Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,514 topics in this forum
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When I asked how superheroes could be proactive a lot of the replies I got were outright fearful of such a thing. Logical given genre conventions, where anyone who isn't an aimless vigilante becomes a brutal authoritarian, but why is such a trope part of the narrative paradigm? I suspect the answer is historical precedent. Like the title says, superheroes are technically a warrior elite, which means more than easily defeating mere mortals. Being a warrior is a lifestyle, one that separates warriors from everyone else to the point we start using terms like "mere mortals." As a result warrior elites tend to get, well, elitist. Not something you want from a …
Last reply by Opal, -
- 1 follower
- 20 replies
- 487 views
Chip Jacks, with skills (physical or mental or knowledge or the like) on the chips: How would you create them? Super easy if a VPP can be used, less easy but still viable in a Multipower. But without explicit GM exception to put skills in a framework, would be prohibitive to build (imho) without a framework. But then my experience is limited along this line of thinking. So, suggestions? You know, plug in the chip with world history at x-level, or a GPS chip, or a Mental Focus chip (+4 Int), or a 'skill wire' chip if your character is 'Wired' (+2 DEX or OCV/DCV or Sharpshooter or the like), or the Chemistry 18 or Surgeon 16 chip, or the Lockpicking 15 chip, and…
Last reply by Armitage, -
- 31 replies
- 1.6k views
As the title says, do you have silly adventures occasionally for the players? In the campaign I'm in, definitely yes. I'll tell you some of them: - If you've seen the silly movie 'Inframan', the PC's had to fight various monster baddies eventually ending up fighting Princess Dragon Mom. Yeah, that name is horrible. - I doubt you've ever seen the very old cartoon series 'Clutch Cargo' where just the lips moved, I had Foxbat make a cartoon series with himself in that style. The heroes (and players) joked about that for a couple of weeks. - If you've ever seen the old tacky series 'The Banana Splits', Foxbat had 4 supersuits make to look like the four,…
Last reply by Cancer, -
- 1 follower
- 9 replies
- 219 views
Drathreth is a supernatural being who has a human form and a supernatural form. Originally Drathreth was create as a Nightbane for Palladium's Nightbane RPG. What can I do to improve his sheet?. The reason I choose to make him as an OIAID was that I could get want as the Drathreth powers and abilities that easier than I could as a multiform. The main reason Drathreth's Resistant does protect him from fire and silver damage is that I wanted Drathreth as a creature with cold based abilities and power to take more damage from fire and as a supernatural being take more damage from silver. When I originally had him as a Nightbane I had him transform into his Ni…
Last reply by Mr. R, -
- 1 reply
- 349 views
I have played Hero Games system since 1982 (and yes I have rarely post to the Hero Community), I mostly been playing with close friends but a few have died and many have moved away. So it becoming hard to find like minded gamers in Arizona that enjoy Hero Game System (gosh darn it hard to find decent group period). I have also developed a love for RWBY - an American Made "Anime", that is set in the World of Remnant. Huntsmen and Huntresses (basically super-heroes but super hero powers are called Semblances and seem to have limits compared to typical comic book super-heroes). I been thinking of creating a small campaign that is run in the World of…
Last reply by Opal, -
- 2 replies
- 567 views
I'm thinking of running a game set in the RWBY universe (the world of Remnant) or some variant there of and was wondering if anyone else has done so already. I'm curious to see how other GMs handle things like Aura, Semblance use, etc. as well as write ups for characters. I'll post what I come up with as well, but it probably won't be for a few months due to work and other projects. If you don't know what RWBY is, shame on you! A quick Googling will tell you all you need to know. If you like anime (or just animation in general) you will probably like RWBY.
Last reply by Utensil, -
- 16 replies
- 456 views
Epiphany Michael’s father was dying. Although he could hear the sirens approaching Michael knew they would never get there in time. Around them lay the bodies of 4 young men, still breathing but unconscious. Nearby knelt 2 young girls quietly crying as they held each other. Above,distant clouds scuttled across the dark night sky. As the sirens grew closer, the sound of the other young men retreating into the night grew more and more distant. A chill wind, barely a whisper, tugged at some peeling handbills stapled to the nearby telephone pole with its single street light. Michael held his father and asked, “Why?” His father took Michael’s hand in his own an…
Last reply by Lorehunter, -
- 16 replies
- 930 views
Whether being a player or being the GM, there are moments when a scene in an adventure becomes so fantastic, so memorable, that you remember it years later. In the first few years of our group playing Champions (and that's a long time ago), the heroes are escaping the villains base as it is blowing up behind them. They see a helicopter and run to it, start the engines and start flying towards a military ship. My hero is in the pilot seat. At this point, one of the heroes calls out, "Does anyone know how to fly this thing?" Everyone says, "No." My heroes shrugs and says, "Oh well. Live and learn. Now let's see if we can get this on that ship." All the other heroes yell…
Last reply by BoloOfEarth, -
- 24 replies
- 514 views
I am just curious. Does anyone actually run or play in a campaign that starts at these levels? My though process for asking this question: 1) GMs do a Shit Ton of work. They have to do it because they love it, or they won't do it. Higher level games are harder to run. So most GMs with which I have interacted like the lower powered games. 2) But, how long do campaigns last? In any genre or gaming system over the decades I have been in or observed, the more frequently you play, the shorter the real life time of the campaign. Even if the gaming group sticks together, they either switch games (D&D Fantast to Hero Supers for example), or at minimum,…
Last reply by Panpiper, -
- 1 follower
- 178 replies
- 5.8k views
This is a bit of a brainstorm, possibly followed by some serious character design. The question is: what supervillains would be expected to be found in Australia? For starters, the main kinds of natural disaster are: fire, floods, drought and cyclones. Characters based on those are obviously legitimate. Nasty wildlife: snakes, spiders, crocodiles and magpies. (Magpies are relatively minor, but they are the most likely to be encountered). The main reason why I wouldn't go wandering around in the bush, or long grass, at the moment is the Eastern Brown snake. Unfortunately, that's a really boring name. Maybe a character could be called something like "Jam…
Last reply by assault, -
- 5 replies
- 364 views
Building a Mighty Shield for a United Kingdom Super Soldier Programme superhero in 5e, and would like constructive comments and critiques on the following design... (Complain to me and I can provide a format that doesn't require Hero Designer to view) Thanks in advance Captain America Shield Clone.hdc Assume 35 STR and Martial Arts for slots 5 and 6.
Last reply by Tech, -
- 10 replies
- 470 views
I come up with ideas. Sometimes I flesh them out, other times I don't. I can proofread and edit for clarity when I can hold myself together mentally. I never attempt to publish anything because, among other things, I know nothing about layout or art. I'm also not experienced in building things in 6e and have lost access to my daughter's copy of 5e. Anyway, people have been talking about how there's few published adventures for Champions and how that makes it tougher for a GM. I came up with the bare bones of an idea. I'm doing the "migraine and no sense of balance" thing today so I've stalled out creatively about how to tie everything together. I t…
Last reply by Lord Liaden, -
- 21 replies
- 438 views
I know most GMs don't like Power Frameworks, Especially VPPs. But what is this difference of being more accepting of Gadgeteers that Mages that I notice? They can both be built Exactly alike power and skill and talent-wise, and the Gadgeteer will be much accepted, and be allowed to put some things in a VPP for which the Mage will be denied, for example. Ex: Power Defense 5 on a sonic generator, self-only on the belt clip that the gadgeteer quickly whips up. Vs a mystical hour glass activated by a Mage for PowDef 5 self-only. Or a 5PD/ED resistant "force field" in the shape of a shield powered by electricity considered 'cool,' but not when the mage …
Last reply by Christopher R Taylor, -
- 9 replies
- 313 views
Many examples of various drugs and concoctions that have given a variety of different powers to different recipients for different lengths of time since the beginning of story telling. Been rolling this around in my head for a day or so trying to figure out a way to make a "temporary-modified-by-users-DNA" drug that normals could use (at high risk) to temporarily get Powers. Any ideas because I am coming up empty? P.S. I am looking to have this modeled in HD6
Last reply by Lorehunter, -
I am trying to work on making a character for a game I will be playing soon. I am not sure if this has been addressed before, but which way would be easier to make a beast boy type character? Using multiform or a variable power pool? Any help would be appreciated.
Last reply by Duke Bushido, -
- 19 replies
- 607 views
Is it possible to have a character with the ability to do multiple actions on the same phases during a turn? One way I can think of is using a computer (or multiple computers?) linked to a character who has multiple cybernetic limbs, each capable of firing their own distinct blaster but that seems... rather involved to get the intended effect. I have a couple of other ideas for other characters that can do distinct multiple actions on the same phases during the turn, but let's work out this cyborg one first.
Last reply by Sailboat, -
- 1 follower
- 42 replies
- 727 views
I am going brain dead and need some help. Picture a character who has a power natural to them, say, Magic, but has an amulet or wand (Focus) that boosts that power. S/he can still cast the spells without the amulet, say, 5D6 Magic Blast, but with the amulet all the powers are more powerful, like an 8D6 blast. I am looking to avoid all the math and time calculations that would come with the use of an AID spell, Oh, before we go further, I like VPPs. Linking parts of a compound power in a VPP does not make Hero Designer very happy, lol. DC
Last reply by LoneWolf, -
- 1 reply
- 116 views
How, in Designer, does one create a Partially Limited VPP? Example: Caster naturally has VPP with Pool 50, Control 50. Also has an OAF staff that adds another 50 pts to each. -Can- cast spells from the VPP without the staff, just at lower power. Can't put both into a compound power in designer. Thanks! DC
Last reply by Hugh Neilson, -
- 0 replies
- 137 views
Pinnacle Entertainment Group has just made available for just $2 an audiobook of a superhero short story I wrote for them some years ago, entitled "The Third War." Here are the basics: https://soundbooththeater.com/shop/audiobooks/the-third-war/ "Crusader is the most isolated man in Star City. He spent the years prior to the v’sori invasion racking up an impressive body count of supervillains and street criminals. For his efforts, he was hunted by the cops, targeted by the underworld, and reviled by the public as a ruthless vigilante. Since the invasion, he’s shifted his focus to shooting aliens; but he still takes any opportunity to kil…
Last reply by Steve Long, -
- 25 replies
- 5.5k views
After many years playing with 4th Edition, I've finally moved over to 6th edition with a purchase of "Champions Complete". I've also just joined the forum, so I suspect this subject has been covered before (and possibly more than once!) I've got a lot of the old 4E books so I can convert any characters etc that I want to, but which setting books, guides etc do people recommend that I should purchase and why? I should note that due to the distance from a FGS (no local for me!) that they should be PDF available. Any help welcome. PaladinAg
Last reply by jfg17, -
- 2 followers
- 13 replies
- 537 views
Okay, been away from the super hero Genre for a long time. I'm most familiar with 5th, and but I very much want to set up a game for my kids in the 6e universe. So, I'm going to make up some characters for them quick like, so they can start playing and then they can change modify or completely redo anything they like. But I'm at a total loss for the kinds of limits that would be reasonable for a silver age 300 point super team. Are there any "accepted" formulas for max damage levels / combat levels etc that people use? Also, what rules are good for villian levels? for instance if I have a 3 man super team at 300 points, what point/power levels …
Last reply by LoneWolf, -
- 11 replies
- 345 views
My basic balance guidelines for supers. The idea is to keep characters roughly in league with published examples of supers at this point range. These are not rigid rules as exceptions might be made in exceptional circumstances, but they should give an idea as to what to shoot for. The idea here is to give new players a basic idea of what I consider reasonable. Characters still need to be approved and I will help beginners make sure their character is viable. Characters MUST have at least 20 points in skills. This does NOT include any sort of skill levels. No pure combat builds. Only in alternate ID and OIF power suit characters (and the like) MUST have a …
Last reply by Lorehunter, -
- 3 replies
- 231 views
I have a tendency to abuse the rules without really thinking about it. In that light I would like to submit these characters for your opinions. The 1st is a Multiform themed around Arctic phenomena. Cold Front is the primary and the other two are the manifestations. Inua Pukak mean Ice Spirit and Silap Inua is a Air/Storm spirit (much more significant in actual Inuit Mythology). If pdf files are needed I can try to link those but my computer-ese skills are at Everyman lvl. Cold Front.hdc Inua Pukak.hdc SilapInua.hdc
Last reply by Lorehunter, -
- 1 follower
- 26 replies
- 916 views
I know that, as one of the world's most limited resources: an competent author who spends a great deal of his time upside down, you are likely a very busy man, and very much in demand. I simply thought I would take the time to point out to you that in addition to all the real people in your life, the real pressures, and the real responsibilities, there are many, many synthetic people living in your home-- perhaps even inside your pocket-- behind a thin piece of illuminated glass. These people love you, and they, too, need you. They need you to help them guide the next generation of true, math-and-imagination inspired gamers away from little glass screens of …
Last reply by Duke Bushido, -
- 23 replies
- 318 views
Thinking of a new product called Hero's Resource. It would consist of a three groups that heroes (PCs) can turn to for help and information. The groups would be The Guardians, a good guy group akin to the Avengers, The Watchers of Avalon, a supernatural group guarding this dimension from threats from other dimensions and the League of Champions, the original Champions from way back when. This material is owned by Heroic Publishing and they are graciously allowing me to use. Would this be something of interest? What information for the groups would you like to see?
Last reply by steriaca,
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