, Athena, Ares, etc. But I started thinking about Hermes. God of stealth, theft, and deception a Hermetic avatar would also be adept at stopping stealth, theft, and deception as well. Hermes is also the god of boxing and wrestling which is what passed for martial arts back then. In a modern setting, I think it would be fair to say Hermes would be the god of unarmed combat or m…
Last reply by Lightray, -
- 2 replies
- 63 views
I have a character who has a minor transform... As my character is Welsh fey, I want to do minor curses... but since it's a Champions game she's in, can anyone give me some hints as to some good curses and what game effects they would have in a Champions (not fantasy hero) game?
Last reply by Gary, -
- 7 replies
- 41 views
I'm thinking of making everyone on the street have the following limitations (Heroes, villains, etc... will not have them) NCM x2 Stun from Blasters (Common) x2 from Mental Effects (Common) Thoughts?
Last reply by Supreme Serpent, -
- 27 replies
- 294 views
The Champions have always been examples of beginning characters, and their membership has changed repeatedly. They've lost many heroes over the years, they're hunted by everyone, and (judging from CKC and older enemies books) they foolishly hunt much more powerful individuals and teams. So, the question is simple: How did the missing Champions die? How will the current team go?
Last reply by Vondy, -
- 3 replies
- 67 views
I have see in some House Rules and some Message Threads about campaign Damage class caps and Power Advantages affecting thoes levles. WHat advantages affect Damage Classes and by what do they change them?
Last reply by Killer Shrike, -
- 3 replies
- 40 views
Yes, it's true! VIPER: Coils of the Serpent is now available in the Online Store. If you don't already ahvethis book, GET IT! HURRY! I'm standing by to receive and ship your order!
Last reply by The Watcher, -
- 23 replies
- 167 views
Which CKC or CU Villains would you use as Heroes? How and why? Foxbat, Earth's Mightiest Champion? (Typo Fixed) (embarrassed smile)
Last reply by Scott Heine, -
- 5 replies
- 67 views
Hey Guys, I am starting a Champions game and I wanted to use some of the pictures of characters of Marvel, DC, Image, and other comic book companies as a basis for villians and NPC's in my game. I don't know a lot about the different comic book lines (I haven't read comics in 10 years). Can anyone recommend a good site to find pictures of comic books characters. Thanks, Jonathan
Last reply by dei1c3, -
- 3 replies
- 58 views
I've played Champions in it's various forms since the first edition hit the shelves. I have NO idea how to go about entering or playing a PBEM Champions game. I thoroughly enjoy a good story, and I love comics. Champions has always been the perfect game for me to explore. I would like to try a PBEM game, how do I go about it. Preferably, I would like to find one that uses the Hero System format (or something very close), and one that would allow for a flexible schedule. If any one has information that could be helpful, I would greatly appreciate it.
Last reply by ch0wyunf47, -
- 47 replies
- 156 views
New to the site, but an old time Champions player ( I still have my well worn copy of the 1st edition). Just taking a poll to see who's your favorite Villain(s) are. My personal favs are Firewing and Eurostar.
Last reply by Azimer the Mad,
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