Champions
Superpowered Roleplaying from the worlds of the comics!
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- By Rich McGee,
16,499 topics in this forum
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You've read them. You've probably even written them. Now, let's hear 'em. Tell us the most over-used elements from a super-hero campaign background that you have personally witnessed. I'll start. 1. The first super-hero is from the pre-war period and is a patriotic flying brick modelled after Superman (who was not very patriotic back then, btw). 2. Super-heroes are given the bum's rush during the mid-50s McCarthy era. 3. Mutant registration acts.
Last reply by lemming, -
- 0 replies
- 58 views
Cleaned up and improved a bit with some more creative interpretations of the characters. Astaroth The Body of the Beast Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 HTH damage 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 13 BODY 6 12- 12 INT 2 11- PER Roll 11- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 10 PD 5 Total: 10 PD (8 rPD) 8 ED 4 Total: 8 ED (8 rED) 4 SPD 12 Phases: 3, 6, 9, 12 9 REC 0 40 END 0 40 STUN 4 Total Characteristics Cost: 119 Movement: Run: 6"/NC" Swim: 2"/NC" Cost Powers END 21 The Devil's own Luck: Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) …
Last reply by nexus, -
- 72 replies
- 644 views
Euro Star is bad news. Very bad. Eurostar also chiefly operates in Europe. They're a ruthless, powerful, effective group of super human psycho paths bent on uniting Europe the hard way under Fiacho... IIRC. It only makes sense that the various super heroes of Europe would oppose them. Much of Europe has big dreams of true cooperation and perhaps more under the European Union, so, do you think they'd assemble an organized group of super heroes from various European nations to stand against a super terrorist group that boasts how it "wrecks economies"? What would it be called (Using "Euroguard" but obviously other names might apply) How do you think it woul…
Last reply by Kristopher, -
- 48 replies
- 153 views
How many Superhumans do you have in your campaign that are homosexual or bisexual? Is it ever an issue in game? Personally, I've had quite a few lesbians but only three gayi males. One of them in a Dark Champions who had some severe issues with his orientation (He was in heavy denial and consumed with self loathing). The other was in a less gritty game and generally pretty comfortable with himself. The third was aggressively open about his sexuality, really "in your face" about it. I hope I haven't offended anyone with this question.
Last reply by Blue, -
- 14 replies
- 41 views
Admittedly 18 hours of American Chopper have influenced this, but man, that show is riveting! So, in a world of Supers, what do you guys think about this for a little additional Flavor...The Discovery Channel does a show about the guys who custom build Hero vehicles. Maybe it's a new Bike for Nighthawk, maybe it's an interview with the guys at Lockheed Martin who just made a new Helicopter for PRIMUS. Possibly a special called "When UNTIL goes to war." Highlighting the hi-tech toys and vehicles and mentioning their histories? Considering that we have specials about the latest in real world military tech (They just have certain things that are absolutely not allowed to…
Last reply by proditor, -
- 16 replies
- 34 views
I’m planning to run a game at a convention, assuming all goes well. The characters will be 350 point book legal supers, and no house rules will be used in the write ups themselves. The game will be for experienced Hero System players over 18. I’m planning on one four hour session with 6 scenes, with one or two optional scenes in case combat drags out. I’d like opinions on how complex the character write ups can be for this type of game. Would you prefer to GM or play characters with ECs over characters with MPs in a convention game? Are VPPs with a good sized list of effects going to work, or would you rather see MPs? In your experience, how do adult conve…
Last reply by tracer, -
- 15 replies
- 35 views
If your character ever sat down and played an RPG, what sort of character would they want to play? Would they play fantasy, sci-fi, or something else? On a side note, have you ever had characters play games within the game? I'm not talking RPG's necessarily, but even something like Chess or Risk.
Last reply by tracer, -
- 11 replies
- 47 views
I can't seem to find the thread regarding Player vs GM Workload, so I thought I'd pose this question here. Would you consider playing in a PBeM game given the following requirements, or would you think it too much work as a player? ************ The characters are all legacy heroes - they're either the children of (Infinity Inc., Spidergirl), inspired by (Spirit of 76, Steel), or successor to (Black Panther, Union Jack, the Flash) another, older hero or heroine. Not only would the player need to come up with their character, they would also need to come up a thumbnail description of their predecessor, and a small Rogues Gallery. And I had considered lett…
Last reply by Baneon, -
- 5 replies
- 52 views
Okay, I have been for the last few days trying to come up with ideas for a cosmic level Speedster. Point totals are 450 +200. The name I have settled on is Blur, so I figure a ferw levels in DCV is a must (Probably with cost end to activate or something). I am leaning towards female, and probably flight based. Dex and speed I have at 45/10. I will probably use my version of Speed Fu as well...Otherwise what ideas can you all come up with that I can steal mercilessly?
Last reply by Enoch, -
- 6 replies
- 103 views
Hey there, Just started a new champions game a couple of sessions ago. It is a teen heroes campaign set in 1963, at Stanford University. I plan on more or less setting it in the Champions U and I thought I would ask your assistance. I have a two things going for me in running this game. 1. I have been a teenager. 2. I have lived in Northern California before, I live Miami Florida now. Unfortunately I have some strikes against me. 1. I was born in 1963. 2. I have never been a student in a major university. 3. I have never been to Stanford.
Last reply by Ghost Archer, -
- 10 replies
- 35 views
Very soon I will be running Island of Dr. Destroyer as a one-off at my local game store. I will be using several hand-out characters (the Champions, the Incredibles and a few of my own) as well as allowing experienced gamers to build their own characters ahead of time. I have never run this mod before, just played it once a LONG time ago. I was wondering: 1) Does anyone have any fond memories from their time playing/GM'ing Island of Dr. Destroyer? and 2) Does anyone have any advice or recommendations for running/playing this old mod?
Last reply by phydaux, -
- 31 replies
- 84 views
So how would you make his medicine bag? Effect: Anything he can think of for the most part, he can pull out of the Medicine bag. Advantages: It appears he makes a skill roll to realize he might have it in his bag and then just pulls it out and uses it. Little to no delay in most instances, seems to be able to change on the fly. Disadvantages: Usually he pulls out a focus that does what he needs it to do. Anyone looking into the bag who isn's a shaman or a strong mystic goes crazy. If you turn the bag inside out the world might implode. It can be taken away from him like any other bag. My first idea is just VPP with all the right advantages/limits.…
Last reply by Lupus, -
- 5 replies
- 35 views
I have the Millenium City sourcebook on order, but I doubt it will arrive in time for my Wednesday game, and I could use a bit of information on Dr. Silverback. If this request is out of line, feel free to tell me so ... I don't want to violate anybody's copyright or anything. No hard feelings and all that. All I really need is a quick personality layout and his primary skills focus (I'm presuming he's a scientist of some sort), so I can fake playing him as the new heroes' contact into The Superhuman World until the MC book arrives on my doorstep.
Last reply by Jhamin, -
- 35 replies
- 114 views
Does your super team suffer from a decided lack of something? Perhaps... knowledge of magic, an able egoist, a team vehicle to get from place to place? List here the things that upon assmebling your team and playing a game or two, were noticable holes.
Last reply by Kirby, -
- 3 replies
- 34 views
Just testing things out... The TICK(Click to toggle display) Character created with Hero Designer, version 2.39 Player: Why... me, of course!Val Char Cost 65 STR 55 20 DEX 30 33 CON 46 18 BODY 16 8 INT -2 14 EGO 8 20 PRE 10 12 COM 1 25 PD 12 20 ED 13 5 SPD 20 20 REC 0 66 END 0 68 STUN 0 7" RUN 0 2" SWIM 0 19" LEAP 0 Characteristics Cost: 209Cost Power END 60 Well Nigh Invulnerable: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 0 20 Well Nigh Invulnerable: Damage Resistance (20 PD/20 ED) 0 5 No Kinks in This Armor!: Lack Of Weakness (-5) for Normal Defense 0 9 …
Last reply by Sketchpad, -
- 8 replies
- 22 views
I am interested in buying the USPD in hero designer format, I my missing a lot from the book if I do so. It's a 30 US$ book, want to know if I should buy de book more than the hdc powers
Last reply by zornwil, -
- 12 replies
- 33 views
i am a new GM, and i am running a game where the main villian, Tempest, is planinng on teleporting gold city onto an alien plant where he can take it over much more easly. i need some help on how to turn the city aganst (sp) the heros first plz help the new GM. oh tempest is a techie with weather control ablities and his brother backlash, mentalist/pyrokentics, will be help him. also Howler, from champions book, and Dreammaster, a mentalist who's powers only work on sleeping people and while he is asleep him self. any help would be greatly apriated (sp) me very bad at spelling
Last reply by RPJesus, -
- 10 replies
- 32 views
I love this idea, but I feel bad for starting the thread as I have nothing at this moment to contribute. Someone (Bob Greenwade?) mentioned that if HERO put out a book simply to impress him this might be that book. I think it's a good idea. Surely there are martial artists out there. Format: Let's keep these somewhat uniform Name of art People whom practice (Malvans, Monabi, etc) Development period (Champions, Terran Empire, Champions 3K, etc). Description/Background of Art: Maneuvers-----------OCV-----DCV-----Effect Weapons Elements: Skills Associated: Notes: (Hit locations, etc.) Powers: (This is the "martial arts tricks"…
Last reply by Enforcer84, -
- 4 replies
- 28 views
The Challenge: Create Santa Claus / Father Christmas / Father Winter as a playable Champions character. You have 350 points to work with, and an active points cap of 120 on any one power. Adhere to the stories and myths as much as you can. The Prize: Um...Rep? So, let's see Santa Claus. Contest ends on Decenmber 31, or if, well, no one posts.
Last reply by Edsel, -
- 22 replies
- 55 views
I just went to get a bottle of water. Yes, fascinating, I know, but there's more! I had just been posting here, so I was thinking of Champions/Superheroes, and a thought struck me. Let's say I am Bobby Drake (Iceman). I am walking down the street in civilian ID, when I spot a mugging in progress. I don't want to change to Iceman, too many people around, and my Martial Arts skills aren't that great, and could cause embarrassing questions too. What I need is a simple weapon, like a club. I remember I am carrying a full bottle of water. You know, if this thing were frozen, I could . . . You get the idea. Now I know that it is possible for character…
Last reply by zornwil, -
- 34 replies
- 126 views
It came up in a recent thread and made me curious. How many folks use called shots in their Superheroic games?
Last reply by zornwil, -
- 0 replies
- 27 views
Deleted, wrong forum.
Last reply by zornwil, -
This reminds me of something I have been giving a lot of thought about lately. Namely, the rarity (or lack thereof) of unusual defenses. In my current game group, at least half of us have been playing Champions since the 1980s. As such, we have developed certain routines when we GM that, on the face of them, make perfect sense. For example, the fellow who mainly runs Viper gives all of the Viper agents enhanced senses which can see through their own (quite effective) Darkness grenades. For myself, I tend to give just about any supernatural villian both Power Defense and Mental Defense. Similarly, I think we have all developed the habit of giving any technological vil…
Last reply by zornwil, -
- 11 replies
- 44 views
It's December 24th, 10pm. This year's hot toy has been the "Spaceman Steve Atomic Adventurer", an action figure with a little gun that produces a cool but harmless noise and light show. As you go through the documents seized from the evil Black Harlequin you discover among the plans for building various other dangerous devices, that he has created a malicious version of Spaceman Steve with a real working weapon and inserted it into randomly selected "Spaceman Steve" packages. All over America (and perhaps the world) 1 in every 100 children who received this toy in a few hours will unleashe mayhem and perhaps even death on their own household. How do you stop t…
Last reply by Wormhole, -
- 2 replies
- 59 views
Death from Above (DFA) has a 25 STR and 15 points in Leaping (15") DFA leaps 20" laterally (his full leap) and targets Big Bad Evil Guy (BBEG). Now, does he make 2 attack rolls or one? Without accurate power modifier, does DFA have to: 1) target hex (DCV 3, -6 OCV for range) 2) make move through attack roll on BBEG at -V/5 => -20"/5 = -4 OCV? Or because the BBEG is in his target hex does he only need to make one attack roll (the one to resolve the Move Through against BBEG)? Oh and happy holidays everyone! Cheers.
Last reply by lemming,
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