Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,500 topics in this forum
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- 1 reply
- 35 views
I saw somewhere a breakdow on what type of adventures (Local, Cosmic, etc) based on power level in one of the books, now I can't find it
Last reply by CraterMaker, -
- 8 replies
- 31 views
I am seriously under employed at the moment, I am flipping burgers for a small chain called Schoops, today Oficer conway came in and had a triple cheese burger....then i was told what had happened to him on halloween....shot 3 times in the face , and once in the shoulder...no protection...no vest........combat luck maybe? http://www.thetimesonline.com/articles/2003/11/04/news/top_news/3a47794418052d0986256dd40000af12.txt I hope the link works!
Last reply by Killer Shrike, -
- 6 replies
- 46 views
I'm creating an NPC with a VPP that allows her to use powers that she has "sampled" from other mutants in the past. In keeping with the nature of the limitation on the VPP, I'm keeping track of the characters she has taken those samples from. I'm trying to decide between two layouts for the list of available powers within the VPP: A) Technical - organized by mechanics, with alphabetical sorting within Attacks, Defenses, Other Powers, and Characteristics. This makes them easy to find during play. Thematic - organized by which mutant they came from. This has a better feel in terms of concetrating on story and atmosphere over mechanics, something I feel…
Last reply by Pattern Ghost, -
- 16 replies
- 99 views
Quick question... I don't have any of the Hero books in front of me, but I believe in one of them Steve Long states that he figures that statting out the Gods... (like Apollo, Zeus, Ra, Thor... whomever) would be around 2500 points, or something like that. Now, while Hero 5th is marginally more expensive than 4th Edition... and a book like The Olympians presented a low power (IMO) version of the Greek pantheon... I still think 2500 points is really over the top... but maybe not. Has there been any "god" write up done for 5th Edition? My team is going up against Set, fully manifested and really pissed off, and I'm looking for some guidelines. Obviously I'll twe…
Last reply by bryanb, -
- 18 replies
- 53 views
Related to "Force my hand" post. I've decided to have a chat w/my group. If they continue on their journey to the "dark side", I'm going to send another group after them. That got me thinking. Normally I would create a big bad villian to scare them. I mean scare as a plot device. A previous GM in our group had two favorite villians - 1) Omega (excess of 500 pt energy absoption & power pool) & 2) Wraith (high point darkness teleporting and drains). We hated these villians. It always seemed we where never meant to beat them. In fact, it was Omega that supposedly killed Wraith, though we could never find a body. So, who do you use?
Last reply by Stormraven, -
- 2 replies
- 33 views
Hey All, I'm working on a character for a Dark Champions campaign and wanted some input as to how to design his powers. You see this loon, based on Jack the Ripper, has the ability to manipulate and reconfigure metal. So, essentially, what he does is converts his walking stick into a sword when he needs it to run people through etc. Now, the greater amount of metal he has to work with the deadlier the pointy objects he can create. I was thinking along the lines of a really big HKA (maybe with a Variable Advantage to simulate the different types of blade he can create) with something like RSR and a Components type limitation since he needs some actu…
Last reply by Vigil, -
- 4 replies
- 139 views
I'm trying to convert a character from an old campaign to 5th edition, but I'm not sure how to do it. The character had control over technology by touch - his most common action would be to touch something technological (a laptop, a car, a boombox, etc), and turn it into a weapon, by mentally disassembling it and creating something from the raw components. Currently, it's written up as a VPP with the disadvantages Focus (OAF of opportunity, -1/2) and Requires Components (-1/4). The character also has a separate power, Transform (technological item to raw components), No Range. There are a few problems with this setup. First, it's slower than I imagined. The …
Last reply by Fedifensor, -
Golden Age Hero Help
by Guest Worldmaker- 18 replies
- 41 views
Anyone got any suggestions for names of the members of a throwaway Golden Age team, the Liberty Legion, made up of heroes from various allied countries and operating in Europe? Its a throwaway reference, but I know someone is going to be asking for names.
Last reply by Terra Nova, -
- 0 replies
- 39 views
For my games I use the classic "Generic Martial Arts" for characters who are good fighters, but have no real style (I also use Commando Training and Dirty Infighting this way as well) Well I have decided to do a ranged version and wondered what everyone here thought would be good manuvers for it I am aiming for a 20 point package, and other than Dodge based manuvers do not want any HtH manuvers in it Let see those ideas...
Last reply by JmOz, -
- 158 replies
- 421 views
Well, according the the latest JLA vs. Avengers, Thor goes down under the fists of Superman. Supes managed to say "...may have been the toughest opponent I've ever..." before being gang-mauled by the other Avengers. As for Cap vs. Bats, they did a little dance... check out each others stances, combat abilities, reflexes... very little combat. Finally Bats admits that Cap would beat him after a very long battle. Then they both decide to get to the bottom of whoever is manipulating the two teams. One of the other things I liked is the fact that there are differences between the universes that affect powers. Flash's Speed Force is one. Chaos Magic is another... The…
Last reply by Crimson Arrow, -
- 6 replies
- 94 views
Has anyone else been unable to get to the Hero Central site for the past 3 or 4 days?
Last reply by Killer Shrike, -
- 0 replies
- 42 views
Hello, folx! Just wanted to let you know Ben has posted the regular monthly update to the Rules FAQ. (Various alternate-format versions will be available as the people who prepare them have the time and interest to complete them.) We've also updated most of the errata files; a few others will follow shortly. If you have any questions/comments, please post 'em in the "Company Questions" thread of the same title.
Last reply by Steve Long, -
Make a device that can, in most cases restrain a supervillain for five hours for 30 Active Points or less. The device should have the OIF limitation
Last reply by zornwil, -
- 5 replies
- 39 views
One of my my primary characters is a martial artist. The campaign is just now getting restarted with the Power Of Fred, and I'm trying to build a power that doesn't seem to fit anything currently extant, so I thought I'd call on the brains of Herodom Assembled for help. The concept: Someone manages to hit Steel Thunder. Knockback is done. How do you reduce knockback damage without minimizing the amount of knockback? Her ki powers are more designed on movement and attack, not on things like 'rooting to the earth'. More like a super rolling-with-the-punch, controlling the knockback with her martial arts and acrobatic skills. I was thinking something like Kno…
Last reply by Chuckg, -
- 22 replies
- 134 views
I'm working on a campaign for Champions set in the present day in Charlotte, NC. The basic premise is a 'Mutant Hysteria' campaign where the superheroes have recently appeared (publicly), and their appearance was triggered by a terrorist-released virus. Anyway, I'm putting together a team, either as NPCs or as pregenerated PCs called (tentatively) the Queen City Knights. (Charlotte is refered to as the Queen City) I only have two characters in the works right now that are mostly completed..... Bolt - An energy Projector that was struck by lightening during an assault by a white supremecist group. S.C.A.R.A.B. - (Self Contained Autonomic Reflex Augmen…
Last reply by Syberdwarf2, -
- 6 replies
- 31 views
Has anyone purchased Reality Storm yet? What did you think?
Last reply by Hermit, -
- 8 replies
- 65 views
The Dragon's Gate Preview PDF October 24, 2003 (Elk Grove, CA) Gold Rush Games has released a 13-page PDF preview of The Dragon's Gate: San Angelo's Chinatown. The Dragon's Gate details the Chinatown neighborhood of the fictional city of San Angelo, the City of Heroes (which is detailed in the critically acclaimed and Origins Award-nominated book of the same name), including the people and places therein, from traditional apothecaries to the nefarious tongs that control the Chinatown underworld, as well as a detailed time-line of the neighborhood, adding detail to the already rich history of San Angelo, and a detailed map showing more than 100 locations des…
Last reply by Gold Rush Games, -
- 7 replies
- 32 views
Okay I am working on a story idea here: So rough bones, I have an electric hero in the group. Viper is trying to capture the hero Reason they want to drain the electric hero to use his energy in a resurection prossess of a super soldier villain. Essentialy I see a mad scientist resurecting Zombies, and Viper agents... Help me flush it out
Last reply by Superskrull, -
Jonn jonnz vs Wolverine
by Guest WhammeWhamme- 0 replies
- 39 views
You asked...
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Just picked up a bunch of the "Essential" line of books from Marvel. It's a trip looking back at the characters from the 60s. From Iron Man in his sheet metal (then chainmail) armor, with transistorized grenades, to the Fantastic Four with the radar that can "detect human flesh covered in steel", they sure used some odd devices. It's interesting to see how the characters changed, especially in terms of power. For example, Thor originally could manipulate energy (magnetic) with his hammer, Sub Mariner could store and manipulate electricity, Iron Man had transistorized magnets that could pull metal objects (even so much that they exploded). He made an image project…
Last reply by assault, -
- 5 replies
- 34 views
Hey folks, I'm working on putting together a team and want your input. This team is more for stories than for RPGing since I haven't had a chance to find any gamers in town yet. I want to hear from everyone on what types of characters make a balanced team. I am thinking Teen Titansish type of team. Young but somewhat experienced. The first character I have is Robin like but not the team leader, but more of a field leader in combat. Anyway, what all of you think? Matthew
Last reply by RavensPath, -
- 7 replies
- 37 views
I'm revamping a character based on the Ultra-Boy idea of one power at a time. (Funny, I always thought that this idea was so ridiculous that I became obsessed by it, and now my main character is based on it. Hmm. That kind of thing happens a lot in my life it seems. Don't even get me started on clowns...) So anyway, I originally used a multipower for him. I got into a big 'discussion' with a gm trying to explain the sfx on this. That was a headache. I got to thinking recently about doing my character as a Multiform. A lot more character sheets, but more accuracy, I think. I just wanted to see what ideas or thoughts the assemblage could provide.
Last reply by Lightray, -
- 60 replies
- 200 views
I'm hoping to borrow (steal) the great ideas you have had for a base. So what kinds of things have you put in base? I'm asking for unique features or little things that any base might have but, for some reason, most people forget to include. The base I am building is supposed to be this technological wonder, a tesseract, with vast interior space parceled out on multiple levels. It's meant to be a source of adventure for the heroes in my new campaign in and of itself.
Last reply by BoloOfEarth, -
- 32 replies
- 135 views
Inspired in part by the "Champions of Evil" thread here. As we know, good supervillains are hard to come by. Sometimes it's a good idea to base one on a succesful good guy. So, using our own characters... what if your super hero(s) had "Joined the dark side"? What would have happened to do it, and what would they be like?
Last reply by st barbara, -
- 17 replies
- 36 views
I need some feedback on a new villan I'm unleashing on my unsuspecting heros. Supervillian teams bore them, Viper is a drag, Even our favorite Meglomanical Arch Superfiend is old hat. What I'm trying to do is make them afraid for their characters, really afraid. They've accumulated enough experince to be relativly unafraid of any regular stand-up superfight. I want to put the fear of death into them. Now, I haven't got all the particulars hammered out, but she's basicly a female shooter with minor gadget based powers, and characteristics at the high end of normal, with one really horrific sniper rifle... "Terminus Est" Rifle: 4d6 RKA, Armor Piercing x…
Last reply by Mayday,
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